If anybody wants to go looking for ruins

Well, while the ruins are much larger than geyser / fumarole sites, they don't show up as blue circles on the radar. So the only instrument you can use to find them are Mk. I Eyeballs. Depending on visibility, they can be hard to notice even if you do know their coordinates - or maybe it was just me back then, heh. It would be nice if FD placed these ones on tidally locked bodies though.

My theory is the ruins are still powered because they draw power from geothermal sources, so look for volcanism and then check the area for ruins, that's my plan anyway!
 
My theory is the ruins are still powered because they draw power from geothermal sources, so look for volcanism and then check the area for ruins, that's my plan anyway!

Known ruins site has no volcanism.

Spent an hour last night searching. Unless I'm going to be incredibly lucky I don't think I'll find them unless the search area can be reduced somehow.
 
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You would think the Discovery Scanner's would show anomaly detected or something and help you zero in - having to rely on eyeballs only is a bit 19th century...
 
Known ruins site has no volcanism.

Spent an hour last night searching. Unless I'm going to be incredibly lucky I don't think I'll find them unless the search area can be reduced somehow.

But is the planet active? If it is then there may be underground volcanism not visible on the surface, there maybe geysers and/or fumaroles some distance away. Just because ruins has no volcanism doesn't meant here isn't some around, finding it can be a pain sometimes.

I spent an hour or so last night as well, do we have any sort of idea which body the site is on or is it just a system for all.

Speaking of last night, I was approaching my first target body in the system and I saw another CMDR heading away as quickly as possible, so we may have been there at the same time.
 
Nobody was going to find the sites until they manually put the systems on Galnet.

The whole game is becoming somewhat of a joke to me.
Exploring tools are absolutely useless, huge time sink and quite frankly hit 100% on the snooze meter in a short space of time.
I logged out at one of the ruins last week as it was totally bugged and why is it bugged? Simple your internal testing is totally useless.
Something that sounded fun rapidly turns to total frustration, getting to be a familiar pattern.
 
Nobody was going to find the sites until they manually put the systems on Galnet.

The whole game is becoming somewhat of a joke to me.
Exploring tools are absolutely useless, huge time sink and quite frankly hit 100% on the snooze meter in a short space of time.
I logged out at one of the ruins last week as it was totally bugged and why is it bugged? Simple your internal testing is totally useless.
Something that sounded fun rapidly turns to total frustration, getting to be a familiar pattern.

not to be to much of a downer but the community is starting to feel this way generally. A little bit more accessible content, some procedural additional stuff for deep space and human bubble going into 2.3.

More important some communication or early insights from frontier about what is going into 2.3
 
not to be to much of a downer but the community is starting to feel this way generally. A little bit more accessible content, some procedural additional stuff for deep space and human bubble going into 2.3.

More important some communication or early insights from frontier about what is going into 2.3

You can sit on other peoples ships, and they can sit on yours. You get to create your own animated action figure?
 
I believe I may have narrowed the search area... In the furthest system, in of the Synuefe systems, there is a planet nearly identical to the first. Why is this important? Well, the data in the first ruins tells us that the Guardians left for population issues, not because they wanted to go out and explorer. There certainly wasn't a "space race". Ideally, the new site would be able to support their life. Simply put, this planet is too similar to ignore. It has a nearly identical surface temperature, moon, and composition. It's a large planet, yet has VERY low gravity. It even spins super fast like the first. To top it off, it orbits around a ringed gas giant, which orbits a large (class g I think?) white star. If the Guardians moved out for population reasons, this was the place. The only real difference is that this place has volcanism. Oh, it's planet 7D, btw.
 
I believe I may have narrowed the search area... In the furthest system, in of the Synuefe systems, there is a planet nearly identical to the first. Why is this important? Well, the data in the first ruins tells us that the Guardians left for population issues, not because they wanted to go out and explorer. There certainly wasn't a "space race". Ideally, the new site would be able to support their life. Simply put, this planet is too similar to ignore. It has a nearly identical surface temperature, moon, and composition. It's a large planet, yet has VERY low gravity. It even spins super fast like the first. To top it off, it orbits around a ringed gas giant, which orbits a large (class g I think?) white star. If the Guardians moved out for population reasons, this was the place. The only real difference is that this place has volcanism. Oh, it's planet 7D, btw.

I too, am using an approach like this, though we have drawn different conclusions as to which planet to start our respective searches. Perhaps one of our staves is too high?

Good luck, Commander

Riôt
 
I too, am using an approach like this, though we have drawn different conclusions as to which planet to start our respective searches. Perhaps one of our staves is too high?

Good luck, Commander

Riôt

I think some of the factors need to be eliminated altogether due to not enough information. For instance while the planets we are all searching are airless there's no guarantee they have always been airless, the system appear old and the planets may have had atmosphere when the ruins were alive and hopping with thargoid love, so surface temp seems a bit of along bow to draw there, I would more likely go with gravity and mineral content, size is pretty much irrelevant to surface gravity.

I will look where I look, don't want to crowd anyone and if I look where no-one else is looking I may get lucky! :D
 
I never really understood how we're supposed to actually look for them - planets are really big, even a small moon is a big place to search.. we need some kind of an anomaly scanner, something similar to the SRV's but on ships / fighters..

There is only one way to find these ruins: you fly around at suborbital speeds and look around with your eyes until you find them. As silly, preposterous, and impossible as that may sound, especially when you are talking about searching several dozen planets across four systems, it is still the only method we have to find them. You can make the search easier by (and this is no lie, I've done this) reducing your game's graphics to the very lowest settings while also disabling shadows altogether. Doing so makes spotting the ruins much easier and increases your chance of actually finding anything greatly.

So that's the state of exploration right now, reducing the game's graphics to crap on purpose and flying around millions of square kilometers of ground while looking around by eye for a faint speck on the horizon that will hopefully be something.

As for myself, I did so much of this style of searching while trying to prove my stellar map theory and also while looking for geyser fields on dozens of planets that I am, to be frank, fracking done with it. I don't find it fun nor engaging anymore, and I'd rather do literally anything else in Elite (or play other games) than do that again. I'll visit them if anyone ever finds anything, but I just can't help out with the search anymore, I just can't. [sad]
 
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There is only one way to find these ruins: you fly around at suborbital speeds and look around with your eyes until you find them. As silly, preposterous, and impossible as that may sound, especially when you are talking about searching several dozen planets across four systems, it is still the only method we have to find them. You can make the search easier by (and this is no lie, I've done this) reducing your game's graphics to the very lowest settings while also disabling shadows altogether. Doing so makes spotting the ruins much easier and increases your chance of actually finding anything greatly.

So that's the state of exploration right now, reducing the game's graphics to crap on purpose and flying around millions of square kilometers of ground while looking around by eye for a faint speck on the horizon that will hopefully be something.

As for myself, I did so much of this style of searching while trying to prove my stellar map theory and also while looking for geyser fields on dozens of planets that I am, to be frank, fracking done with it. I don't find it fun nor engaging anymore, and I'd rather do literally anything else in Elite (or play other games) than do that again. I'll visit them if anyone ever finds anything, but I just can't help out with the search anymore, I just can't. [sad]

It is daunting, indeed. I try not to think about the possibility that I could fly right by them (like less than 1k away) simply because they didn't resolve when I was looking in that direction.

One thing that would be quite helpful (other than better tools) in finding them would be if they were large enough to be seen from a distance, or if they stood out against the background enough that it would achieve the same effect.

I think about some of our smaller planetary bases (like Farseer/Palin) - you can see these from quite some distance away. You can also see them from a fair altitude as well. Why the ruins aren't like this, I'll never know.

This alone might be enough to make the search(es) more palatable.

Riôt
 
As a result of a recent CG, FDev have given the systems in which more alien ruins can be located in a GalNet article here. Or here's just the list of systems:

Synuefe ZL-J d10-119
Synuefe XO-P c22-17
IC 2391 Sector ZE-A d101
IC 2391 Sector GW-V b2-4

Personally, I wonder how they expected us to find these systems. (Of course, maybe they didn't.) I'll also be curious about how long it'll take for them to be found now, as there are no further hints as to which body they might be on, nor any coordinates.

Best of luck to those who'll search! I'd join in too, but I'm quite far from these.

I have been at IC 2391 Sector GW-V b2-4 since the news came out 2 or 3 days ago...it's not just a matter of expecting us to find the systems, but finding the ruins on the 50+ landable worlds in these systems without any special equipment or clues to go by. Needle in very very large hay stack.

Frawd
 
As for myself, I did so much of this style of searching while trying to prove my stellar map theory and also while looking for geyser fields on dozens of planets that I am, to be frank, fracking done with it. I don't find it fun nor engaging anymore, and I'd rather do literally anything else in Elite (or play other games) than do that again. I'll visit them if anyone ever finds anything, but I just can't help out with the search anymore, I just can't. [sad]

I sympathise, but I will stick with it, I am expecting exploration to get some attention next patch.
 
If nothing else, then I think this unofficial CG serves as excellent proof to Frontier that we really do need better exploration mechanics. Especially if they want the story to move forward at a decent pace, without them having to feed us coordinates, because in that case, they are usually found within a day or two.
Remember the crashed alien site? Once the first part of its coordinates were known, they were quickly found, even though it was still a large search area. Of course, not nearly as large as this, with so many landable bodies to cover.

And frankly, it baffles me that when looking for signal sources on a mission, you get the ship voice notifying you when you find it, and it's even coloured blue on the contact list - yet you could fly over the alien ruins and the computer wouldn't deign to notify you that there's an anomaly the size of a base below you.
 
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If nothing else, then I think this unofficial CG serves as excellent proof to Frontier that we really do need better exploration mechanics. Especially if they want the story to move forward at a decent pace, without them having to feed us coordinates, because in that case, they are usually found within a day or two.
Remember the crashed alien site? Once the first part of its coordinates were known, they were quickly found, even though it was still a large search area. Of course, not nearly as large as this, with so many landable bodies to cover.

And frankly, it baffles me that when looking for signal sources on a mission, you get the ship voice notifying you when you find it, and it's even coloured blue on the contact list - yet you could fly over the alien ruins and the computer wouldn't deign to notify you that there's an anomaly the size of a base below you.

I think we may seeing eseentially the devs way of ensuring that a story is able to be told in the first place. When the 100mil mission dropped, the "mystery" of the obelisks at the first ruins, and all the item combos were sussed out within an hour...and then the "fully tested and confirmed as working as intended" bug became evident. I do not think the Guardians mystery is solvable at all at this point. I do not think that the information necessary to do so is in the game, nor has it been given to the players.

I mean, lets take a look here...every time the devs have put a full mystery into the game, it is solved very quickly, long before the broader player base is even aware that something is there to solve, so they are faced with two choices...continue to provide content that while open to everyone, is over long before the average player can partake, thus making the content limited to a select few...in other words, the mystery solvers in Elite are just that good. The other direction they can go is present an illusion of a mystery, present something that can not be figured out quickly, let the buzz build, bring a lot more players in to do things that make them feel like they are actually accomplishing something, and then periodically drop the next interactive chapter, all the while ensuring that no one can move onto the next chapter, or jump to the end of the story.
 
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I've spent a few hours at the ZL-J system, and yes it can be a bit mind-numbing but not much worse than other aspects of exploring IMO. I mean, jonking 20 Kly is a mind-numbing repetition of jump, scoop, honk, jump, scoop, honk. Checking system maps, scanning high-value (or all) bodies in a system doesn't exactly get the adrenaline pumping. So why do it? Maybe I find it relaxing to zone out and enjoy the views as a bit of escapism. Same applies planet-side. And there are occasional POI's and interesting landforms to investigate for variety. And like the man said -- “Plus grand est l'obstacle, et plus grande est la gloire de le surmonter.” (Molière)
 
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