Alien archeology and other mysteries: Thread 9 - The Canonn

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Turn off all external music.

Turn in game music (master) to 0 volume.

The ruins (site 1) makes sounds that are NOT from the games main score.

Just to digress a bit cause I've been wandering around near the ruins too much:

We've heard music/ambient effects that play when music is turned off, though. It's that thing where we can't define what music is in this game, anyway. If a "music" file plays when you approach an object or enter an area and stops when you leave, isn't that really a sound effect coming from that area?

I mean, I know the difference between a sound effect and an ambient sound and a musical score... but I'm not sure Frontier or anyone else agrees with my definition. The only way we have to really classify what is background music and what is an ambient sound effect with no location is: If you turn "music" down to 0 in settings and you still hear it when you enter an area, it's an ambient sound effect. Even if it's the Benny Hill theme. You gotta just decide that this is real music intended to be audible to anyone in the area and originating from the world, and if it's obviously not something that should be in the world, then it's just a bug.

http://filmsound.org/terminology/diegetic.htm
 
Something I've noticed is that if you're carrying ancient items in your hold, they chitter (sounds like insect noises) when you're flying close to the ruins.

WHAT

How close?
I'm at the ruins... time to fly back n forth a lot and figure out the range and/or if you are just imagining things.
 
Evening. Glad I didn't check the forum at work today!

So: what's the griefer situation looking like in open at any of the sites? heading out to IC 2391 Sector ZE-A d101 myself now and in Open, because, you know.
 
in IC 2391 Sector ZE-A D101 C3 at an altitude of 400 km poi (little research data)


Data language 14/21 ...

1. Symbols language descended from early sign language !!!
2. Sign language was used in the hunt
3. On the hunt do not need gestures (GPS coordinate, planets number, the distance in years.)
4. Ram says there are ruins of the transmitter, and that they were very attached to their symbolism..
Probably worth a look at the ruins of a different view? The ruins are not compass, and not a pointer, for example a road sign? (Planet safe, a circle 50 years no nitro-stars)
my opinion.
 
I don't think we should dismiss the sounds thing. Frontier has been doing a lot of sound techniques on Planet Coaster and seem to really understand how sound is a part of game experience.
 
The spreadsheets appearing weirdly for me and I can't interact with it at all (not even select cells - and i tried reloading in a new tab)
So, I'm meandering around Synuefe xo-p c22 D1 from about -55, 50 to -66, 47. nothing to report
 
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in IC 2391 Sector ZE-A D101 C3 at an altitude of 400 km poi (little research data)


Data language 14/21 ...

1. Symbols language descended from early sign language !!!
2. Sign language was used in the hunt
3. On the hunt do not need gestures (GPS coordinate, planets number, the distance in years.)
4. Ram says there are ruins of the transmitter, and that they were very attached to their symbolism..
Probably worth a look at the ruins of a different view? The ruins are not compass, and not a pointer, for example a road sign? (Planet safe, a circle 50 years no nitro-stars)
my opinion.

so did you get this while flying over the planet? if so did you go back and checked the surface under where it happend? OR are you saying that this piece we have already may be a clue on how to find the other siteS?
 
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On C3A in IC 2391 Sector ZE-A D101 at -35.5;-130.56 I came across a lighting faultline[see screenshots]. Due to being that straight with no visible shadowcasting object, I assume it is along some sector-border on that planet, and something is preventing the lighting in one of those sectors from working correctly, likely something within that sector. I did not have time to look at that sector with more debth.
Screenshots:
Screenshot_0031.png

Screenshot_0032.png
 
so did you get this while flying over the planet? if so did you go back and checked the surface under where it happend? OR are you saying that this piece we have already may be a clue on how to find the other siteS?

You ask about poi
At an altitude of 400 km, I found poi
I went on a scheduled flight, ship wrecks and had a small data container
and all falling to the planet [where is it][where is it][where is it][noob][noob][noob]
 
Has anyone tested the sounds of the ruins planet in the System Map against a similar type of planet, to see if there is a difference? If so that could be a fairly rapid way of locating the new sites.
 
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Hi guys - if you are exploring, using both visual & audio - or if you are curious how the audio comes in to play when getting close to the ruins then I may have a training video for you.
It should show you how you can hear it over engines, F/A Off/On as well as distance.

Trainingvideo
[video=youtube;XCqTgqo-NHE]https://www.youtube.com/watch?v=XCqTgqo-NHE[/video]


There are a few tricks to assist your audio detection rate:
- If you can change "Windows Sounds, Playback-devices" the you device and the tab for "Advanced". Select 24Bit 48000HZ or better. I use this selection myself.
- In Elite, Audio options: Select "Night Time" mode. And you can safely disable music. (Screenshot provided at the end of the video).
- Fly as silent as you possibly can. F/A Off will turn off the engines. Periodical turn F/A on if you need to adjust your course.
In night-time mode the sound-engine in ED will amplify others sounds, but this means you should have as silent engines as possible.

NOTE from the field:
- If you fly at 5-6km altitude, it will be much harder to hear the sounds.
I recommend max 1km if you explore by sound.
The loss of sound-cues is higher per altitude-meter, compared to distance on the ground.

Confirmation instructions:
If you suspect you can hear similar sound, you can verify it by:
- Note down coords, F10 screenshot.
- Fly straight for 15 km.
If you hear the same sounds still, then it shouldn't be the ruins

If you cannot hear it anymore, return and see if you can get the sounds back again.
- Now try to fly patterns in/out of 10Km from that zone.
Jackpot!? Picts!
 
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in IC 2391 Sector ZE-A D101 C3 at an altitude of 400 km poi (little research data)


Data language 14/21 ...

1. Symbols language descended from early sign language !!!
2. Sign language was used in the hunt
3. On the hunt do not need gestures (GPS coordinate, planets number, the distance in years.)
4. Ram says there are ruins of the transmitter, and that they were very attached to their symbolism..
Probably worth a look at the ruins of a different view? The ruins are not compass, and not a pointer, for example a road sign? (Planet safe, a circle 50 years no nitro-stars)
my opinion.

Tried to find some connection between the Ruins and the sky. Didn't work. All the new systems are visible at once from the ruin site, so its safe to conclude it might be a star map of some kind. But retro-fitting a solution is going to take more than a few hours with Photoshop I'm afraid. Didn't get this into it, but if there's a common number between the obelisk geometries and system bodies, might offer a clue.
 
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