I have some suspicions, but I can't wait to find out what's really going on![]()
Setting up a Macro to basically FARM the system via various means. As opposed to actual real-time user input.
I have some suspicions, but I can't wait to find out what's really going on![]()
One of the main issues is that the background sim was intended to be just that, the background. It was never intended to be a balanced game mechanic.
The line is crossed when you use macros to do things faster or better than would be reasonably expected of manual control, or when they do things unattended.
However, you forget the other half of what the background simulation is. It's not just background, it's also a simulation. With a simulationist PoV in mind, the current system where the number of transactions matters a lot rather than the size and quality of said transactions is a pretty poor simulation.
.I've been pondering the BGS for more than 2 years now! As regards complexity I will defer to the insider view of the developers who built and manage the sim rather than an outsider without the detail. I may be wrong but experience has shown that apparently simple suggestions from our perspective are far from simple from a development perspective.
One of the main issues is that the background sim was intended to be just that, the background. It was never intended to be a balanced game mechanic. We, the players, made it into a game. As a consequence we unfortunately have to accept some of the limitations of the design that was never intended to be played the way we play it. Fundamental to that design was that every player action was intended to drive changes in the sim. I think it unlikely that the BGS will evolve fully into the game that many of us would like.
However, you forget the other half of what the background simulation is. It's not just background, it's also a simulation. With a simulationist PoV in mind, the current system where the number of transactions matters a lot rather than the size and quality of said transactions is a pretty poor simulation.
They are saying that they know people are gaming the system using keyboard automation tricks and they will be taking action to deal with this form of CHEATING.
I wouldn't want to be one of the players they will be targeting. Depending on how serious they want to take the breaking of the user agreement, these cheaters could find themselves banned from the game.
However, you forget the other half of what the background simulation is. It's not just background, it's also a simulation. With a simulationist PoV in mind, the current system where the number of transactions matters a lot rather than the size and quality of said transactions is a pretty poor simulation.
Agreed, bad design is bad design.
Rules do not override your right to use your PC as you see fit - that is your legal right as the owner of the hardware.
^ this.
I don't get all the fuss about macros : the game mechanics are faulty IMO. Fixing the farming simulation first would make them useless.
FD threatening players for revealing and exploiting such stupid mechanics seems ridiculous.
"I want this outcome, which requires these actions, but I do not wish to do these actions and still attain the same outcome."
That's where a macro goes from "convenience" to "exploit".
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Since you can say that so definitively, you obviously must have a perfect understanding of why a single transaction has a higher effect, right?
Well, to me, this just proves they don't know their own game. No way you can have a macro running for an hour while you are away drinking beer, not with transactions timing out every few minutes.
Since you can say that so definitively, you obviously must have a perfect understanding of why a single transaction has a higher effect, right?
So I'm curious, why do single transactions mean more than large transactions? :S
While trade inequities in the game should be fixed, people who take advantage of them should be kicked repeatedly in the proverbials with pointy shoes.Sounds familiar - fix the symptom, not the cause.
Learn how botting works (sophisticated macro's basically) then say "no way"![]()