Long running macro's threat by FD - What exactly is a long running macro?!

I suspect another problematic type of macro is one which mode-switches to stack missions of a given type until the mission limit is reached. I suspect the overhead of a mode switch isn't trivial and having a number of machines doing it continuously while their owners are afk is one of the targets here - especially if they are badly written and don't stop when the limits have been reached.

Again it could be mitigated by not allowing a switch of mode to refresh the missions board, or by not permitting missions of a similar type to be stacked, reducing the incentive to do so. Alternatively adding an increasing and explicit (i.e. you get told about it and warned that the pattern is being logged) delay for subsequent logins/switches after a small number (to allow for crashes) might help dissuade.
 
One of the main issues is that the background sim was intended to be just that, the background. It was never intended to be a balanced game mechanic.

However, you forget the other half of what the background simulation is. It's not just background, it's also a simulation. With a simulationist PoV in mind, the current system where the number of transactions matters a lot rather than the size and quality of said transactions is a pretty poor simulation.
 
However, you forget the other half of what the background simulation is. It's not just background, it's also a simulation. With a simulationist PoV in mind, the current system where the number of transactions matters a lot rather than the size and quality of said transactions is a pretty poor simulation.

^ this.
I don't get all the fuss about macros : the game mechanics are faulty IMO. Fixing the farming simulation first would make them useless.
FD threatening players for revealing and exploiting such stupid mechanics seems ridiculous.
 
They are saying that they know people are gaming the system using keyboard automation tricks and they will be taking action to deal with this form of CHEATING.

I wouldn't want to be one of the players they will be targeting. Depending on how serious they want to take the breaking of the user agreement, these cheaters could find themselves banned from the game.
 
I've been pondering the BGS for more than 2 years now! As regards complexity I will defer to the insider view of the developers who built and manage the sim rather than an outsider without the detail. I may be wrong but experience has shown that apparently simple suggestions from our perspective are far from simple from a development perspective.

One of the main issues is that the background sim was intended to be just that, the background. It was never intended to be a balanced game mechanic. We, the players, made it into a game. As a consequence we unfortunately have to accept some of the limitations of the design that was never intended to be played the way we play it. Fundamental to that design was that every player action was intended to drive changes in the sim. I think it unlikely that the BGS will evolve fully into the game that many of us would like.
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Wow! I am impressed. Because on a lot of what you now wrote here i can agree and you even managed to write that without an insult included.
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I mean yes, we don't know the code of the BGS. But we by now know a lot on how it behaves and how it can be gamed. (Even i know a few things about how it can be gamed, and i don't even bother about that... so how much more must those know, who went into detail there? ) Also yes, nothing we can ever suggest here will be "here is the algorythm, you just still have to implement it and it's good". We'd have to know the system specifications to be able to do that. (And no, i am not refering to the hardware, what many people read as "system specifications", but really the data model, data flows, etc. And it's quite obvious that we'll never be given that, without even considering how abuseable the system would get if we'd be handed that Information. ) But still we can supply ideas on how things could be done better. Not finished solutions, but ideas on what's wrong and how it could be better.
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Where i disagree is that we players turned the BGS into a game. I mean as a pure semantics-warrior i could point out that the game is a game, the BGS is part of the game, so Frontier made it a game. But we can also look beyond pure semantics, and rather at some of the events Frontier did over the last year. In a number of them, the BGS played an important role, be it intentional or not. And when people complained about problems with events and the BGS, there were some developer comments along the lines that the BGS is there for a reason and that we players can influence it.
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So hey, if we players even get told by the developers to game the system, what would you expect us to do? A developer who even asks people to game their system should really be prepared for that to then happen and then should also be willing and able to put in fixes when people find unintended ways of influencing the gamed system.
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However, you forget the other half of what the background simulation is. It's not just background, it's also a simulation. With a simulationist PoV in mind, the current system where the number of transactions matters a lot rather than the size and quality of said transactions is a pretty poor simulation.

As mentioned above, there is evidence that the no. of transactions is not the only factor taken into account by the simulation.
 
They are saying that they know people are gaming the system using keyboard automation tricks and they will be taking action to deal with this form of CHEATING.

I wouldn't want to be one of the players they will be targeting. Depending on how serious they want to take the breaking of the user agreement, these cheaters could find themselves banned from the game.

And to think that, not so long ago, it was considered madness to not use macros for returning explorers...
 
However, you forget the other half of what the background simulation is. It's not just background, it's also a simulation. With a simulationist PoV in mind, the current system where the number of transactions matters a lot rather than the size and quality of said transactions is a pretty poor simulation.

Agreed,

I have thought about using a macro to do the sell amount per ton rather than drop a bulk load off, but even though my index finger is pretty shot after a gaming session,, it sort of comes with age...I wasn't even aware of this exploit, or what ever people want to call it, till i read about it on the forums. But in the interest of fair play and me being me..I diddnt nor use any other sort of macros.

Even if it isn't the only factor involved selling 1 ton or selling 100 one at a time shouldnt work out more than selling the 100 as bulk, or am I missing something here.

I dont use macro's of any kind and for selling and buying I dont see it as an issue as there shouldn't be the issue for it to have in the first place.
 
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"I want this outcome, which requires these actions, but I do not wish to do these actions and still attain the same outcome."

That's where a macro goes from "convenience" to "exploit".

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Agreed, bad design is bad design.

Since you can say that so definitively, you obviously must have a perfect understanding of why a single transaction has a higher effect, right?
 
Rules do not override your right to use your PC as you see fit - that is your legal right as the owner of the hardware.

No argument from me on this - However we're talking about using ED which is software.

What you just attempted to do, inadvertently, is suggest that botting is "legal" (in ToS / EULA sense, not law of land sense) because after all it's my PC - I can do what I want on it and how that interracts with ED be damned!

Clearly it's not ... so go figure that out and come back to me ;)
 
^ this.
I don't get all the fuss about macros : the game mechanics are faulty IMO. Fixing the farming simulation first would make them useless.
FD threatening players for revealing and exploiting such stupid mechanics seems ridiculous.

Maybe they are doing both? Fixing the issue and sending them emails, because telling them that they are exploiting and should stop / not repeat it in similar cases sounds like a reasonable action? Personally I couldn't care less if they get banned from the game.
 
"I want this outcome, which requires these actions, but I do not wish to do these actions and still attain the same outcome."

That's where a macro goes from "convenience" to "exploit".

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Since you can say that so definitively, you obviously must have a perfect understanding of why a single transaction has a higher effect, right?

No I dont hence why I have edited my post...after thought is a wonderful thing :)

I think what I was saying is why is it like it is...selling 100 one at a time of a same amount should be equal to selling 100 all in one go ..right...
 
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Well, to me, this just proves they don't know their own game. No way you can have a macro running for an hour while you are away drinking beer, not with transactions timing out every few minutes.

Learn how botting works (sophisticated macro's basically) then say "no way" :p
 
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Since you can say that so definitively, you obviously must have a perfect understanding of why a single transaction has a higher effect, right?

I'd love to know the answer to the "why" it's designed this way. I can't really think of any good reason, it really does seem to me like a very bad design for effecting the BGS. The very design itself is encouraging macro use, and that just isn't a wise design choice as it's unfair and disrespectful to the player's time.

So I'm curious, why do single transactions mean more than large transactions? :S
 
So I'm curious, why do single transactions mean more than large transactions? :S

IIRC Frontier changed this to encourage you to trade in more than 1 thing - ie - not haul full cargo loads of the same item.

It also helps the little guys hauling around smaller units of stuff over those with T9s.
 
Sounds familiar - fix the symptom, not the cause.
While trade inequities in the game should be fixed, people who take advantage of them should be kicked repeatedly in the proverbials with pointy shoes.

Besides, if your life is centered around gaming the BGS, you need a life. It's a flipping game. Just play it.
 
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