So you want to know about the Formidine Rift? (Part 3)

Search made "easy"

Get to the north pole - top number (latitude) on your hud should be 90 (-90 for south pole), the second number does not matter to get there. Just turn your ship to bearing 0 and fly (normal, sc, glide, does not matter) till you get to 90 - you are at the north pole.

Then pick up any number you like on the lower display (thats longitude -180 to 180) , this is the one you will be searching along and you need to stick to it, turn your ship towards south pole (bearing 180 in the middle top of your hud) and just go. Make sure your bearing is 180 and the bottom number is what you selected (so let say you picked up longitude -57, on the bottom part it should say -57, if you move away from it to check something, then just come back)

Bum! after 6 hours you arrived at the south pole (top number -90) , then pick up another longitude ie.135 , turn your ship to bearing 0 and you go for the north pole along 135 - another 6 hours :)

This is how I did find Delta site anyway :)

I totally understand your logic when dealing with small planets, i wish this lump of space rock was also 550km radius, then 6 hours would seem a walk in the park. it however is 7 times bigger and those 6 hours are more like a day and a bit just to go one from north to south specially when your top speed is 160 m/s
 
To improve exploration mechanics? Good luck, some of us have been trying for 2 years! Though more people have started noticing the last few months, but if anything big happens before we can Walk around on the surface / get Atmospheric Landings (delete as applicable depending on which comes first ;)) I'll be amazed.

I don't get why FD is getting away with this. In every other game, people would be fourious about such a game mechanic and here there is almost nothing. Everybody is just concerned with stupid combat balance... [wacko] At least we can hope with the ruins mystery that more people see how stupid this is and start to request some better tools.
 
Search made "easy"

Get to the north pole - top number (latitude) on your hud should be 90 (-90 for south pole), the second number does not matter to get there. Just turn your ship to bearing 0 and fly (normal, sc, glide, does not matter) till you get to 90 - you are at the north pole.

Then pick up any number you like on the lower display (thats longitude -180 to 180) , this is the one you will be searching along and you need to stick to it, turn your ship towards south pole (bearing 180 in the middle top of your hud) and just go. Make sure your bearing is 180 and the bottom number is what you selected (so let say you picked up longitude -57, on the bottom part it should say -57, if you move away from it to check something, then just come back)

Bum! after 6 hours you arrived at the south pole (top number -90) , then pick up another longitude ie.135 , turn your ship to bearing 0 and you go for the north pole along 135 - another 6 hours :)

This is how I did find Delta site anyway :)

Doing the random search is about to make me mad, but with a radius of 7000km, it will be a huge covering time. Thanks for the advice.
 
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I totally understand your logic when dealing with small planets, i wish this lump of space rock was also 550km radius, then 6 hours would seem a walk in the park. it however is 7 times bigger and those 6 hours are more like a day and a bit just to go one from north to south specially when your top speed is 160 m/s

Yes I agree thats why I jumped in my escape pod back to bubble and equipped my Asp with dirty drive 5, then it was doing 510 m/s in boost and things looked better, I got back to Gap in about 6 hours on Friday night.
When I understood almost no one wants to do what I suggest, I did few "pick a lucky spot" searches, and then gave up, because three pilots cannot do systematic search of this planet, dirty drive or not, and I used my luck on Delta ;)

As it is, somebody eventually will just get lucky, I wouldn't really apply my systematic method unless there is more than lets say 30 people to help. If you have 100 pilots you can probably find this thing in one weekend.

I did write this thing about flying from north to south in hope it will help a bit to understand how coordinates work, as there were quite a few people confused about it, I'm not really sugesting a single pilot should do it, but on the other hand is as good method as any :)
 
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To improve exploration mechanics? Good luck, some of us have been trying for 2 years! Though more people have started noticing the last few months, but if anything big happens before we can Walk around on the surface / get Atmospheric Landings (delete as applicable depending on which comes first ;)) I'll be amazed.

MB (& I think DB) seems keen to get more exploration going on. Perhaps he can be persuaded to progress this?
 

Ozric

Volunteer Moderator
I don't get why FD is getting away with this. In every other game, people would be fourious about such a game mechanic and here there is almost nothing. Everybody is just concerned with stupid combat balance... [wacko] At least we can hope with the ruins mystery that more people see how stupid this is and start to request some better tools.

Simple. They make the most noise and are the most obnoxious on social media, forums and other online platforms and so they're they one who get appeased (except for the fact that's never possible). The worse thing is that they don't make up anywhere near the majority of the player base. And despite the fact that virtually every piece of good media coverage in online, national and international news has been exploration related, but virtually every combat related news (online only, obviously) has been negative (this in no way means any of Isiona's stuff :)) Exploration is still left.

There were obviously a lot of things added with 2.2, but in 2 years the only addition/change to the mechanics is the Wave Scanner.

- - - Updated - - -

MB (& I think DB) seems keen to get more exploration going on. Perhaps he can be persuaded to progress this?

They still don't see anything wrong with the basics, so until something is added to the game that they need to update it for, they won't, it's just not a high enough priority. I did get to speak to DB at the Planet Coaster launch event and snuck in a cheeky question about comets in Elite, the conversation (which I won't go into) didn't encourage me to think anything will happen anytime soon.
 
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Okay, I'm new here and have been trying to figure out what all this formidine rift is about.
So far my short conclusion is that;
- We are looking for something we don't know what is, somewhere in a line drawn from 2 systems.
- Some planetary bases has been discovered during this search.
- We think it's some sort of puzzle and are still searching for more bases.
Is this correct and what have I missed out?

Regards

Adec
 
Okay, I'm new here and have been trying to figure out what all this formidine rift is about.
So far my short conclusion is that;
- We are looking for something we don't know what is, somewhere in a line drawn from 2 systems.
- Some planetary bases has been discovered during this search.
- We think it's some sort of puzzle and are still searching for more bases.
Is this correct and what have I missed out?

Regards

Adec

We are basically searching for the needle in a haystack. However, after Horizon came out the haystack contains even more haystacks. We are quite certain that the FD also made the needle look like a piece of hay. [weird]
 
I don't get why FD is getting away with this. In every other game, people would be fourious about such a game mechanic and here there is almost nothing. Everybody is just concerned with stupid combat balance... [wacko] At least we can hope with the ruins mystery that more people see how stupid this is and start to request some better tools.

The peed me off a bit on last Friday's Kerrash stream..

https://youtu.be/GkUi4krJPwg?t=6880

Yes because people have been asking for something on every single planet. [weird]

Meanwhile another beta for combat balance and new combat related features.

Explorers have crazy expectations apparently.
 
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We've been questioning since the start - that's the problem.

Imagine if we could have "search" limpets? Or some sort of scanning satellite? A reason to sacrifice weight in the name of... Finding stuff in an interesting way!

Z...
I don't get why FD is getting away with this. In every other game, people would be fourious about such a game mechanic and here there is almost nothing. Everybody is just concerned with stupid combat balance... [wacko] At least we can hope with the ruins mystery that more people see how stupid this is and start to request some better tools.
 
We've been questioning since the start - that's the problem.

Imagine if we could have "search" limpets? Or some sort of scanning satellite? A reason to sacrifice weight in the name of... Finding stuff in an interesting way!

Z...

Something as simple as allowing the ship sensors to detect surface targets would even help.
 
A Planet scanner that can be activated from orbit and that divides planets in 4 search quadrants (for example) and that tells you in which of the 4 quadrants it found something out of the ordinary (like a lot of metal...which is used to build bases). That would help a lot on planets as huuuuuge as GL-Y E2 6 and it would still be a painful search.
 
This mystery looks awesome. I'll be heading out there to poke around! I'll also be bringing a handful of fuel limpets in case anyone runs dry.
 
Something as simple as allowing the ship sensors to detect surface targets would even help.

I think so.

If you think of it this way.

Right now we are put in a position where we have to search 16 moons/planets running something around 120,000,000km^2 each.

We are being asked to find what is effectively a tiny dot on a surface with shadows and surface textures which hide such tiny dots.

So you sit there for 4 hours watching a barren landscape flyby. And in all honesty because of how monotonous it is, and how small the thing you are looking for is, there's a good chance you fly over it and miss it anyway.

We are in a position where even a CMDR who's checked an area can't really say with any certainty that it wasn't there.

So players are now having to lower their graphics settings just to reduce the risk of flying over it and not missing it.

What the chuff do graphics settings have to do with the game??? It's just players being forced to work around a missing game mechanic in order to achieve the next to impossible.

So as a *BARE MINIMUM* take that component, the need to lower graphics and add a mechanic so players don't need to do this.

A simple mechanic where if you come within 30 odd km it's highlighted, you then take out the ridiculous need for players to change settings and the hugely frustrating risk of the timewaste that is players literally flying over things and just not being able to see them and/or missing them.
 
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A Planet scanner that can be activated from orbit and that divides planets in 4 search quadrants (for example) and that tells you in which of the 4 quadrants it found something out of the ordinary (like a lot of metal...which is used to build bases). That would help a lot on planets as huuuuuge as GL-Y E2 6 and it would still be a painful search.

I think it would be pretty neat to have something like Mass Effect and EVE combined for planetary searches. You would launch some probes (depending on grade module would allow more probes to be launched, to be more precise) and when you locate something, you have to keep slowly refining the search radius until you're able to pinpoint it.
 
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