Third crewmember to die after tons of work- sad but no more crew for me, im not good enough.

There's a 23 page vent fest about the whole thing. I encourage folks to not only post in there, but to do like you're doing here and create new ones. The whole crew permadeath bit is not only unrealistic (why the hell would anyone agree to work on a ship where only the captain and passengers get escape pods??)

I'm not sure the captain actually gets an escape pod. The players surviving is just a compromise because it's a game.
 
Can you believe that your Crewe actually fly Fighters by remote from your Ship yet once destroyed the Crewe do not even have an escape pod yet you do?
Along with the Crewe always appear at every Starport even though you may not have them set to Active?
So if anything, I too would much prefer never to lose the Pilots for all the time it takes to train them up. Even an Expert Pilot is rubbish until about 25% of your own training! Why would you even bother choosing any of the others if it takes this long and they still DIE? WHY???

Can you believe "crew" does not end with an "e", silent or otherwise?

I've only lost one, and it was largely due to the server issues of post-whatever that had them all sucky for a week, but I got over it, and found a newer, even cuter crew member... and I still barely use her, because the only things I have to put fighter bays in are a Keelback and Type-9, and neither have any business engaging in combat anyways.
 
I'm all for penalties but it does seem a bit harsh.

A cheap (in respect to dev time) solution I think's not a bad idea....

- On player death crew is lost for a period of time, say 24 hours, call it escape pod recovery time
- When crew returns they have lost 2 (or 1) ranks, their wages do not change

This is a penalty system where players clearly will not want to lose crew so a sense of risk is introduced.

But a player never forcibly loses a crew, in the end it's always the player's choice to "sack" the crew member due to not wanting to pay the cost.


Yes.. Something as simple as this would do fine. FD. fix this.
 

Deleted member 38366

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I'm just waiting for V2.3 release.

If our NPC Crews indeed can't MultiCrew, I'll fire my 3 hand-trained ELITE NPCs and sell all Fighter Bays.
They've been fun to keep around but I'm not paying hundreds of Millions in total paychecks for a Crew that isn't an actual Crew - but merely SLF jockeys.
 
Can you believe "crew" does not end with an "e", silent or otherwise?

I've only lost one, and it was largely due to the server issues of post-whatever that had them all sucky for a week, but I got over it, and found a newer, even cuter crew member... and I still barely use her, because the only things I have to put fighter bays in are a Keelback and Type-9, and neither have any business engaging in combat anyways.

Crewe does end with an "e" if you are referring to the town in Cheshire noted for it's association with the British rail network.

As I said in the other thread, one of the reasons I haven't bothered with SLFs is current crew death system.
 
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It would be more consistent with the rest of the game if they had an escape pod and you just paid a fee to rehire them along with the rest of your rebuy. Considering the push to encourage people to take more risks with their ships, it seems odd to create such a strong incentive to never, ever die.
 
I'm just waiting for V2.3 release.

If our NPC Crews indeed can't MultiCrew, I'll fire my 3 hand-trained ELITE NPCs and sell all Fighter Bays.
They've been fun to keep around but I'm not paying hundreds of Millions in total paychecks for a Crew that isn't an actual Crew - but merely SLF jockeys.
I think the bigger question with 2.3 is what happens when players multicrew? Do I get a lifeboat crewing up for someone? If so, why do I get one but the fighter pilot does not? Doesn't make sense..

If I don't get one and the ship is destroyed, do I die? Does it wipe my save and send me back to "create a commander" screen?
 
pro tip: if you're going to self-destruct your ship, get your crew out first.

goodbye Kaidynn, you will be missed. 'missed' - kind of like how you missed me walking around the ship removing my personal effects and pouring petrol all over the floors, and the rather obvious 10 second countdown. that kind of missed.
 
I like to roleplay, so losing crew for me is a big deal, let alone the weeks i been with this one, im over it, unless there is some way to save crewmembers, im just not going to use them anymore, its a shame, i really liked what they added to game, but i only have so much time on this planet, and im not going to spend it leveling crewmember after crewmember up in a game. sigh.

Seconded, we need an option to save crew members. Roleplaying is important for lots of people.
 
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Hmm, people do get attached to their crew.

Well for consistency within the game, I suspect they should get a pass - I mean your insurance can recreate one of modules.

Personally I think players should have to buy escape pods - that way you get the choice for you crew as well, but also all engineering mods are lost on ship destruction, particularly with module storage aailable and the current no commodities reccipes. I think that would change where players used engineers, and make modifications less common. I like the game slightly harsher than it is at the moment.

Thanks

Simon
 
I trained up a crew member to be a one woman slaughterhouse, and protected her with extreme prejudice. Then I switched back to my FDL for a week and saw just how much cash I was paying her to sit around in stations and reluctantly gave her the boot. I'm sure she's OK as she can almost afford her own FDL.

Unless you stick to fighter capable ships all the time I'd hire in temp mercenaries for the mission/voyage. It's cheaper.
 
I trained up a crew member to be a one woman slaughterhouse, and protected her with extreme prejudice. Then I switched back to my FDL for a week and saw just how much cash I was paying her to sit around in stations and reluctantly gave her the boot. I'm sure she's OK as she can almost afford her own FDL.

Unless you stick to fighter capable ships all the time I'd hire in temp mercenaries for the mission/voyage. It's cheaper.

Yep, that is what I do.
I only hire temps.
I fire them before cashing in.
I don't train them anymore.
I don't get attached to them anymore.
 
Considering the time investment involved in training up crew, how much they cost even if you do, and the preposterous amount they cost if you don't, permanent loss seems entirely excessive. Yet another feature that frontier almost seems to not want the players to engage with.
 
Not sure I understand. My crew when "killed" in a fighter show back up in the ship. You have to lose the ship and have your CMDR die to lose a crew member permanently. Is this what is happening or what?

Neither you, nor your crewmember leave the mothership when piloting the fighter, it is simply a drone. When the fighter dies it's just the machine that dies, when the mothership explodes all it's contents (except you, mission data & engineering stuff) die too, because you are all in it.
 
Considering the time investment involved in training up crew, how much they cost even if you do, and the preposterous amount they cost if you don't, permanent loss seems entirely excessive. Yet another feature that frontier almost seems to not want the players to engage with.

I still use them, I just don't keep them. It's like equipping a specific module for a type of mission you don't need it long term.
 
Having temp crew. Means you will never be able to use elite crew. I've grinder for a cutter and a corvette I wanted the best same with crew. But if you lost all imperial rank every time you die in a cutter and then have to grind back up to get another. How many of us would keep doing that
 
You're overreacting a bit OP.
Granted, they take some time to train but they're not that expensive and you can just do your business while you fight. One novice slf is still better than nothing.

I lost my last expert crewmember yesterday in a damn neutron star. A shame but I dealt with it, it was the end of a quite long era in a RP manner... Poor Mélissa...

I would not want it otherwise. It's good that death has some deadly meaning eventually, instead of money loss.
Obviously, just my humble opinion.
 
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