Alien archeology and other mysteries: Thread 9 - The Canonn

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Scratch one idea. I'm on Syn XO-P C22-17 planet AB3.
Thought I'd take the coordinates of the "alpha" side and adjust for the new axial tilt here.
Didn't pan out.

But boy, oh boy, have I found a lot of dark dirt. I could be king of Waterworld. I could buy a Costner.

bit of a shame player built / run / bases arent on the development roadmap anytime soon. That said all the created assets that the ruin / formidine rift / alien crash site and unregistered comm beaaacon sites that have been found could all be recycled for other uses later on.
 
Thanks I'll try that.
Due to how wishy washy this is I suppose a visual search isn't the way forward.

no it would appear to be difficult that way. Using fighters perhaps out of anacondas to conduct quicker searches maybe.... I have an idea about taking unknown artifacts and probes to those systems and randomly deploying them on those planets and then wondering off, i wonder if that might havhe any server side metric significance as far as cargo jettisoned ? flood the planet with UAs (or sell em on nearby black markets) and see if it starts to sing.
 
This is insane.
Now we know how the crews felt when they had to search for flight MH370 :rolleyes:

yeah but they had all sorts of scanners on those ships, but u mean the flight crews that went out straight after to look for wreckage, well yeah that is a point. But they were very well equipped
 
I'm really hoping that something happens after server maintenance later. Who knows, maybe we'll catch a break and some scripted event will trigger and lead us to the new sites.
 
I just went to the alpha ruins site to pick up 4 ancient relics and tried out the graphic settings as some said the ruins are better visible with lower settings. When I play on high or ultra settings the ruins become incredibly hart to see above 4 km and vanish entirely above 7.5 km. When I set the graphic options to low. They are really clear and visible up to about 8 km where they start to get a lower res texture and appear not to be in 3d anymore. But I was still able to identify the ruins up until a height of 30 km. It was only at a height of 40km where the ruins become not visible anymore. So forget about playing on ultra terrain settings, the only way to find them is via gliding at 8km and low terrain settings.

I found with default "low" setting sometimes you couldn't see at 2km.
There is a better way apparently - turn on ultra but edit detailed settings and turn off shadows and Terrain Material Quality to Low. This will allow a long draw distance.
 
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One thing i want to know is. These ancient civilization/ relic sites. are on planets with no atmosphere. normally when looking for civilisations in a solar system a planet in the goldilocks zone is a good place to start (with an atmosphere)
what if there are criteria for these sites and specific things they need in order to exist. ie can we reduce the hunt time for other sites by looking at the properties of the planet the original site is on??

ps

do these people not need a atmosphere? or did they and it disappeared and now so have they.
 
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They really should have done this after Multicrew. A second/third pair of eyeballs would be really handy right now..
 
do these people not need a atmosphere? or did they and it disappeared and now so have they.
I'm doubtful that these planets/moons ever had atmospheres. You need large-scale volcanism for that, and no evidence of said volcanism exists on the ones I've seen, including the alpha site.
 
I'm Prob been Stupid with this idea lol

I'm working on the idea that the communication arrays Work via line of site so I'm not bothered by anything apart from the planet been tidally locked.

I am approaching planets with that alpha site directly behind the ship in the hope that any ruins will be in front of me

It would have been easer if Ram Tah had sent us a software patch for the ships communication system so it could pickup the alien signals & be used as a homing signal when close to the correct planet

I am also expecting this mission to be a EPIC Fail as im not wanting to cheat by handing it in Just to get the mission again
 
I found with default "low" setting sometimes you couldn't see at 2km.
There is a better way apparently - turn on ultra but edit detailed settings and turn off shadows and change bitmaps to low. This will allow a long draw distance.

I left everything on ultra except for terrain material quality. I know this isn't the way to go. But before I spend anymore time looking at a 2km altitude because it's best visible that way, I rather fly in glide mode at 10 or 15k height
to cover more ground more quickly with even better visibility.
 
I'm doubtful that these planets/moons ever had atmospheres. You need large-scale volcanism for that, and no evidence of said volcanism exists on the ones I've seen, including the alpha site.

detailed surface scan of all of the landables will reveal geysers, volcanism etc
 
I'm Prob been Stupid with this idea lol

I'm working on the idea that the communication arrays Work via line of site so I'm not bothered by anything apart from the planet been tidally locked.

I am approaching planets with that alpha site directly behind the ship in the hope that any ruins will be in front of me

It would have been easer if Ram Tah had sent us a software patch for the ships communication system so it could pickup the alien signals & be used as a homing signal when close to the correct planet

I am also expecting this mission to be a EPIC Fail as im not wanting to cheat by handing it in Just to get the mission again

That is what I suggested on the last post on page 1269. If LOS is important, only a small group planets and moons qualify.
 
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