So you want to know about the Formidine Rift? (Part 3)

For whoever cannot fire up Elite, or if you are far from the rift and would still like to take a look at the GAMMA base, I took a quick video in the SRV:

[video=youtube;CQJozyyJ_4s]https://www.youtube.com/watch?v=CQJozyyJ_4s&t=91s[/video]
 
Last edited:
Here's an example for one of the Hawkin's Gap sites...

Can you see the site? Look closely, I promise you it's right there below you!

http://i.imgur.com/NN8MzoJ.jpg


Now look at this...
This is with shadows disabled. You can see it now.

http://i.imgur.com/xuPTR8J.jpg

http://i.imgur.com/2jNZt3E.png


If you have shadows turned on in the graphics settings you would not even see it.

How ridiculous is that? This is what we have to deal with. It's hard enough as it is.

The amount of time we are being asked to search such huge areas and you literally won't see it if you have shadows on.

Think about that, if you've spent hours upon hours searching, like many of us have, you might have flown right over it but missed it because shadows were on.

Well... it upsets me anyway.

turning up gamma on the first pic i am pretty certain i can see it despite the shadow being enabled on it, so it it probably there althou hard to see ofc even when its not a JPG... (like ingame or any loss-less image type) the JPG makes it appear smaller too
so i really doubt there is a case of gfx features ON is removing game features. i could be wrong, but a non JPG image would show it more clearly despite the shadows enabled since JPG to loose very much detail in dark areas

but its still really hard spot, even with shadows OFF (and my eyes arent exactly good) it could be easier by far yupp (althou i wouldnt blame FD for sloppy programming or whatever: the more realistic graphics, ie less simple, the harder it will be spot pixel sized things, its a law of nature)

but FD.. please, a sort of surface scanner a la SRV that show anomalies etc.. as long as it dont reveal evrything in a blink of an eye... pun intended
 
Last edited:
An instrument pack that detects anomolies (structures) with 30 km or whatever should be standard explorer gear. There's only so many hours you can spend staring at dust. To be honest my attention wanders after the first five minutes.

Also, these bases are bristling with antennae and what look like microwave relays, so unless they are maintaining radio silence there should be all sorts of signals and network traffic dribbling out.
 
An instrument pack that detects anomolies (structures) with 30 km or whatever should be standard explorer gear. There's only so many hours you can spend staring at dust. To be honest my attention wanders after the first five minutes.

Also, these bases are bristling with antennae and what look like microwave relays, so unless they are maintaining radio silence there should be all sorts of signals and network traffic dribbling out.

frontier want us to waste a lot of time in finding needle in haystacks. It makes up for the lack of deep space procedural content, placeholder until season 3 when they finally put something more useful in as far as depth
 
An instrument pack that detects anomolies (structures) with 30 km or whatever should be standard explorer gear. There's only so many hours you can spend staring at dust. To be honest my attention wanders after the first five minutes.

Also, these bases are bristling with antennae and what look like microwave relays, so unless they are maintaining radio silence there should be all sorts of signals and network traffic dribbling out.

Has anyone checked what range things start to show up on the SRV scanner?
 
So is there any of you formidine explorers who roam around those area while carrying ua, alien beacon (I recalled that they did something if someone fired an ADS near it) and other mysterious objects (any haulable stuffs from the ancient ruin, alien wreckage, etc)? If any of you did, then I take it nothing happened?
 
So is there any of you formidine explorers who roam around those area while carrying ua, alien beacon (I recalled that they did something if someone fired an ADS near it) and other mysterious objects (any haulable stuffs from the ancient ruin, alien wreckage, etc)? If any of you did, then I take it nothing happened?

I will likely try this when I go back, doubt much will happen, though.

z...
 
I will likely try this when I go back, doubt much will happen, though.

z...

Drew has suggested (he rarely gives definitive answers) that special cargo is not required for unlocking the Rift.
However, it may have an effect on the Exodus bases, since they were implemented subsequent to that answer.
 
Greetings, CMDRs. There was a link buried somewhere deep above that showed the timeline of all the messages put together. My apologies for not finding it myself, I was hoping that someone would have a link to provide.

Also, a question. These bases... what were their purposes, anyway? I mean... we get these logs that generally end in a manner that makes me think they found Cthullu. "we made it to a habitable planet at xy-link dead" etc. Why are the logs available on these sub-stations, which to me would seem to have been positioned _before_ the messages logged there.

And with the latest Gamma base findings, with other ships in the area doing the same thing, does this mean that there are more unregistered comms beacons to find?

Again, apologies if i am rehashing over covered ground. I did _try_ to keep up on this thread, but ya'all are some dedicated folks.
 
Greetings, CMDRs. There was a link buried somewhere deep above that showed the timeline of all the messages put together. My apologies for not finding it myself, I was hoping that someone would have a link to provide.

Also, a question. These bases... what were their purposes, anyway? I mean... we get these logs that generally end in a manner that makes me think they found Cthullu. "we made it to a habitable planet at xy-link dead" etc. Why are the logs available on these sub-stations, which to me would seem to have been positioned _before_ the messages logged there.

And with the latest Gamma base findings, with other ships in the area doing the same thing, does this mean that there are more unregistered comms beacons to find?

Again, apologies if i am rehashing over covered ground. I did _try_ to keep up on this thread, but ya'all are some dedicated folks.

It's on page 599, though it hasn't been updated with the latest finds. I'll get right on that.

EDIT: Here's the link BTW: https://forums.frontier.co.uk/showt...ift-(Part-3)?p=5013367&viewfull=1#post5013367
 
Last edited:
Systematic search on GL-Y E6 going at 40 minutes per 10 degrees of latitude with boosting speed of 440 (ie from 90 to 80 while longitude constant). Multiply that by 18 (18x40 min) to cover, i think, half a planet on 1 line of latitude (edit: sorry, longitude)?
 
Last edited:
I Seriously flew right over that exact spot a few days ago and apparently missed it :(
This was before being told t turn shadows off, etc... or must have been distracted for a minute who knows...
Once again proves that planet exploration mechanics need serious improvement.

Either way, HUGE congrats CMDR Sajime Chent-Shi!!!!!!! [up][up][up][up]

At what altitude does the issue with shadows and invisible base kicks in?
I was flying in between 7 and 11 km (looking for the last remaining base at the Gap), and judging by my ship's shadow, I should be able to spot the base easily.

- - - Updated - - -

I'm there in open. Cmdr Hodge. Was searching all weekend. Sick of the sight of the place :) any way to narrow down the search that I've missed?

I made a couple of screenshot and tried to track where I've been. I was distracted here-and-there, so I could have easily missed it...
Anyway, if there is any coordinated search, I'd join.
 
At what altitude does the issue with shadows and invisible base kicks in?
I was flying in between 7 and 11 km (looking for the last remaining base at the Gap), and judging by my ship's shadow, I should be able to spot the base easily.

I was around 8-10km up (based on recommendations from others)
I also remember seeing my ship's shadow quite clearly moving against the terrain.

EDIT: for those that have discovered the previous bases, what altitude and graphics settings were in use? I wonder if a correlation can be made in order to help with future searches?
 
Last edited:
I was around 8-10km up (based on recommendations from others)
I also remember seeing my ship's shadow quite clearly moving against the terrain.

I thought only those are affected who fly 40km above... :(
Yesterday I flew by a mini plateau that was kinda flat looking, but decided against taking a closer look as it wasn't far away...

So the workaround is to turn off shadows, or what? FDev should come with a hot fix pronto.
 
I was around 8-10km up (based on recommendations from others)
I also remember seeing my ship's shadow quite clearly moving against the terrain.

EDIT: for those that have discovered the previous bases, what altitude and graphics settings were in use? I wonder if a correlation can be made in order to help with future searches?

I have shadows off and Terrain Material Quality set to low. The rest are at max. In VR I can see the settlements from 10k easily, and once I know where I'm looking I can still see from 25k. I need to nip back over to a known location and just verify I can see in Orbital Cruise as you can stay upside down in the 25-30km region for as long as you like, and travelling at 2.5km/s to 6.5km/s will help immensely. Check those settings out at a known base before you search for an unknown one.
 
I thought only those are affected who fly 40km above... :(
Yesterday I flew by a mini plateau that was kinda flat looking, but decided against taking a closer look as it wasn't far away...

So the workaround is to turn off shadows, or what? FDev should come with a hot fix pronto.

Keep in mind I may have missed it not due to graphics settings, etc... but simply by looking away from my screen for a bit... can only stare at passing terrain for so long befor going [wacko] lol
 
Back
Top Bottom