Alien archeology and other mysteries: Thread 9 - The Canonn

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After hours of endless void...I'm going crazy o_O. This is mind boggling.
We don't even know if there is an ancient site in each system or only one or more in one of the four.
Please FDevs we need proper tools to find something.
Right now finding something is pure luck and not based on sciene.
 
Seems FDev are trolling us, maybe punishment for finding so many bugs in the ruins site, more likely a tactic to keep us busy while they try and fix some stuff.

That would be very unwise of them.

They are a company and need to make profit from us. Trolling the players would be unwise and unrespectful to the loyal players.
 
I've gone back to the discovered site....

Maybe I'll try to work out what these arrows mean;

http://imgur.com/gallery/DtilA
http://i.imgur.com/0Y4XYXg.png


- Do we have to load the things around each area with one of the ancient items?
- They do have arrows on all sides pointing to the top and a space to load something.
(it's a bit easier to see now it's daytime at the site)

Or maybe organise a kick around tonight with the Orb - SRV footie anyone?

This has been playing on my mind too. Those constructs have a functional or even mechanical appearance to them. Perhaps that's intentional, but they don't actually do anything; my idea was to poop out a relic on top and see what happens.

For the record, I'm in the camp that believes there may yet be more info to glean from the existing ruins sites (glyphs, triangles on relic towers, layout, etc).
 
After hours of endless void...I'm going crazy o_O. This is mind boggling.
We don't even know if there is an ancient site in each system or only one or more in one of the four.
Please FDevs we need proper tools to find something.
Right now finding something is pure luck and not based on sciene.

I believe it a for certain that each system will contain a different site. His message talks of finding multiple new sites but not the precise locations of them, only that they are in these sytems, so yes, again, I think it's safe to say there are sites in each system
How many in each system, that is a good quesiton
 
Having to use debug cameras, sound tweaking and downgraded graphics is a bad design decision and it's just sad. I want to think that this is not by design and we are missing clues somewhere, but there's a lot of people here and nobody found anything conclusive. If it is by design and FD wants us to suffer as much as the Formidine guys, brute force is the only approach, which is sad too, but if we got to do it I suggest we do it right. Having lots of commanders flying blindly around planets won't yield any results.

Pick one system, list all landable bodies, and start from the first.

-Send 36 commanders to the pole, each one heading in a 10 degree increment from 0º, find a point in the sky and keep flying straight until you all meet at the other pole.

-Instead of meeting at the pole use latitude angles to cover the entire surface of the planet from 90º to -90º

-Go to next planet, rinse, repeat.

I know, I should be banned from this thread for proposing something like this, but I fear that's the approach FD wants us to take.

PS: https://redice.tv/a/i/n/14/31802sunstone1.jpg

I'd volunteer for that. Every day after work. Working cooperatively is the only way this is going to hash out.
 
I'm just thinking about the original ruins. Who, as I did, was there before 2.2.03, saw clearly that the ruins had a different shape than the ruins after 2.2.03. Meanwhile, FD admitted that the ruins were discovered too early. Moreover, they could've changed also the entire monolith network, just shifting it to some new coordinate. What I am trying to say is that the new ruins system have been setted in order to make the Ram Tah mission playable. Therefore, I suspect that the new system disposal has much to do with the new ruins' set.
 
Having to use debug cameras, sound tweaking and downgraded graphics is a bad design decision and it's just sad. I want to think that this is not by design and we are missing clues somewhere, but there's a lot of people here and nobody found anything conclusive. If it is by design and FD wants us to suffer as much as the Formidine guys, brute force is the only approach, which is sad too, but if we got to do it I suggest we do it right. Having lots of commanders flying blindly around planets won't yield any results.

Pick one system, list all landable bodies, and start from the first.

-Send 36 commanders to the pole, each one heading in a 10 degree increment from 0º, find a point in the sky and keep flying straight until you all meet at the other pole.

-Instead of meeting at the pole use latitude angles to cover the entire surface of the planet from 90º to -90º

-Go to next planet, rinse, repeat.

I know, I should be banned from this thread for proposing something like this, but I fear that's the approach FD wants us to take.

PS: https://redice.tv/a/i/n/14/31802sunstone1.jpg

I'd be okay with this. Got lots of free time
 
-Send 36 commanders to the pole, each one heading in a 10 degree increment from 0º, find a point in the sky and keep flying straight until you all meet at the other pole.

Excellent idea. When I surveyed the moon at the Ruins and the Ruins planet`s surface, the feeling that another CMDR might have taken just the same path was ... disturbing. With this approach, it would be better.

Yet the growing blank spots between Commanders would still give me a headache. Too much needle in a haystack without some better clue.


PS:
31802sunstone1.jpg

Ah, Sunstone theory/hypothesis ... well the Aliens might finally turn out to be just stranded Vikings in the end ;)
 
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Having to use debug cameras, sound tweaking and downgraded graphics is a bad design decision and it's just sad. I want to think that this is not by design and we are missing clues somewhere, but there's a lot of people here and nobody found anything conclusive. If it is by design and FD wants us to suffer as much as the Formidine guys, brute force is the only approach, which is sad too, but if we got to do it I suggest we do it right. Having lots of commanders flying blindly around planets won't yield any results.

Pick one system, list all landable bodies, and start from the first.

-Send 36 commanders to the pole, each one heading in a 10 degree increment from 0º, find a point in the sky and keep flying straight until you all meet at the other pole.

I'd be willing to help if it's in the evening :)
 
Having to use debug cameras, sound tweaking and downgraded graphics is a bad design decision and it's just sad. I want to think that this is not by design and we are missing clues somewhere, but there's a lot of people here and nobody found anything conclusive. If it is by design and FD wants us to suffer as much as the Formidine guys, brute force is the only approach, which is sad too, but if we got to do it I suggest we do it right. Having lots of commanders flying blindly around planets won't yield any results.

Pick one system, list all landable bodies, and start from the first.

-Send 36 commanders to the pole, each one heading in a 10 degree increment from 0º, find a point in the sky and keep flying straight until you all meet at the other pole.

-Instead of meeting at the pole use latitude angles to cover the entire surface of the planet from 90º to -90º

-Go to next planet, rinse, repeat.

I know, I should be banned from this thread for proposing something like this, but I fear that's the approach FD wants us to take.

PS: https://redice.tv/a/i/n/14/31802sunstone1.jpg

Id put my hand up for this.

Gimme a location and a heading.
 
I agree; every new puzzle just turns in to a grindfest (edit: &it's why I haven't been tempted to get directly involved in this ruins puzzle, other than via this thread). This is why people have complained for the last two years that there is no content in E|D. I'm beginning to lose interest in this game. Looking forward to seeing Dual Universe and Long Journey Home when they come out.

Sorry, but I'm not able to see a puzzle at all.

Facts:
ED added some content and told us, all we need to solve this puzzle is ingame.
- one guy found one ancient site by using a trailer.
- after we ve been to stupid to find the hidden infos, ED stareted the first CG, which result in the ability to get additional infos from the scans. They did not give us any clues, where the original infos hide!
- after all this scanning, we ve still not be able to get a step further and ED did start the next CG. How wunder, it ended like the first one, they gave us some infos, but no clue to figure out the puzzle ourselves.

There is no puzzle at all. Stop searching those planets, make some money and wait for the next CG telling us the planets. For sure after stupid scanning several hours for patterns. Even after this will be boring enough, there will be some more CGs to give us the coordinates.

This is not sience, this is stupid and boring grinding, I'm out to make some money.
 
Ive been looking at the current site for a week, and the layout HAS to mean something. This is what I came up with. Someone who is better at orbital mechanics (and math in general) may be able to take this and run with it. OR, it may be totally garbage.

nsROrlw.png
 
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Found silicate vapour geysers on IC 2391 SECTOR ZE-A D101 C 3 A (15.9540/-162.7988).
I'm starting with low gravity moons as they might need it for catapult their ships with magnetic launchers.
Glück Auf!
 
What we need is a Galnet or message from MB saying that there is more to learn from the original site. If they've just sent us out to scan a bajillion planets for sites that can be seen/heard only when you get within 5km then that is not a fun game-play mechanic - it's relying on brute force & luck, not logic or science.

At least with a puzzle like way that xdeath found the original site there was thinking involved & (I hope) some sense of achievement, I think whoever finds these sites will just feel relief that it is over.
 
I'd volunteer for that. Every day after work. Working cooperatively is the only way this is going to hash out.

All it takes is for one person to miss the ruin (which is easy as to do considering how hard it can be to find the current one we know of with co-ordinates) and then you've searched an entire system, spent many many weeks all for nothing.
 
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