Elysium Colony

Would you like to see M67 become colonized?

  • Yes Please! FD please consider a colony CG for Elysium.

    Votes: 78 65.0%
  • No thanks.

    Votes: 40 33.3%
  • I have a better idea (please share it).

    Votes: 2 1.7%

  • Total voters
    120
  • Poll closed .
If there would be a way to return with your ship I would support this idea. Without it, whenever you dock to an outpost in Elysium, you are stuck there forever
 
The view is nice up here...

mmueYyU.jpg
 
Id like to see a Memorial or a persistent POI with lots and lots of destroyed Ships at the Anacondas Graveyard.
Not sure about a Station tho, how would we get the materials up there if we cant carry them ? I mean most of our ships are so stripped down, even a feather would be too heavy to maintain the jumprange lol
 
I don't like the idea of a full blown station there. I find it hard to believe (in a role-playing way) that my escape pod can make it back from that cluster. I know Jaques could jump further, but I don't have the amount of fuel, nor the engines Jaques station had when he made the jump.

I could vote yes to a permanent anaconda graveyard (but, please don't forget to put in the odd Asp and the two DBX in there too, and did I read correctly that a Hauler made it into the cluster also?). Even an improvised surface base (with no landing pads) "survivor" style might be acceptable (some stripped down space ships or altered for permanent living) might be in style.

But, please, no permanent "real working" base in the cluster please.
 
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I don't think this calls for a CG rather than just a story and maybe an outpost but that's it. Until there is a means to come back it seems rather pointless as well as it'll isolate many cmdrs although the thought of only elite explorer ships making it makes it a cool spot to visit. There can be other, much cooler CGs that the effort can go to.
 
I voted yes, but I can't really see it happening. I would hope that, as a bare minimum, we get a named debris field or something after we hit the 'Fast Ride Home' button ;)
 
I could vote yes to a permanent anaconda graveyard (but, please don't forget to put in the odd Asp and the two DBX in there too, and did I read correctly that a Hauler made it into the cluster also?). Even an improvised surface base (with no landing pads) "survivor" style might be acceptable (some stripped down space ships or altered for permanent living) might be in style.

Yes, we have a Hauler, stripped of everything including sensors so he's actually flying blind :cool:

On the colony: I really think a ground colony without a docking facility would be okay. Like I mentioned in my initial idea: Just a scientific outpost sending data home and hoping that in 30 or 50 years FSD technology will have made its next evolutionary step.
 
Since I have committed to not returning from Elysium until we know more about these aliens, I would love a station to call home. So of course I voted yes!

Also to any other alien dodgers out there, Cancri Cluster is an EXCELLENT hiding spot!
HAHAHA....you think you can hide from us---uh I mean them...
 
People seem to be assuming that Elysium will remain isolated forever. It almost certainly won't, if FD's past actions are anything to judge by.

Elysium wasn't even reachable until neutron superjuicing was implemented. They are, presumably, planning on implementing even greater jump ranges. I have always assumed that, at some stage, "Thargoid tech" will become available, allowing 600 LY unenhanced jump ranges or some such. This was certainly what happened with the FFE prequel game.

Sooner or later, FD will implement either a new ship type or a new/improved hyperdrive that would allow people to come and go from Elysium as they please. The "specialness" many have spoken of in his thread will then be lost, for Elysium at least. Of course, there may then be new, additional targets, currently far far beyond anything we can hope to reach, which would become reachable only by suicide-boost-jumping, perhaps even targets not yet added to the galaxy map. They might decide to add globular clusters to the game, for example.
 
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I like the idea of a penal colony, as well as a hermit engineer. The engineer would want a rare good from the bubble and would provide a way home. Ideas:

  1. A star jet generator: A cargo item, which when ejected near a star will explode, triggering neutron star type jets for a limited time (which can be used by multiple ships).
  2. An FSD upgrade, which doubles the effects of jumponium crafting (so a J3 boost can get you back to the galaxy).
  3. A one-time boost to your FSD, just like a neutron star jet.
  4. A star jet generating mechanism: He will trigger a change to the local star, to generate jets for a limited time. These might be regularly scheduled for 1 day per week.

In particular, I find (2) particularly attractive. That would certainly encourage visitors to M67.
 
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I voted yes [yesnod], for a superjump (about 221 LY should do it) .... before the 29th please [smile]

(Surely one of those stars in AH Cancri could magically become a Neutron Star[alien])
 
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Interesting... I voted yes, because I think it would be interesting in terms of potential emergent gameplay, so to speak, but that also comes with the condition of timing - ie: do it when there is time to dedicate to doing it right. Because, building an outpost in a fleet of 90% Anacondas would be.. Intriguing...

Z...
 
I like the idea of a penal colony, as well as a hermit engineer. The engineer would want a rare good from the bubble and would provide a way home. Ideas:

  1. A star jet generator: A cargo item, which when ejected near a star will explode, triggering neutron star type jets for a limited time (which can be used by multiple ships).
  2. An FSD upgrade, which doubles the effects of jumponium crafting (so a J3 boost can get you back to the galaxy).
  3. A one-time boost to your FSD, just like a neutron star jet.
  4. A star jet generating mechanism: He will trigger a change to the local star, to generate jets for a limited time. These might be regularly scheduled for 1 day per week.

In particular, I find (2) particularly attractive. That would certainly encourage visitors to M67.

Great ideas! For sure, one of them could be implemented. The idea of a super-fsd-charge is awesome. Of course, must be balanced so it needs extremely rare combinations of materials/commodity/engineering, but certainly it will open great game playing opportunities.
 
People seem to be assuming that Elysium will remain isolated forever. It almost certainly won't, if FD's past actions are anything to judge by.

Elysium wasn't even reachable until neutron superjuicing was implemented. They are, presumably, planning on implementing even greater jump ranges. I have always assumed that, at some stage, "Thargoid tech" will become available, allowing 600 LY unenhanced jump ranges or some such. This was certainly what happened with the FFE prequel game.

Sooner or later, FD will implement either a new ship type or a new/improved hyperdrive that would allow people to come and go from Elysium as they please. The "specialness" many have spoken of in his thread will then be lost, for Elysium at least. Of course, there may then be new, additional targets, currently far far beyond anything we can hope to reach, which would become reachable only by suicide-boost-jumping, perhaps even targets not yet added to the galaxy map. They might decide to add globular clusters to the game, for example.

I'm thinking along the same lines, though not entirely with enthusiasm. When I wrote down the idea of a colony in the Cancri Cluster with scientists "waiting" and hoping FSD tech will improve to get back to them later, I already imagined FDev would improve jump ranges even further OR allow alternative methods of FTL travel. I think, too, it is inevitable and that's where my enthusiasm stops. I am perfectly okay with jump ranges as is. If you are willing to sacrifice nearly everything in favor of jump range, having between 50 and 60 ly engineered is okay. It still makes long trips long. Like in Phil Plait saying "A LONG trip!"

Any enhancement in jump range I see as diminishing the experience of these long and solitary trips. I may be a loner here but for me 'getting there' and fighting monotony is part of the story. And it's rewarded with a nice cluster, a cool something and maybe furthering the Galactic Mapping Project with a submission or two. Right now, with the abandoned Dynasty bases in the Conflux, Rift and Gap areas - when reading these log entries - it becomes evident, that space monotony is a serious thing and must not be neglected from an astropsychological perspective.

To counter this (which partly is roleplay, no doubt) we need things like emergent gameplay such as Maia, Colonia, a California Nebula station, and in that line a Cancri Initiative, against all odds and maybe with an insecure future.

What we don't need is simple patch notes saying
- Slightly increased FSD ranges to conform with the galaxy size
- Grade 6-10 mods can now be unloccked at Farseer/Martuuk bases

Ad astra per aspera!
 
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It's actually a great idea. Let's do this, let's pull Frontier's sleeve, gather people to produce some content, open a Cancri Discord Server, become inactive after a few weeks, then leave and start something else somewhere else. I propose Beagle Point, and then I may have a couple lost areas in the far West. That can work.
 
If there's one way frontier can improve jumprange at this point, without adding jump gates or anything similar, is by allowing us to store neutron supercharges. I feel like this is going to be added at some point, wheter or not i support it i'm not sure. But for those thinking a colonia in M67 would be ridicilous as it is a one way trip, i ask you to consider this.
 
It's actually a great idea. Let's do this, let's pull Frontier's sleeve, gather people to produce some content, open a Cancri Discord Server, become inactive after a few weeks, then leave and start something else somewhere else. I propose Beagle Point, and then I may have a couple lost areas in the far West. That can work.

I may be wrong but wasn't that how Colonia got started? :D
 
I may be wrong but wasn't that how Colonia got started? :D

Qohen was trying to be funny via sarcasm. There's only enough room in this galaxy for one CCN and I have no intention of burning out setting up a second community server for Elysium. :p

Qohen, this is a pitch for a CG, nothing more. If you want to discuss why I left CCN, it was for reasons you're not privy to, so have the courtesy to do it via PM. Cheers.

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If there's one way frontier can improve jumprange at this point, without adding jump gates or anything similar, is by allowing us to store neutron supercharges. I feel like this is going to be added at some point, wheter or not i support it i'm not sure. But for those thinking a colonia in M67 would be ridicilous as it is a one way trip, i ask you to consider this.

We can already store 2 supercharges, albeit by a bug. But I like the idea of storing more if there is risk involved (as always). I too don't think we've seen the last of FSD increases, so one way or the other M67 probably won't be a one way trip forever.
 
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Qohen was trying to be funny via sarcasm.

Yeah, me too. :cool:

I know the half-life time of human attention and the knee jerking willingness to give up something established for something totally new, even if it's the same thing in another costume. Still, the idea in itself is good, albeit not a new one. What I find interesting is a one-way colony that hopes of a future return home; not today, not tomorrow, not soonish. It's a cliffhanger really and no one knows if they'll ever make it.
 
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