You have to close the game, unplug the rift from your PC (the usb cable) then load the game again, now you should be able to use higher resolutions on your normal monitor
Thanks. I'll give that a try tomorrow.
You have to close the game, unplug the rift from your PC (the usb cable) then load the game again, now you should be able to use higher resolutions on your normal monitor
Beta's do what beta's do. The head position is way better now, you also have more feeling of sitting in the cockpit of a ship. As for the stereoscopic side of things, clearly it is going to be fixed with further patching. So, making "a big song and dance" about it is rather pointless.
Good work FD, looking forward to where this is going oculus wise.![]()
The head position is way better now, you also have more feeling of sitting in the cockpit of a ship.
Looks like on DK1 there is no eye separation, this wasn't intentional and the game is still rendering both eyes separately (it's just getting the same answer as the eyes are in the same place). The bug is only DK1 it seems.
So indirectly FD have now confirmed they have one (or several) DK2 in the house for development.![]()
So indirectly FD have now confirmed they have one (or several) DK2 in the house for development.![]()
It was pretty much confirmed directly last month: https://twitter.com/DavidBraben/status/471717110679220224
Bit disappointed we haven't heard anything back on this today...
Looks like on DK1 there is no eye separation, this wasn't intentional and the game is still rendering both eyes separately (it's just getting the same answer as the eyes are in the same place).
You might have missed my post at 12pm'ish:
You might have missed my post at 12pm'ish:
Looks like on DK1 there is no eye separation, this wasn't intentional and the game is still rendering both eyes separately (it's just getting the same answer as the eyes are in the same place). The bug is only DK1 it seems.
Kinda sad that people are complaining that this shouldn't have 'gone to the masses' we are all, whoever is playing this build, PLAY TESTERS.
The reason we are here is to TEST the builds, they simply don't have the hardware scope/variation to test everything in house... so when it comes along that an issue exists (exactly like this one) that's precisely what the point of Alpha/Beta testing is.. (I'm going to treat the word 'Gamma' phase with the contempt it deserves, because it's NOT a thing).
If this issue had gone through all phases of testing and to final release, fair play, now you can have something to complain about. But seriously, not at this stage lads.
Is this problem connected to the inability to change resolution when the DK1 is connected to the PC?
Looks like on DK1 there is no eye separation, this wasn't intentional and the game is still rendering both eyes separately (it's just getting the same answer as the eyes are in the same place). The bug is only DK1 it seems.