Alien archeology and other mysteries: Thread 9 - The Canonn

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in a pg right now with my friends three of us. 50 and 46 in group c are active for us... Anyone have an idea why? its not in any spreadsheet or image. I am setting at 14 data from scanning solo's and scanning group E3... i can not get any others to activate... another two were H 12 and 22... 22 did not give us the correct data according to the images and the spreadsheets...

The only known way is to log in and out of the instance, i managed to get 6 of the last 8 i needed last night by sitting watching a loading screen.

Its been confirmed we don't all see the same obelisks (at least if you all log in and out at different times so the same instance stays open) as i got one rare one another player was waiting for but it never lit for him.

It's clearly not working as intended but as and when its bug fixed who knows, most people will have found a way around the problem (data bleed or relogging) by the time they do.

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Also i don't know which sheet people are using now but this is the right on that works:

https://docs.google.com/spreadsheet...SZKpppJrmwA3c/htmlview?sle=true#gid=208480479
 
Has anyone who picked up the mission from Phoenix Base (Ram Tah's engineer base) been able to successfully turn in the ruins mission? I've just docked at all of the stations in the system and haven't seen a way to turn it in, and I think it's because I picked it up from a station with no mission board. Pretty sure it's bugged, but I wanted to make sure I wasn't overlooking something first. We're going to start hearing it from CMDRs scrambling to turn in their missions in the next week or two.
 
you might need to start exploring nearby system help us find those second ruins

I just returned to the bubble from both California and Pleiades Nebulas (no hyperdiction so it's all just a bunch of smoke and non-sense caused by too much beer, right?). I keep checking the COL 70 SECTOR and Bernard's Loop/Horsehead areas and they're still locked by unknown permits.

My guess is that now once this CG is finished, they'll mysteriously chew on it and come up with "The data points to a possible 'other' site in ____________ location." with the standard "Send dozens of people out there looking for something", and my feeling is that it'll be in those permit locked areas.
 
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Has anyone considered that the hyper dicting ships may be V'GER type AI living machines given the Guardians began implanting themselves with technological augments for lack of a better word. Would the singularity of merged organic and mechanical organisms not be the next logical step
 
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I'd like to give you all some PERSPECTIVE.

hfArbgP.jpg
 
What do you mean "begin" to change? What triggers this?

Shortest answer: we don't know.

If we knew, you'd know. Trust me.

If there's one thing you can be sure of is that no one in this thread has even the slightest clue of the mechanics behind the obelisks and how they activate. I stopped trying to figure it out myself when it became pretty evident that the mechanics themselves are somehow bugged. Instead I focused on obtaining the 36 known data pieces, and now I'm looking forward at finding a second site.

For the past week a bunch of us have made some observations into how the obelisks behave in the ruins. I was personally intrigued at how there appear to be different "sets" or obelisks. I've written here in the thread several times in pages 827, 865, 925, and 947, as well as a few replies to other CMDRs. These have, of course, gotten buried in such a fast-moving thread, but feel free to read those posts.

If you want a slightly longer, but still short TL;DR:

A group of other CMDRs and I attempted to carry out some experiments in a private group. We had already noticed that the lit obelisks changed depending on the number of people in the site and I was mapping these "sets" in open play, so we made a private group and connected to it in a controlled manner (one CMDR first, map set; then another CMDR, map set again; so on).

We observed that when a third person (and then more) joined the group, the obelisks changed away from the "standard set". I mapped these new obelisks hoping to recreate the experiment and check if they would change following a set sequence (Will this particular obelisk always light up when a third person joins?). When we recreated the experiment we again saw them change after a third person joined, but it was a completely different set. In other words, they appear to change randomly.

In the middle of these experiments we also found some issues that threw a wrench right into our data. We found that when one of us would get disconnected from the session (due to an error), and then reconnected into it, the obelisks would start behaving oddly. Initially everyone would always see the same obelisks lit. There were always 15 active obelisks, though which 15 seemed to depend on the number of people connected. However, after an error and reconnection, some of us would begin seeing more than 15 lit obelisks. More important than that is that we all stopped seeing the same things. I, for example, would see a set of lit obelisks that only I saw, while the rest of the group still saw the same things. This is obviously compounded by further connection errors of other people. In the end we would have a mess of lit obelisks that was different for everyone (and this is what I believe happens in Open play). We also noticed that the data bleed phenomenon doesn't necessarily happen for everyone in the instance, something I have not seen mentioned here before. Our systematic approach to mapping the obelisks meant that only one of us would be scanning in the SRV, while the rest remained on their ships. We would then switch places so that everyone would have the data pieces. In those tests we found that not everyone would obtain successful messages after scans, which I believe is tied to the connection/server errors.

Anyway, all of this I've written here and in my previous posts, combined to the rest of the thread, essentially summarizes into: We've been successful in identifying from which obelisks each data packet comes from, and with which combination of objects; but we don't know how to trigger or activate different obelisks. Everyone here has either scanned them when they light up using the proper combination, or sat in their ship and passively received the packets.



Fly safe. o7

-CMDR Falcon413
 
Shortest answer: we don't know.

I think puzzle must be solvable in solo because all players must have chance solve it. Open or private must be not condition. Is there any research about ancient relics? Maybe these are some kind of power modules for obelisks, maybe we need more power for activate more obelisks in group.

CMDR Havran
 
I wondered if it was that they are an electronic circuit?

The Guardians loved symmetry and it was something that was cultural to them - this is just what we're seeing in the design of the ruins (they built their cities in similar ways, so goes the lore).

However, there could me more behind the way it is designed - so good pics!
 
I think puzzle must be solvable in solo because all players must have chance solve it. Open or private must be not condition. Is there any research about ancient relics? Maybe these are some kind of power modules for obelisks, maybe we need more power for activate more obelisks in group.

CMDR Havran

You'd *hope* it's soloable. But the way the obelisks are triggered by different numbers of players somewhat randomly (I've seen this too) I agree something is seriously broken, or it's only solvable by groups, which is a bit of a terrible design.
 
Shortest answer: we don't know.

If we knew, you'd know. Trust me.

If there's one thing you can be sure of is that no one in this thread has even the slightest clue of the mechanics behind the obelisks and how they activate. I stopped trying to figure it out myself when it became pretty evident that the mechanics themselves are somehow bugged. Instead I focused on obtaining the 36 known data pieces, and now I'm looking forward at finding a second site.

For the past week a bunch of us have made some observations into how the obelisks behave in the ruins. I was personally intrigued at how there appear to be different "sets" or obelisks. I've written here in the thread several times in pages 827, 865, 925, and 947, as well as a few replies to other CMDRs. These have, of course, gotten buried in such a fast-moving thread, but feel free to read those posts.

If you want a slightly longer, but still short TL;DR:

A group of other CMDRs and I attempted to carry out some experiments in a private group. We had already noticed that the lit obelisks changed depending on the number of people in the site and I was mapping these "sets" in open play, so we made a private group and connected to it in a controlled manner (one CMDR first, map set; then another CMDR, map set again; so on).

We observed that when a third person (and then more) joined the group, the obelisks changed away from the "standard set". I mapped these new obelisks hoping to recreate the experiment and check if they would change following a set sequence (Will this particular obelisk always light up when a third person joins?). When we recreated the experiment we again saw them change after a third person joined, but it was a completely different set. In other words, they appear to change randomly.

In the middle of these experiments we also found some issues that threw a wrench right into our data. We found that when one of us would get disconnected from the session (due to an error), and then reconnected into it, the obelisks would start behaving oddly. Initially everyone would always see the same obelisks lit. There were always 15 active obelisks, though which 15 seemed to depend on the number of people connected. However, after an error and reconnection, some of us would begin seeing more than 15 lit obelisks. More important than that is that we all stopped seeing the same things. I, for example, would see a set of lit obelisks that only I saw, while the rest of the group still saw the same things. This is obviously compounded by further connection errors of other people. In the end we would have a mess of lit obelisks that was different for everyone (and this is what I believe happens in Open play). We also noticed that the data bleed phenomenon doesn't necessarily happen for everyone in the instance, something I have not seen mentioned here before. Our systematic approach to mapping the obelisks meant that only one of us would be scanning in the SRV, while the rest remained on their ships. We would then switch places so that everyone would have the data pieces. In those tests we found that not everyone would obtain successful messages after scans, which I believe is tied to the connection/server errors.

Anyway, all of this I've written here and in my previous posts, combined to the rest of the thread, essentially summarizes into: We've been successful in identifying from which obelisks each data packet comes from, and with which combination of objects; but we don't know how to trigger or activate different obelisks. Everyone here has either scanned them when they light up using the proper combination, or sat in their ship and passively received the packets.



Fly safe. o7

-CMDR Falcon413

Have you verified if in a private group that if someone has not yet completed the solo set if that effects which are and are not active? It would line up with why i saw the wrong ones active that are not on any spreadsheet or image... the other two people had not finished the solo set yet... i was seeing c50 lit.. and e12 or h12 depending on which source you use... neither one were documented...

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To add i think this site still contains all 101 and if the random ones i saw lit tonight are in fact more of the missing data... i think the ruins will lead us to somewhere after we have all 101 pieces we should know the begining and end of the history from this site thus leading us to a new place or mission or clue
 
I think puzzle must be solvable in solo because all players must have chance solve it. Open or private must be not condition. Is there any research about ancient relics? Maybe these are some kind of power modules for obelisks, maybe we need more power for activate more obelisks in group.

CMDR Havran

To test that theory I've added a function to highlight which obelisks have been reported to have been active in Solo mode.

http://www.nusantara.com.my/EliteDangerous/ruins1.html


Not sure how correct the reports are, I've based this on CMDR Mortlestiltskin's worksheet. This part might be outdated. Would be neat if it could be verified by someone on the ground.

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Have you verified if in a private group that if someone has not yet completed the solo set if that effects which are and are not active? It would line up with why i saw the wrong ones active that are not on any spreadsheet or image... the other two people had not finished the solo set yet... i was seeing c50 lit.. and e12 or h12 depending on which source you use... neither one were documented...

- - - Updated - - -

To add i think this site still contains all 101 and if the random ones i saw lit tonight are in fact more of the missing data... i think the ruins will lead us to somewhere after we have all 101 pieces we should know the begining and end of the history from this site thus leading us to a new place or mission or clue

And on that note it could be possible that you'd have to complete certain obelisks set first before you see new other ones activate.
 
Why are we dismissing the clue at all because it is related to Jacque's? After all Frontier has said that they will re-use the clues that would have lead us to the ruins as well. Why could that not be the same? It is d clue without an unsolved mystery after all right now. Until it is proven to mean nothing, I feel like it is a valid clue to consider, especially since we are currently running in circles anyways.

The story was published on the 24th of June. Jaques' Station was found on the 29th of June. It's not a reused clue, it's just a clue to an old mystery that hasn't been removed. When it was published it was for a current mystery, but a week later we knew what the rest of the message said and we knew the location which is probably what the hex code hints at. By all means figure out how to decode the code, knowing how it is encoded might help with future mysteries. But don't expect this to lead anywhere, it won't.
 
The assumption here is that we have to FIND the next ruin. FD may actually drop us a story on Galnet or via Ram Tah that will lead us to the next ruin location. It has been talked about in this thread that we found the original ruin too quickly. That FD likely had a bread crumb-esque story that lead us there. I'm not saying we should sit on our thumbs, I'm just pointing out that the story may progress independently of our expectations.
 
Hi all

I took the liberty of mapping the locations of the obelisks from CMDR Mortlestiltskin's (and his group) table.

http://www.nusantara.com.my/EliteDangerous/ruins1.html

You can click on the dots to look at its info or the combinations required.
(Grey: inactive, Yellow: active but no combinations discovered yet, Green: combination confirmed)

Cheers
CMDR masCh KisieL

Looks very nice.
I hope we can find new combos this way.
I have seen several ones active that don't seem to have a known combo. And the 2 I still need never seen to light up.
So we can also just send in if they are active without knowing the solution?
 
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