Long explanation here: http://forums.frontier.co.uk/showthread.php?t=6276
Short explanation is:
Aside from a little flaw, it's a lot better than it sounds, and less exploitable than you'd think, but there are still some flaws indeed, if I'm not missing some more.
Short explanation is:
- Pilot federation bounties are paid by players with THEIR OWN MONEY, and the amount is regulated, and will probably depend on the value of your ship, gear and cargo: exploiting the bounty system thus means spending an equal amount of money on it, AND losing a ship in the process whose value will surely be lost. This prevents two players from exploiting it directly as they would lose money, but it doesn't seem to prevent a player from getting bounty placed by OTHER players.
The way EVE handles that is simple: when you kill a player with a bounty, you get an amount equivalent to the value of his ship, gear and cargo, thus in a way, you're paid to destroy his property. If you try to exploit the bounty system, you'll end up losing an equal amount of property- greater actually considering price variations and taxes. The same way adding to a bounty is regulated depending on the crime and lost property, the amount you collect depends on how much property you destroyed. This is the only weak point in the system described.
- Faction bounties are placed by NPCs, and while they appear potentially exploitable the same way as pilot federation bounties, they nonetheless require:
- Putting yourself in uncontrolled dangerous situations, as they imply NPCs, which poses some serious challenge.
- The bounty adds up to your fines too, which you'll have to pay regardless of whether the bounty is collected or not, so exploiting it would require paying as much as you gain anyway
Aside from a little flaw, it's a lot better than it sounds, and less exploitable than you'd think, but there are still some flaws indeed, if I'm not missing some more.