Alien archeology and other mysteries: Thread 9 - The Canonn

Status
Thread Closed: Not open for further replies.
I'd tend to agree. In a real world situation we'd need to know the details of their biochemistry to understand their skin colour.

It's interesting that the data scans reference it but how to distinguish background info from hints we should investigate? And even if we restrict ourselves to the same class of star on the basis of it, which star?

Metagaming for a moment, in past mysteries once smart people made the key discoveries e.g. ua morse, up Merope signal, things moved fast because the trail was clear. Would FDev change fundamental strategy (as opposed to iterate on difficulty or method of clue delivery)? Good question...

Yeah, they do.

However, your image makes me realise that the missing "retaining prong" is on beacon A, facing the same direction as the second, smaller, circular feature of the ruins.

Does anyone know if the primary star of this system ever aligns with 0 degrees if you read the hexagonal wall structure as a compas ring, when standing in the centre of the site (tip of raised spur pointing down from top, larger, circle feature)?

Because if it does, these two stars would be just over the smaller circle feature at the same time, from the same vantage point. If I havent messed up my maths, that is.

https://i.imgur.com/muDheFd.jpg

This is what I was working at when the asp showed up. He's still there, watching.


wink at him...etc

- - - Updated - - -

I'd tend to agree. In a real world situation we'd need to know the details of their biochemistry to understand their skin colour.

It's interesting that the data scans reference it but how to distinguish background info from hints we should investigate? And even if we restrict ourselves to the same class of star on the basis of it, which star?

Metagaming for a moment, in past mysteries once smart people made the key discoveries e.g. ua morse, up Merope signal, things moved fast because the trail was clear. Would FDev change fundamental strategy (as opposed to iterate on difficulty or method of clue delivery)? Good question...

Apologies to everyone else that this is still going on...

I don't need you to.

Thank you! I don't need it, but thank you anyway! :)

Yeah sure there are. On the other hand, SR, GR, QFT, everything we know about particle physics etc. all disagree with you. So if you're going to turn that all on it's head, then great, amazing, but you're going to need like 7 or 8 sigma level of evidence at least.

Nope, it wasn't.

Well we can get into the nature of the vacuum, and to what extent a vacuum can exist in the universe due to trace amount of molecules if you want. And then we can go into a pure vacuum being a false vacuum, lowest energy states, the possibility of negative energy compared to the false vacuum state, and so on and so forth if you want. Seems a bit over the top for this forum but happy to do it if you really want.

Well given that everything I've said is pretty up to date with physics I'm not convinced I've made a bad statement. Feel free to point it out, but so far my apparent bad statements seem to have comprised of things I haven't actually said.

Errr... that's what I said. You're the one that was saying the source makes a difference.

Ok, this is just getting bizzare.

Yes it is. Well within the limits of the pure vacuum vs almost vacuum situation. Also what is your beef with visible light. It's just one small part of the EM spectrum. What about the rest of the spectrum?

Well... if you're talking about the fact that light is travelling through air or water, and then through the cornea etc. then you are correct, it is not travelling fully at c when it's detected. If it's not that and you're still talking about something inherent in the nature of visible light rather than the nature of the eye, then you might need to explain.

So anyway look mate, I'm not having a go at you and I'm not disparaging your efforts to work out characteristics of the guardians homeworld based on the information we have - I hope you don't think I'm knocking you on that front. But you can't expect to post things that fly in the face of current accepted physics without being called out on it.



faster than light ! ----------> egos bruising
 
All that fuss about light physics, all that unnecessary, unhealthy emotions and at the end it will probably have no meaning at all .

In reality, probably someone from Devs thought it would be awesome if aliens will be red, with sharp arms and perhaps they will be in opposition to "other colour" aliens (cousins?).
I predict they will be greenish or brownish. AI will be blue, cyan or black. All because of no science what-so-ever.

Same with ruins. All this patterns we are trying to find or clues hidden in monoliths or beacons may be very well generic textures or layout. Although it all should be much more, considering incoming Elite paper RPG Kickstarter. For today state of affairs it would look like this I presume:

"Game Master: You found ancient ruins of Guardians.... [elaborate 15 min of describing every details of them]... What are You doing?
CMDR: I'm searching for patterns... [elaborate 30 min of describing, asking GM's, aligning things, triangulating, etc] ... Did something works?
GM: One second... [dice rolls sound-18! Nice!] ... You have found that one obelisk is looking exactly like one from ancient legends of old engineer, which leads You to believe, the best way to find alien Homeworld is to go to system XXYYZZ just because it is my story."

OK - no more salt :)

BTW:
Can someone give me advice, how to find a stars I'm looking at from ship/SRV on galaxy map. I was trying to look at most interesting alignments and then to find that stars on map. However between finding orientation points, stars rendering range on map and stars in "behind plane" messing and obscuring view I found it almost impossible. At this moment I wish there was something like "target a star in the centre of view" hotkey.
 
Mmmm is that correct? C is the constant of light in a vacuum. From my understanding light (and lets just stick to the laymans term of 'moving through' and accept that the implication is that of propagation) does indeed slow down as the medium changes. C as a constant does not change, the speed of the light itself does. i.e. light leaves vacuum travelling at/near to C, passes into a medium (say glass) and slows. It stays at that speed whilst still in that medium and then when leaving (back to vacuum), again accelerates back to C?

Almost, but C never changes it speed so no acceleration is needed, it just has to go a longer way through some mediums due to "bouncing" around. That's why it takes light millions of years to leave the core of our sun.
 
Hi, everyone! I've been creeping ever since the Thargoids or Notthargoids began hyperdicting commanders. I love the passion for the scientific method amongst this player base and I want to equip myself to aid in the quest for knowledge. I will begin by asking what tools are being used for these spectrograms. I have tried searching for almost a half hour to no avail and the google results don't present anything like what is in your post. Thanks in advance. O7.

This is one programme for audio analysis used by some here http://sonicvisualiser.org/

Hope this helps
 
To be honest, I'm quite discontent with the ruins enigma :

1) Bugged. Seriously, bugs in enigmas are a showstopper for me. It's not the first time : Formidine rift bugs, releasing undercontrained nonograms containing braille but with typos, having Jacques appear in the galmap as populated system and so on... it's discouraging and immersion breaking.
2) Enigmas with clues so obfuscated that you don't know what the clues really are, e.g. Formidine rift. This is also something that one can see with the ruins : there are so many way to interpret the data/shapes/ruin map
that it makes getting anywhere nearly impossible*.
3) On the ruins, I think it would have been good if FD came up and said : look, it's not ready, we'll tell you when it is or look, the ruin contains an emigma that can be solved already, but it's really tough. Because at the moment I'm not 100% sure there is anything to solve there.

*I can understand the idea behind it, as it splits the enigma in two parts : understanding the enigma => solving it, instead of just having the solving step. Which makes things harder / take more time.

I love enigmas, it's just that it would be good if : there would be more care given to avoid bugs in them and make the fact that there is something to solve a bit more explicit.

As an side note :

If there is something to solve at those ruins, I'm fairly sure that there is something centered around the pattern sequence on the obelisks, markings on the pillars and relic markings.
Mainly because this is the only clear "signal" / "message" we get from the ruins.
 
Last edited:
After reading varioolus pages of this thread with aliens talking thru sound, astrophysics and red plants, I conclude we are losing sanity.

Please, FD, save us. 😁
 
Col 70 Sector FY-N c21-3 was found not accidental. Read about UP code decoding and make sure that all FD mysteries can be solved ... with enough time and desire.

A puzzle can be solved if there is actually a method devised by the devs that allows it to be, at this point it appears that all our efforts have been towards a problem that the solution has yet to be included in the game beyond random chance.

Literally all we have at the moment to work with is that 'they are on a planet in the galaxy somewhere'
 
There may be other bodies in the system that are somehow in sync with the 165.6 hours period. I haven't checked. The planet with the 90° tilted orbit, is a candidate.

For alignment of the ruin it self compared to other systems, it does not matter. Everything outside the system is in the same place, every 165.6 hours.

You can view the configuration as a clock. The Y-Dwarf is the short hand and the Moon is the long hand. :D

I keep coming back to the "clock" reference.

Is there a point in the 6.9 day cycle when the Y-dwarf and the moon are in conjunction? I'm going to make a massive assumption and say that I believe they will align in the orientation of the large disc (as viewed from "the stick").

(Out of game: The reason I ask is that a 6.9 day cycle allows the Earth-centric timing of events to shift, meaning that all Earth-based timezones get to see the same thing eventually)


o7
 
I don't think using the ruin to aim is the right approach. Things in motion like that can't really be drawn out, but it can be used as a visual guide for something you can see from the planet. The circles could be reference points, like nebulae, and the obelisks patterns could be constellations in between. The placement of obelisk patterns is important, important enough FD had to change just after people found the ruins.

I have long thought that the ruins are a map of some sort, and the two mounds seem to me to be representative of the SMC and LMC. It is almost as if the ruins are a conglomeration of and ancient site that shows/reflects the stars and star positions and technology which reflects the gathered knowledge of this race.

I had once thought that the obelisks were also some kind of pointing device pointing to locations but when FD changed the positions I scratched that idea. My hypothesis atm is that the two mounds still represent the SMC and LMC but that the orbs, totems, tablets, etc. are placed in their position for a purpose, like a star chart. So if I overlay the alien ruins map over the SMC and LMC then the position of the orbs, totems, etc. might indicate star systems. Perhaps the position of each type of object is an indication of the type of star system and history or other knowledge, for example: The urn might represent a dead star system (some disaster befell the "people" in the system, such as the main star becoming a red giant and destroying the planet), a tablet might represent a system that contains some bank of knowledge or another repository of knowledge like the current ruins, the casket might represent something else, etc. I have a hard time thinking that the positioning of these objects was just random. The long bar of the main mound with the "side" bar might be some kind of directional device when overlayed over a star map.

If my previous hypothesis is bunk then my next idea is to probably go out toward the H & S nebula and see if I could overlay the map on the two nebulas and see if any stars match up.
 
[video=youtube_share;0icfwyxpwcU]https://youtu.be/0icfwyxpwcU[/video]

Ok so I Recently was scanned by a UA for the first time and now I am rolliing for missions. everytime i log out I get this screen for a second. It happens at any station I am at. It is probably nothing, but I thought I would share.
 
I just realized that it looks like a black screen on the computer I play on xbox and recorded that, but it has a bunch of boxes that kind of looked like they formed an arrow. Maybe someone better with videos can brighten it up. I can share the file if they want it.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom