Alien archeology and other mysteries: Thread 9 - The Canonn

Status
Thread Closed: Not open for further replies.
Just about all of Horsehead is permit locked. There's a spot here and there in Bernard's loop that's reachable but for the most part, no joy there.

If you're in the galaxy map and search for COL 70, you'll see "Requires unknown permit" for everything with that designation. "COL" everything else appears to be open, so there's something coming in 70. I feel it might be the two nebula areas that get released first, since there appear to be "things pointing that way" in the ruins (based on what I've read so far).

COL 121 and COL 97 Sectors are also shut down. If I remember correctly from CNE, both COL 70 and COL 121 were locked down when 1.6 was released, they were open before that. I'm not sure about COL 97, when that was locked. But I agree with you that region of the galaxy, definitely has something of interest.
 

Arguendo

Volunteer Moderator
COL 121 and COL 97 Sectors are also shut down. If I remember correctly from CNE, both COL 70 and COL 121 were locked down when 1.6 was released, they were open before that. I'm not sure about COL 97, when that was locked. But I agree with you that region of the galaxy, definitely has something of interest.
FDev made a clarifying statement about this a long time ago. These systems were left open by mistake, and were always intended to require an "unknown permit." They are generally used for internal testing of new things on the Live servers, which is the main reason for them being locked for players, if I understood FDev correctly.

So, maybe something will "come out of" COL 70 in the future, but everything we've "met" so far has appeared in already open systems. No system has been locked by an "unknown permit", be opened and then have something interesting in it afaik.
 
I ran through this from scratch in solo last night hitting only the known obelisk/combos. I got no message from the first despite getting a voice conformation and then every one after that was out of sequence by one. It looked like I was getting the wrong data from the obelisk but in reality the message was simply stuck in the buffer and was dislodged by the next message.

Are you sure nothing like this is going on for you?

Quite certain this isn't the case, I thought it at first too however i've had two CMDR's test it - one logged out and back in to clean any cached scans. same result. Possibly even just entry error when they've set the obelisks they've accidentally doubled up on some combos
 
You can't be more specific? A case where someone has proposed some theory, wasn't able to find any evidence, and then later it turned out to be right?

Jaques for example. But why you insist on continuing offtopic and what part of "since we cant really prove anything and only FDev knows for certain, this discussion is kinda pointless." you did not understood?
 
A thought has just come to me.

In open mode you can get successful scan results from hovering over the ruins in a ship with 2 of each artifacts in your cargo hold while other commanders scan the obelisks.

Shouldn't it be possible in solo mode to land your ship with 2 of each artifacts in your cargo hold near a set of obelisks while you scan the obelisks in you SRV with just the key artifact in the SRV's hold?

What are your thoughts? Has this been tried?
 
A thought has just come to me.

In open mode you can get successful scan results from hovering over the ruins in a ship with 2 of each artifacts in your cargo hold while other commanders scan the obelisks.

Shouldn't it be possible in solo mode to land your ship with 2 of each artifacts in your cargo hold near a set of obelisks while you scan the obelisks in you SRV with just the key artifact in the SRV's hold?

What are your thoughts? Has this been tried?

It's just another of the honking big bugs in this headline release mission, that only today has the lead dev deigned to give one of his one sentence responses to... over a week since the problems came to light.

If you're tired of seeing the game be developed this way just stop and drop it. Why should we spend so many hours of our lives trying to figure these things out when they won't spend the time to properly respond to these things being broken - it's a pretty hefty demonstration of lack of respect for the customers.
 
A thought has just come to me.

In open mode you can get successful scan results from hovering over the ruins in a ship with 2 of each artifacts in your cargo hold while other commanders scan the obelisks.

Shouldn't it be possible in solo mode to land your ship with 2 of each artifacts in your cargo hold near a set of obelisks while you scan the obelisks in you SRV with just the key artifact in the SRV's hold?

What are your thoughts? Has this been tried?

Have tried to do this but you can't it's impossible as your turret wont work next to your ship - Soooo Frustrating!
 
Last edited:

Ozric

Volunteer Moderator
Jaques for example. But why you insist on continuing offtopic and what part of "since we cant really prove anything and only FDev knows for certain, this discussion is kinda pointless." you did not understood?

Probably because you brought it up, without any substantiation, and to be fair just saying Jaques doesn't explain yourself either. Jaques has been around for a long, long time.
 
Last edited:
Does that take into account the obelisks not mentioned that also light up but haven't been fully investigated yet, such as the ones I saw in C sector in PG last night? If I can get them to light up again then I might be able to test them more. They may well even point to new data.

Searching for new ruins is not a bad thing to do. However, the mystery of why a given obelisk or set of obelisks glows is still out there and one we still haven't fully understood.

One thing i noticed yesterday:

i was hovering in my ship over the various obelisk groups in open while other CMDRs where doing their science in order to maybe see some patterns in active obelisks.
When one CMDR was near a group of obelisks (e.g. G) the obelisks came active, that were active for me as well when i got there in my SRV, plus some others.
Same when another CMDR was inside that group, but with different other obelisks.

So maybe there are some standard obelisks that light up everytime you get there ( probably the ones that are active in solo) and some others have some activation conditions (scans from other obelisks, other players, specific items in range, etc)

I will further investigate this in a few hours.
 
One thing i noticed yesterday:

i was hovering in my ship over the various obelisk groups in open while other CMDRs where doing their science in order to maybe see some patterns in active obelisks.
When one CMDR was near a group of obelisks (e.g. G) the obelisks came active, that were active for me as well when i got there in my SRV, plus some others.
Same when another CMDR was inside that group, but with different other obelisks.

So maybe there are some standard obelisks that light up everytime you get there ( probably the ones that are active in solo) and some others have some activation conditions (scans from other obelisks, other players, specific items in range, etc)

I will further investigate this in a few hours.

Thinking further, I'm not sure if the bug Michael Brookes mentioned is having an influence on this rather than the presence or absence of ships and SRVs. If it means the puzzle can be solved in Solo, however, it may be that a sequence may need to be followed, and a break in the sequence means starting over again from the beginning. Space Simon, as one post suggested some while back.

I still think that given new obelisks outside the Main 36 are yet to be fully scried, even more obelisks can therefore be switched on somehow, and that this puzzle can be completed at the one site.
 
Last edited:
Thinking further, I'm not sure if the bug Michael Brookes mentioned is having an influence on this rather than the presence or absence of ships and SRVs. If it means the puzzle can be solved in Solo, however, it may be that a sequence may need to be followed, and a break in the sequence means starting over again from the beginning. Space Simon, as one post suggested some while back.

I still think that given new obelisks outside the Main 36 are yet to be fully scried, even more obelisks can therefore be switched on somehow, and that this puzzle can be completed at the one site.

This has been my theory from the beginning.. but we will see... The longer the mission takes... the more I am thinking that there must be multiple sites
 
I've been in the Mobius PvE group for a little while today at the Ruins, managed a few failed scans of my own without decoding anything. I went to Solo and obtained the last few ancient artefacts to give me two of each in my Anaconda.

I then went back to PG and hovered near the ruins, but outside the distinct perimeter, had some chat with fellow CMDRs, then my screen froze and I had to restart in PG. Same CMDRs at ruins, BUT then I received eleven (11) decoded data messages literally one after another!

In the order received they were:

H 14/21
H 15/21
H 16/21
B 10/19
C 9/20
L 11/21
T 9/20
L 9/21
H 12/21
L 10/21
L 13/21
 
Tech - 13: This data contains details of shield technology. The Guardians developed powerful shields that were far in advance of our own. Whole cities were protected by huge shields able to resist even bombardment from space, at least for a time, although these defences were ultimately overwhelmed during the second civil war

- This is whats needed in open over the Ancient Site to protect the scientists :D
 
I'm personally wondering if it doesn't all stem from the 2 bug reports I set up over 2 1/2 months ago

https://forums.frontier.co.uk/showthread.php/304174-Obelisks-changing-positions

Interesting addition to the possible bug trail. From my bug rep on the solo/alone in pg not resetting issue QA Mitch replied that the mission had been thoroughly tested (I assume internally and on beta servers) and was working flawlessly there. While I don't doubt his word, the obvious CTD and Ajudication server bugs mixed with this long term observation of multiple players changing the currently activated obelisks is probably worth the QA's time to persue. Whether it turns out to be a race condition on live that didn't show up on quieter test servers or some other clash occuring it would be really good to see this puzzle as the devs intended it :)
 
Last edited:
If you're tired of seeing the game be developed this way just stop and drop it. Why should we spend so many hours of our lives trying to figure these things out when they won't spend the time to properly respond to these things being broken - it's a pretty hefty demonstration of lack of respect for the customers.
Isn't this basically what happened with Frontier First Encounters? Big plans for the story and handcoded missions, but a lot of it ended up broken and impossible to follow. Yet still released as a game.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom