Alien archeology and other mysteries: Thread 9 - The Canonn

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That's cool. Good spot. Are there triangles inscribed on the sphere? or is it faceted too?

I can't tell 100% to be honest. I looked at while the relics were roatating in their towers and looked at all 4 relic towers. Sometimes it looked like a sphere sometimes it looked like it was faceted. It's really hard to tell what is the 'sphere' itself vs what is just the other side of the icosahedron or the relic being seen through the sphere.
 
I like this expression, "the illusion of progress", that sums up my feelings exactly. Not player driven progress, but breadcrumbs laid out by Frontier. The ruins were never solvable until Frontier implemented a mission and a CG at Ram Tah's. The Aliens were never out there to find until Frontier turned a switch on to make them hyperdict us all over the Pleiades region. The beacon stations were never findable until Frontier gave us a CG and beacons to tell us exactly where to look.

And I understand that it probably has to be like this in Elite because the players really don't have the proper tools in game to make progress any other way. Our scanners don't tell us if there are man made signatures detected on the planet, so all of those people searching throughout the Rift for all of this time had practically no chance at all of finding surface bases on their own. Our scanners don't tell us if artificial structures are detected on the planet surface, so there is no way at all to tell if a planet might possibly have alien ruins on them by simply searching systems. The alien crash sites and barnacles didn't lead us to a region of space where we could discover that hyperdictions occur, Frontier just turned them on one day in a well trafficked area of space so we could start experiencing them. It's the lack of tools in game that could allow players to make natural and honest progression on things like these that, in the end, require Frontier to spoonfeed us little bits of progression, because we have no way to facilitate it on our own in game.

The illusion of progress. Don't get me wrong, I like the story side of Elite and I do my best to take part in it all and contribute, but I do feel that it would be very nice if we had ways to make progress on our own, to discover new things by effort and gameplay rather than always waiting for Frontier to tell us via game mechanics where to look next. A lot of players do make finds and discoveries by brute force Mk I Eyeball searching combined with a whole lot of luck, but I wish we had more ways to actually explore and discover things on our own too, without the breadcrumbs being laid down for us.

THIS. +1 CMDR o7

The whole reason I started playing elite was the hope of discovery, if this truly us the way this game is designed, then a big part of my love for elite just died quietly

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First of all. Is every relic has the same pattern?

Second. Its not just craters that sing. You can hear it everywhere on the planet if you stay still for a moment. Maybe it could be used to determine if a planet has sites like this by landing and listening for a bit?
Also I noticed that the glyphs on the obelisks have some triangles that never light up. Resulting in clear shapes inside the glyphs.(triangles and compund triangles)

Third: Also think that there is only 2 states for triangles lit and unlit and there is an underlying texture running upwards behind them causing the dimmer and brighter triangles.

The moon sings too
 
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Minonian

Banned
Third: Also think that there is only 2 states for triangles lit and unlit and there is an underlying texture running upwards behind them causing the dimmer and brighter triangles.
Forget about the change i think its just the same effect as one number replaces the another as we speed up. The finalized pictures matters.
 
I can't tell 100% to be honest. I looked at while the relics were roatating in their towers and looked at all 4 relic towers. Sometimes it looked like a sphere sometimes it looked like it was faceted. It's really hard to tell what is the 'sphere' itself vs what is just the other side of the icosahedron or the relic being seen through the sphere.

I keep seeing potato moon :/
 
because its a network, and because logic :) every data network,IT infrastructure with some kind of backbone functionality is balanced between site. It doesnt make any sense a ruin site with 2 data and another with 86

sorry, but that is not logical thinking, that is thinking inside the box - "we got 1/3 of data, then there must be 3 sites!!!" Also being a network or relating to IT does not in anyway indicates that data would be spread evenly between all data hubs. I dont want to go into lengthy explanations here, and instead advise to read up on how, for example, youtube network operates. You wil lsee that not all data in a network always spread evenly for various reasons. So ruins with 86 obelisks and then only 2 obelisks make at the very least no less sense that a claim that all data is spread evenly among 3 ruins.

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I keep seeing potato moon :/

YAKUIMO, its all about it :D
 
This are my thoughts exactly, we are missing tools to find the stuff out there. Even wrote a post yesterday talking about the same topic.

I think the potential of this game is as big as it's galaxy, but sometimes it looks like it hits dead ends.

Precisely, we need better tools. And this all loops back around to my own personal biggest beef with Elite since 1.0: the lack of improvement to exploration game mechanics. If we had scanners which could highlight search regions on surface maps then finding tiny bases amidst thousands of planets suddenly becomes possible (not to mention searching for geysers, fumeroles, and lifeforms). If we had scanners which could tell us that a planet had something man made down there then searching entire sectors of space for out-of-the-ordinary stuff becomes probable. It would allow Frontier to provide story clues without needing to give us precise coordinates to fly to in order to see the next breadcrumb.

I just think it would help make the whole process a lot more player driven and emergent.
 
Precisely, we need better tools. And this all loops back around to my own personal biggest beef with Elite since 1.0: the lack of improvement to exploration game mechanics. If we had scanners which could highlight search regions on surface maps then finding tiny bases amidst thousands of planets suddenly becomes possible (not to mention searching for geysers, fumeroles, and lifeforms). If we had scanners which could tell us that a planet had something man made down there then searching entire sectors of space for out-of-the-ordinary stuff becomes probable. It would allow Frontier to provide story clues without needing to give us precise coordinates to fly to in order to see the next breadcrumb.

I just think it would help make the whole process a lot more player driven and emergent.

It certainly feels like we do not have the right tools to search an entire moon or planet,
it reminds me of this scene from spaceballs. lol

[video=youtube;hD5eqBDPMDg]https://www.youtube.com/watch?v=hD5eqBDPMDg[/video]
 
Precisely, we need better tools. And this all loops back around to my own personal biggest beef with Elite since 1.0: the lack of improvement to exploration game mechanics. If we had scanners which could highlight search regions on surface maps then finding tiny bases amidst thousands of planets suddenly becomes possible (not to mention searching for geysers, fumeroles, and lifeforms). If we had scanners which could tell us that a planet had something man made down there then searching entire sectors of space for out-of-the-ordinary stuff becomes probable. It would allow Frontier to provide story clues without needing to give us precise coordinates to fly to in order to see the next breadcrumb.

I just think it would help make the whole process a lot more player driven and emergent.

Man... If only FD could take note of what you just said...
 
Precisely, we need better tools. And this all loops back around to my own personal biggest beef with Elite since 1.0: the lack of improvement to exploration game mechanics. If we had scanners which could highlight search regions on surface maps then finding tiny bases amidst thousands of planets suddenly becomes possible (not to mention searching for geysers, fumeroles, and lifeforms). If we had scanners which could tell us that a planet had something man made down there then searching entire sectors of space for out-of-the-ordinary stuff becomes probable. It would allow Frontier to provide story clues without needing to give us precise coordinates to fly to in order to see the next breadcrumb.

I just think it would help make the whole process a lot more player driven and emergent.

+460 billion
 
So everyone remembers that there's something inside the relics right? (Can't remember who posted it originally, and it'll be buried so far back in the threads I'm not going to try and find it!)

Anyway, I thought I'd take a look at it last night and bring it back up for the group as I'm sure quite a few people will have missed it and I don't remember any real follow up on it in the first place.

This probably* doesn't lead anywhere, but who knows. There's a possible hint about "what's inside", and I brought this up at the time but it never went anywhere:

https://forums.frontier.co.uk/showt...9-The-Canonn?p=5010872&viewfull=1#post5010872

Anyway, the possible hint is:

"It is beautiful to behold, but beyond that - what secret does it contain?"

It's from the market description of the relic, see: http://i.imgur.com/bv3kfk7.jpg

So as far as I can tell it contains an icosahedron which in turn has another shape inside it. The other shape could be a sphere/spheroid or a polyhedron with a large number of sides.

Pics or it didn't happen and all that... Enjoy! :)

http://i.imgur.com/x6ZKMo9.png

http://i.imgur.com/fqqAg6E.png

http://i.imgur.com/GbdVYWu.png

http://i.imgur.com/rFIbBs0.png

http://i.imgur.com/WQJG2OZ.png


*ok, almost certainly! :)

While intriguing, can we really consider it to be a good and reasonable gameplay mechanic to hide a lead which can only be seen with a help of what essentially is a leftover of debug tool (free camera)? Because you cant really see it that well from a standard scarab view. If answer is yes, then it would really sadden me :S


Sorry for raining on parade, but sitting and analyzing this and other "puzzles" we had, I have to agree that too often after a period of ripping hair off on forums and wasting a collective brain power that could probably provided electricity for a small village for a day, we often end up with a CG of some sort to move forward. Which indeed feels like most of the "puzzles" are unsolvable and are here to simply promote metagame on forum, which in turn reminds me of ppl who would make deep crazy theories about certain scenes and their meaning in sci-fi movies, and then demand answers from producers about certain scenes, etc, while in reality most of those film scenes were never containing any sort of mystery, and were only meant to look cool. But ofcourse producers will never admit that, and then will just play along a theory that looks best, and make statements about this and that, further promoting tinfoil-hatting among its fans. More often than not ED feels the same. Maybe there are really no puzzles for the most of the time, and those puzzle exist only under tinfoil of our hats, and after banging those heads agaist yet another "puzzle", we then get a grindy CG with a clue and move on.

Sorry for ranting, but the feeling of disappointment I got after new ruin CG has started had only been growing. And as merited as it is that ppl still try to decipher ruins in search for new locations, I am being more and more convinced that there is no spoon puzzle, and we just being stalled by forum metagame while FDev slowly adds minuscule bits of new "mystery" content, dragging game events out. With that in mind, I think the lack of proper exploration tools is clearly on purpose, because most likely there is simply nothing out there to explore :(
 
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Is this a Coincidence?

I just found something that probably makes no difference and was probably pointed out before, but the smaller moon actually rises and falls around the planet in the same spot that the circles are when you look at it from the middle Like this picture. I also didn't get a picture of the other side but my friend has it when i pointed it out to him.
 
Hey guys, I have a theory. The shape of the site and and the formations of the obelisks contain a hidden message. I was researching ancient languages (side note: ancient sumarians glyphs look similar to some of the obelisk formations)came across this website http://winklerwordart.com/signalglyph.html it is some pretty long and deep reading and I couldn't make sense of it all myself, but I thought it could be relevant and maybe a more knowledgeable cmdr might be able to piece something together.
 
With that in mind, I think the lack of proper exploration tools is clearly on purpose, because most likely there is simply nothing out there to explore :(

Oh but we've been told things are out there like "The Missing"

Only once these things show up after an update people find them in days.... With this latest situation and how it's been handled I've rather lost faith.

I'll be hoping season 3 is a rebalance of priorities - filling out that galaxy rather than more versions of pewpew and a bunch of balance passes on that then new modules then more balance passes required by those.
 
I came across a data point in a nearby crater at the below co-ordinates, not sure if it is linked at all or just a standard data point. Scanning it just created a data packet

-29.8831
-128.8025

crater.png
 
Precisely, we need better tools. And this all loops back around to my own personal biggest beef with Elite since 1.0: the lack of improvement to exploration game mechanics. If we had scanners which could highlight search regions on surface maps then finding tiny bases amidst thousands of planets suddenly becomes possible (not to mention searching for geysers, fumeroles, and lifeforms). If we had scanners which could tell us that a planet had something man made down there then searching entire sectors of space for out-of-the-ordinary stuff becomes probable. It would allow Frontier to provide story clues without needing to give us precise coordinates to fly to in order to see the next breadcrumb.

I just think it would help make the whole process a lot more player driven and emergent.



I kinda hope that multi crew offers an opportunity to bring some more layers to exploration, crew will need to have more to do than just look out the window. At least, in the concept art the co-pilot seems to have some type of AR overlays going on.
JGiguhZ.png
 
The Relics description on the commodity market say they have ethereal energy... Wiktionary says

Code:
ethereal ‎(comparative more ethereal, superlative most ethereal)

Pertaining to the hypothetical upper, purer air, or to the higher regions beyond the earth or beyond the atmosphere; celestial; otherworldly  [quotations ▲]
ethereal space‎
ethereal regions‎
1667: Milton, Paradise Lost, book VII
Go, heavenly guest, ethereal messenger.
1862: Thoreau, Walking.
I trust that we shall be more imaginative, that our thoughts will be clearer, fresher, and more ethereal, as our sky,...
Consisting of ether; hence, exceedingly light or airy; tenuous; spiritlike; characterized by extreme delicacy, as form, manner, thought, etc.  [quotations ▼]
Delicate, light and airy.
(chemistry) To do with ether

i'm not at home right now and will do this later, but... if anyone hasn't got anything going on...

take a relic up to various heights (2000m, 1000m, etc) and jettison it over the site. letting it hit the ground or shoot it, scan it, etc. I've jettisoned it in space whilst in and out of supercruise with no effect.

Just haven't read this being tried yet.
 
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On the other hand the only rationale for 3 planets seems to be the amount of scans from this site. (I haven't seen any other rationale but obviously could have missed something, so please correct me if I'm wrong :) )

Other info we have would suggest more sites:

  • 3 Arks (H12)
  • Subsequent hyperspace technology and expansion into the galaxy (H13)
  • An interstellar comms network H13&14
  • The network(s) is(are) arranged in geometrical patterns (C12) (The sentence in question mixes up singular and plural)

I realise this is a semantic/linguistic arguement on the last two points, but I don't think a single triangle can really be described as a pattern. For the network to be described as being in a geometrical pattern, I think that you'd really need several triangles arranged in, well for want of a better word, a pattern :).

I can't see anything specifically stating that the ruins is part of the network so it is just conjecture, but it seems reasonable to me to assume that it would have been.

All in all, I would say things tend to indicate more than 2 other sites.

Yes I agree there are other Guardian ruins sites on other planets (at least 2 more & possibly 3 since there was also the Guardian homeworld). I think the message that 3 arc ships were sent out tells us that. The point of my post that you quouted was that I think there is a way in solo play to find all 36 messages on this planet that have been inadvertently disclosed in open/pg by what is apparently a bug. The way to find the rest of the data from this site (beyond the basic solo 13 messages) must relate somehow to what people are doing in open/pg.

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Well, look at Formidine Mystery.

Words from Devs and Drew:

"Mystery in since release. You only need ED (No Horizons) to discover the mystery. Can be a single pilot even".

Now, settlements are popping up and giving some clues about the mystery... So if you dont have Horizons you CANT go to those settlements.

It was illusion in lot of cases. Some not like alien wreck and such but mostly it is Frontier doing the flicking.

But hey, it is fun :)

And the reason for this is consistent -the game designers forget that their galaxy of 400 billion systems means an awful lot of planetary surface for us to search and we have not been given decent search tools to do that. Our ships don't have technology that is becoming common on Earth in 21st century - hyperspectral scanning, Xray image detection, autopilot, decent geolocation, an in-ship map system that tracks where we are and where we've been on a surface search. We don't even have a shipborne version of the srv scanner for Randomius' sake!
 
https://ixalon.github.io/elitedangerous/

I just realised that the top-left glyph could be a neutron star (or white dwarf?) trail...

So it could be some sort of system map...
[neutron/white dwarf] [dunno]
[dunno] [moon]
[ring] [asteroids?/dunno]

Do systems with neutron stars ever have planets or belts?

I guess the first 2 dunnos are probably planets - making a system with a 'neutron/white dwarf', planet A, planet B (with a moon), a ringed star and (maybe) 1 other entity.

Is there a site like EDDB which can be searched for that sort of system?
 
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