Dear colleagues!
You may be aware of this BGS feature. With it, you can single-handedly reduce the impact of any faction that owns the asset with the market.
To do this, you need to arrive at the station with the market and buy and immediately sell the goods. The more money you lose on these transactions, the stronger fall the influence of faction that owns the station.
After some correspondence with the support of the frontier, they told me that at present it is not against the rules and it can be used freely.
So absolutely any player can beat any group of the BGS players into a terrible position, within a short period of time, ruin their plans and devaluing many months of efforts. In my opinion it makes cooperation of players in the BGS completely meaningless. I do not know what the developers were thinking when they've linked rise or fall of faction's influence to player's profit, but I'm absolutely sure that such a huge hole should not exist.
Please speak out what you think about this and your options for solving it.
Perhaps the developers will pay attention to it and will close this hole.
Thanks.
There is one possible solution I can think of, which may not be technically possible, but it seems to me as the most logical.
You may be aware of this BGS feature. With it, you can single-handedly reduce the impact of any faction that owns the asset with the market.
To do this, you need to arrive at the station with the market and buy and immediately sell the goods. The more money you lose on these transactions, the stronger fall the influence of faction that owns the station.
After some correspondence with the support of the frontier, they told me that at present it is not against the rules and it can be used freely.
So absolutely any player can beat any group of the BGS players into a terrible position, within a short period of time, ruin their plans and devaluing many months of efforts. In my opinion it makes cooperation of players in the BGS completely meaningless. I do not know what the developers were thinking when they've linked rise or fall of faction's influence to player's profit, but I'm absolutely sure that such a huge hole should not exist.
Please speak out what you think about this and your options for solving it.
Perhaps the developers will pay attention to it and will close this hole.
Thanks.
There is one possible solution I can think of, which may not be technically possible, but it seems to me as the most logical.
It seems to me that the faction shouldn't care about the player's earnings. It is important that players satisfy the needs of the station. If a player brings a commodity which is very necessary to the station, the station will gladly buy this product. But it should not matter that the player has lost money because of this. Also station should not buy a product for which there is no demand. I think if demand equales zero, the station should not have to pay for such goods. The player can give away his goods on the market, but the station didn't pay for that and and it will not affect it.
Factions important that its products were sold elsewhere. The purchased goods always must be traded, and then and only then it affects the faction that it has produced. Otherwise, the player will buy a product and then throw it. Maybe here the developers can bind the influence to profit. The faction that produces goods derives its influence only if the product was sold with a profit to the player. Then it will make the BGS players to be looking for a profitable route for pumping his faction. And not throw out everything around the station.
However, one must be careful in order not to get the same exploit, but with a positive effect.
Factions important that its products were sold elsewhere. The purchased goods always must be traded, and then and only then it affects the faction that it has produced. Otherwise, the player will buy a product and then throw it. Maybe here the developers can bind the influence to profit. The faction that produces goods derives its influence only if the product was sold with a profit to the player. Then it will make the BGS players to be looking for a profitable route for pumping his faction. And not throw out everything around the station.
However, one must be careful in order not to get the same exploit, but with a positive effect.