Alien archeology and other mysteries: Thread 9 - The Canonn

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I believe someone mentioned between 2km-4km (unless this server update, that's now taken an hour at this point, adding a POI for your radar). It would be nice if we had in-game binoculars.

Thank you. Are these ruins to be found only on rocky planets? Sorry I'm a noob at this part of the game...
 
I dont realize why are you searching similarities between old site and new sites... I can understand temperature or material but moon or no moon, rings... why?

This task is quite literally astronomical. We're looking for any possible hint to narrow down the sites.
 
I dont realize why are you searching similarities between old site and new sites... I can understand temperature or material but moon or no moon, rings... why?

Hypotetically, the glyphs indicate where to find other site and some symbol merged in the glyph, indicates a moon as a data file mentioned moon.

I think that is why they are searching for a planet with a moon.

I'm with you, the existence of a moon, for now, is irrelevant. But worth the shot.
 
If my interpretation (very speculative) of logic behind first ruins is correct in accordance to map overlay over monolith pattern, then the ruins in Synuefe XO-P c22-17 should be on a AB 3 planet. I will start searching there in an hour or so, unless someone beats me to it.
 
To me, my searchs will be directioned as follows: The planet should have a similar, in size, moon. The Kuiper-like belt for the guardians seem very similar to ours: 790 Ls from main star for K-class stars. So, I am trying to search something that has a surface temp around 300k. I'm, in other words, going to search on Synuefe ZL-J D10-119 7D. I believe so, since their gel tech can be more sensible to extreme temps than ours.
 
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The point of looking for Tidal locking is to find sites that can constantly face a star of importance.

But he was asking about stuff like a moon or orbiting a planet or star with rings. I agree and don't know why that would be of importance or matter? Also the planet with ruins #1 is not tidally locked to the brown dwarf it orbits. Furthermore, don't forget that tidal locking doesn't mean that those bodies don't rotate. Tidally locked bodies still rotate but it matches their orbit so that always the same side faces the body they orbit.
 
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He wants to track wich one he missed. Now he can compare the sheet with his inbox. Problem solved. No need to talk like that. No rep for you.
I had deleted a couple earlier on when I first started because I had so many failed attempt messages. I assumed they would be saved in a menu somewhere. Kinda like the data list in the CG contact menu.

I'm not a complainer. I know FD is hard at work. I'm going to assume all this data will be put into a Codex menu or something for us to access from the cockpit. I love gameplay like this where you collect information by scanning (metroid prime!)

I
 
Don't know if this was implied or mentioned elsewhere, but to reduce the size of the search areas maybe you should only search where there's LoS to (most of) the other potential systems and the old ruins system.

Just trying to do my part since I can't help out 'till the weekend :)
 
would having a small ship based fighter be useful in this circumstance? My anaconda is kinda multirole right now with a beefed up frameshift, grade 5. I have an srv hanger and fighter hanger. I feel like the fighter might make it easier to see stuff?
 
Just accepted the mission from Meene again and no apparent change

My last attempt bugged and couldn't hand in, so I abandoned and re-picked it up last night. So tonight I'll be re-scanning ruins site one whilst overlaying map locations onto ruins aerial views and trying to crack the symbology of it all.

I hope that in so doing some info about where exactly to search my come to light.

Yes, I'm prepared for the eventaulity that such is simply not there, but I remain optimistic that it is, if we just could figure it out.
 
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