Third crewmember to die after tons of work- sad but no more crew for me, im not good enough.

I like to roleplay, so losing crew for me is a big deal, let alone the weeks i been with this one, im over it, unless there is some way to save crewmembers, im just not going to use them anymore, its a shame, i really liked what they added to game, but i only have so much time on this planet, and im not going to spend it leveling crewmember after crewmember up in a game. sigh.
 
I like to roleplay, so losing crew for me is a big deal, let alone the weeks i been with this one, im over it, unless there is some way to save crewmembers, im just not going to use them anymore, its a shame, i really liked what they added to game, but i only have so much time on this planet, and im not going to spend it leveling crewmember after crewmember up in a game. sigh.

Have your crew members rage quit because you keep killing them? I suggest an open letter
 
Can you believe that your Crewe actually fly Fighters by remote from your Ship yet once destroyed the Crewe do not even have an escape pod yet you do?
Along with the Crewe always appear at every Starport even though you may not have them set to Active?
So if anything, I too would much prefer never to lose the Pilots for all the time it takes to train them up. Even an Expert Pilot is rubbish until about 25% of your own training! Why would you even bother choosing any of the others if it takes this long and they still DIE? WHY???
 
they dont listen, ive seen tons of people complain, ill just not use the feature, if its ever put into a something not so draconian, ill use it, but otherswise, i guess its not for me.
 
I use them like companies use students, offer low salary internship place for them and after that say thanks you did well but we won't hire you, thanks for the profit you made for us.
 
I was well on the way to having elite companion, It would have been cool, but alas.. i lost 24 million credits thats nothing compared to the crew member loss, i wonder how frontier really cant see this.
 
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Is understandable that gameplay has a priority when solving issues. But not the point when it collides with common sense.

The whole Telepresence thing is just nonsense. Thing should have been the same as with the SRV and with escape pods for everyone. NPCs feel like third class citizens at this point, thing is, common sense does not discriminate and there is no lore reason why NPCs should be like that.
 
Not sure I understand. My crew when "killed" in a fighter show back up in the ship. You have to lose the ship and have your CMDR die to lose a crew member permanently. Is this what is happening or what?
 
guess how she died, my own fault, it wasnt even from combat, i had been fighting with her for 2 days straight level her up, anyways, i ways flying towards a base, to try getting some cracked industrial firmware, and i decided to switch to the ship launched fighter on the way down, from some reason, the mothership hit the ground and blew up, while it was launching the fighter. boom.
 
I don't see how health&safety managed to get the current ship designs approved, you would have thought that they would demand sufficient escape pods for all crew and passengers? Who's idea was it to make ships that require two crew to operate properly, then only install a single escape pod?

I'd like to see escape pods for crew members, even if I have to spend internal slots to do so.
 
The whole Telepresence thing is just nonsense.

The complaints would be worse without SLF Telepresence, who would risk launching a fighter if the crew member could be killed?

Am not against the idea of giving crew members an escape pod, although I do like that fact that I have to look after the ship in order to keep my crew member alive.

The game previously had no real sense of loss except for a hit to the bank balance.

If you don't want your crew member to die, don't lose your ship.. It's not exactly difficult to survive against AI. Op had a 25 mill rebuy, he wasn't flying a freighter config Keelback in a Hazres,
 
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dont let ship die, means play the game in stupidly safe mode, dont do anything that risks your crewmember, how boring is that. isnt 25 million rebuy not enough of a disincentive to not get your ship destroyed, its not like getting 25 million in a fwe minutes or even hours work.
 
My solution would be having the crew member be Hospitalized for 1 week. I mean I survived the same wreck that they did. Do you mean to tell us they don't get an escape pod? Players pay for their deaths in money. Let the crew pay for theirs with time. Its hard losing your wives like this. I found a hot young thing to fill the position but I still sometimes fimd myself calling her Martha...


RIP Martha
 
dont let ship die, means play the game in stupidly safe mode, dont do anything that risks your crewmember, how boring is that. isnt 25 million rebuy not enough of a disincentive to not get your ship destroyed, its not like getting 25 million in a fwe minutes or even hours work.

nope, you missed the point entirely.. If you are losing a ship with a 25 mill rebuy then something much bigger is wrong.. I'd suggest keeping any beloved crewmember safe at the nearest port.

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My solution would be having the crew member be Hospitalized for 1 week.

Was thinking the same thing, although I'd prefer a penalty for each escape pod jettison, an increase in wage %, that way you still have an incentive to keep ship and crew member safe.
 
My first crew died when I clipped an NPC leaving the station. I was speeding, and my Cutter was promptly atomized. I could handle the 20m claim, but the crew loss was terrible. She had come so far. Not to mention she only joined my crew to expedite her search for her son (kidnapped by pirates, terrible!). That was not how it was supposed to end. I've hired crew since, but laid them off soon after hiring them for a job. I won't get so attached in the future. They're just day labor to me now *sniff* excuse me I have something in my eye.
 
I'm all for penalties but it does seem a bit harsh.

A cheap (in respect to dev time) solution I think's not a bad idea....

- On player death crew is lost for a period of time, say 24 hours, call it escape pod recovery time
- When crew returns they have lost 2 (or 1) ranks, their wages do not change

This is a penalty system where players clearly will not want to lose crew so a sense of risk is introduced.

But a player never forcibly loses a crew, in the end it's always the player's choice to "sack" the crew member due to not wanting to pay the cost.
 
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My solution would be having the crew member be Hospitalized for 1 week. I mean I survived the same wreck that they did. Do you mean to tell us they don't get an escape pod? Players pay for their deaths in money. Let the crew pay for theirs with time. Its hard losing your wives like this. I found a hot young thing to fill the position but I still sometimes fimd myself calling her Martha...


RIP Martha

+1 Come on FD, why the hell are the Crewe even out here to make money at all? Give 'em a life to use their own money!

Oh and surely it is our Inactive Crewe who are hired to do Ship Transport! FD!!!
 
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I like to roleplay, so losing crew for me is a big deal, let alone the weeks i been with this one, im over it, unless there is some way to save crewmembers, im just not going to use them anymore, its a shame, i really liked what they added to game, but i only have so much time on this planet, and im not going to spend it leveling crewmember after crewmember up in a game. sigh.

I have distanced myself from the pilots I hire. I use only temps now.
I started to fire pilots when I switch to a ship that has no SLF, or when I am most likely not going to use the SLF for a while.
I am no longer deliberately training my pilots.

The reason for me firing them is because they take percentages when I do not use them.
I am not sure if the bug is still present where they get money when you sell ships and modules, but I am not taking that risk either.

I am a bit sad about this, because I would like to be able to get attached to them, but I feel that it is not efficient to do so.

If... I say IF.... multicrew with NPC gets introduced I do hope FD will have a look at this, because otherwise having a full complement of crew might leech far to many credits. I can't afford to have 3 crew who each keep taking 12% of my profits.

I'd rather pay a fixed wage, or perhaps the percentages could be lowered considerably.
I feel a max of 5 or 6% would be acceptable. They will become millionaires soon enough that way.
Perhaps FD could introduce a moral system through which I could pay them a bonus once in a while to keep them happy.
I'd like a bit of crew management with elements like that.

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I'm all for penalties but it does seem a bit harsh.

A cheap (in respect to dev time) solution I keep suggesting....

- On player death crew is lost for a period of time, say 24 hours, call it escape pod recovery time
- When crew returns they have lost 2 (or 1) ranks, their wages do not change

This is a penalty system where players clearly will not want to lose crew so a sense of risk is introduced.

But a player never forcibly loses a crew, in the end it's always the player's choice to "sack" the crew member due to not wanting to pay the cost.

I would like something like that.
I think that is a good proposal.
 
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There's a 23 page vent fest about the whole thing. I encourage folks to not only post in there, but to do like you're doing here and create new ones. The whole crew permadeath bit is not only unrealistic (why the hell would anyone agree to work on a ship where only the captain and passengers get escape pods??), but also completely ruins the fighter bay experience since you NEED those crew to use ship launched fighters until multicrew launches.

https://forums.frontier.co.uk/showthread.php/288943-Frontier-Please-Don-t-Kill-Our-Crew!

Please keep the pressure on, folks. Let Frontier know how incredibly incredibly broken the current system is. Also, comment on the Youtube video they posted about fighter crew training while you're ait. We NEED to make them understand that this should not be considered a feature, but a game breaking bug.

https://www.youtube.com/watch?v=Ld7_85HuL8w
 
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