scour hundreds of thousands of square kilometres on 72 different landable bodies
FTFY
I am into ED for 2 months, how has been found the first ruin? Was there a CG like this? They pointed a system or systems?
I was thinking there is surely no way FD would say,
oh just check these 4 systems and all these planets for other ruin sites, if there wasn't some kind of clue as to which planet they would be on.
I have a feeling something about these new sites, will be exactly the same as the original location.
Think I'll check the stats of the planets in the 4 systems, and compare them against the original ruins planet stats.
I mean, even Kerbal Space Program has an orbital scanner...
I am into ED for 2 months, how has been found the first ruin? Was there a CG like this? They pointed a system or systems?
Also replace "hundreds of thousands" with "billions" of square kilometres, doubly fixed.
I think it's quite amazing how there's decades of successful game design philosophy to go on and this eyeball nonsense is what they came up with. I'd venture to say there's a clue we all missed, but then again I said that about the original ruins and its data before the CG.
Just out of curiosity, did anyone check the same lat/log of the original ruins on the potential planets? Maybe the lat/lon was chosen for a reason?
If you want someone to find a needle in a haystack from distance, you provide obvious landmarks as navigation points. The original ruins were locatable thanks to the huge crater. I wonder if the other ruins are on planets with unique distinguishing features.
currently flying at synuefe zl-j d10-119 7E. Started to hear what seems like music, as im flying it is slowly getting louder.
currently flying at synuefe zl-j d10-119 7E. Started to hear what seems like music, as im flying it is slowly getting louder.