Alien archeology and other mysteries: Thread 9 - The Canonn

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scour hundreds of thousands of square kilometres on 72 different landable bodies

FTFY

Also replace "hundreds of thousands" with "billions" of square kilometres, doubly fixed.

I think it's quite amazing how there's decades of successful game design philosophy to go on and this eyeball nonsense is what they came up with. I'd venture to say there's a clue we all missed, but then again I said that about the original ruins and its data before the CG.
 
I was thinking there is surely no way FD would say,
oh just check these 4 systems and all these planets for other ruin sites, if there wasn't some kind of clue as to which planet they would be on.
I have a feeling something about these new sites, will be exactly the same as the original location.

Think I'll check the stats of the planets in the 4 systems, and compare them against the original ruins planet stats.

https://docs.google.com/spreadsheets/d/1ThjsXsz1N7R-JtSJsXl8w9ir8CrHui7ifHIXKwTCqfI/edit#gid=0 save you a bit of time
 
I am into ED for 2 months, how has been found the first ruin? Was there a CG like this? They pointed a system or systems?

The first ruin was found because Frontier gave us a teaser trailer with a brief shot of the ruins.
Some clever canonneer looked at the star patterns and planets alignments and worked out what system and planet it was on, and found it!

Frontier were caught napping as they hadn't finished creating the ruins fully. The configuration changed with a subsequent update to what we know now. It is said that there was an original set of clues to lead us to a ruin site (possibly not the one we have found) but this got scrapped and re-purposed so we never got any pointers to ruins, until this recent community goal.
 
Also replace "hundreds of thousands" with "billions" of square kilometres, doubly fixed.

I think it's quite amazing how there's decades of successful game design philosophy to go on and this eyeball nonsense is what they came up with. I'd venture to say there's a clue we all missed, but then again I said that about the original ruins and its data before the CG.

Its all part of the frontier 10 year plan, spend as little as possible on game content, use existing game features to string out a shoddy story line based on Aliens Trilogy™.
 
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Just out of curiosity, did anyone check the same lat/log of the original ruins on the potential planets? Maybe the lat/lon was chosen for a reason?

Just about to scan my last one in Synuefe xo-p c22-17

That should be all landables in that sector searched at site 1 coords.
 
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I found an audio cue using the first site. I'm uploading it to YouTube now and will post here when it's done.

Still uploading but should be available here when ready
https://youtu.be/6Dl-IwFN4_Q

While it uploads.. there's a humming you can hear when you're in orbital cruise.. it gets louder as you approach the ruins.

I was able to use this to "find" the ruins that xDeath already found. If this holds true it should be alot easier to scan the 75 possible landable bodies.
 
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I felt like I was making good progress last night, flying over the surface keeping my eyes peeled.

Then this morning I went to look at a spreadsheet for results and realised how little of the surface of one planet I'd covered in two whole hours.

I feel a little deflated now.


o7
 
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If you want someone to find a needle in a haystack from distance, you provide obvious landmarks as navigation points. The original ruins were locatable thanks to the huge crater. I wonder if the other ruins are on planets with unique distinguishing features.
 
If you want someone to find a needle in a haystack from distance, you provide obvious landmarks as navigation points. The original ruins were locatable thanks to the huge crater. I wonder if the other ruins are on planets with unique distinguishing features.

applying various search crieteria to a needle in a haystack can only be useful
 

Ian Phillips

Volunteer Moderator
Morning :)

I'm at home with a cold (I've told my boss I'm ill :D) so will be checking IC 2391 Sector ZE-A d101 B 5 which is the outermost landable planet of the second star.
It is the one that has the most reasonable temperatures, as the inner planets have surface temperatures of up to 300 C
 
currently flying at synuefe zl-j d10-119 7E. Started to hear what seems like music, as im flying it is slowly getting louder.

Awesome. The video has just finished uploading if you want an idea of what it sounds like in orbital cruise.

It gets louder as you approach it... so you can pinpoint it by slowly turning as you go
 
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What i heard sounded almost exactly the same, just extremely quiet, i've lost it now but i'll turn back to check the area after i check this poi.

i recorded my flyover once i heard it, ima go check the tape for coordinates
 
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my xbox account is out scouring the ruin systems for a few hours, switch to PC account and driving around empty systems on the border of the DRYMAN sector taht is 28k from both sol and colonia, and i have to admit today im having more fun in deep space than i am hunting (bout 4 hours on each) for ruins sites
 
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