There shouldn't be a difference between the modes - that sounds like a bug.
Michael
So, yeah, there's an apparent massive difference between the modes. If you've not seen it yet MB,, this thread has a lot about people's experiences.
tl;dr version...
- Nobody can get more than the initial 15 obelisks to light up in solo to-date. Once scanned, they go dormant and never reactivate.
- Going to an instance in open/player groups where there's multiple (apparently, more than two) commanders around, different obelisks light up. Logging out and in again to the same group/instance (may) make more light up. Access to these different obelisks give different decoded entries.
- You can just sit in your ship with the artifacts in your hold (you don't need to be in a wing), and you'll (sometimes) receive the decoded entries when other people scan the obelisks. You could go afk like this for an hour and get a dozen-odd entries if you didn't have any initially.
There are bug reports to that effect,,, but I can't recall their links... I'll try and dig them out...
Here we go: https://forums.frontier.co.uk/showt...ks-never-reset-in-solo-alone-in-private-group
EDIT: Obviously you can't say much about it, but using open/groups players can get up to 36 decoded messages. This *appears* to be the maximum (and an idea is that there's 2 more ruins sites we haven't discovered for the other 60-odd), but only you'd know that. However, using solo you're hard-capped at only 13 decoded messages by comparison, because none of the other obelisks ever light up.
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