As a newbie still in a sidewinder, i've spent hours in combat and I've come to realize that despite choosing a faction, I'm not actually fighting for a common goal. The only thing I can hope to do is get that final killing blow, which despite often hammering down an enemies hp, someone else gets the final blow. After fighting around 100 ships, i've had 2 killing blows, while still taking down lots of the shields/hp.
Are we supposed to just cherry pick the last 1%?
Lots of games that involve rewards from kills (credits/xp) have moved away from the 'killing blow' model. While combat is fun, I should be working with faction members and not against them.
I can see this as a temporary design right now, but is a contribution model intended so that during a big fray, you are rewarded for damage done and not just the final shot?
It would be nice to focus on the fight and not my credit stack.
Are we supposed to just cherry pick the last 1%?
Lots of games that involve rewards from kills (credits/xp) have moved away from the 'killing blow' model. While combat is fun, I should be working with faction members and not against them.
I can see this as a temporary design right now, but is a contribution model intended so that during a big fray, you are rewarded for damage done and not just the final shot?
It would be nice to focus on the fight and not my credit stack.