3 Weeks WASTED

Recent events made me think of this thread:

2i0zse1.jpg

:D
 
Cue umpteen posts berating OP about getting scanned.

Sorry for you misfortune. I sympathise with you OP, I do. Its tough when that happens. Its happened to all of us prob at some point. Its a bitter pill to swallow. But a lesson has been learnt, you wont feel quite this way just yet. But it'll come and you'll laugh about it one day. Bad AI.

Yeah, the 3 weeks piled on top makes it so much worse. Long distance passengers that don't like being scanned? That's a tough break, it really is.

Op I hope you are able to pick yourself up and knock the dust off. That's a heck of a reward, and when you go through it a second time, and succeed, that victory will be sweeter.

Edit: by the way, there are a few smugglers tricks to avoid scans you can look up, but additionally since you're dealing with such large amounts, have you considered hiring someone to "distract" the cops?

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If the AI already has eyes on you before you engage silent running it won't help as silent running doesn't make you invisible to eyes. However if you engage silent running before then and actually give just a seconds consideration to where the ai ships are before you approach the station, ie not flying straight in front of them it will help in your approach as you won't appear on there scanner so they won't turn to investigate you.

Tbh, I've done loads of smuggling in a cutter, and just a little bit of thought about your approach means in my experience that I never get scanned, without even using silent running....

Smuggling is easily my favorite activity in the game.
 
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Op I hope you are able to pick yourself up and knock the dust off. That's a heck of a reward, and when you go through it a second time, and succeed, that victory will be sweeter.

Will it? You'd have half of what you might have done had the mission succeeded. I can't unsee the cold wet blanket of reality for warm fuzzies though, so take with a grain of salt.

It's important to remember that the designers set the parameters by which the RNG operates. Somewhere the duration of 3 weeks and the "don't get scanned" clause were implemented by human coding, then whipped around in the RNG blender. It might be worth remembering that these stories of weeks or months of player effort wasted (an explorer who was ganked in Open a while back after coming back to the bubble with months worth of exploration data onboard springs to mind) are ultimately due to parameters set by Frontier. Call me a snowflake, but I'd say mixing RNG with those kinds of numbers seems like either a slighty crazy attempt to create epic and meaningful successes and failures in game form, or being a tad cavalier about player time investment. Maybe a bit of both.
 
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That sounds like damn sloppy mission design.
I agree.
Much of the mission system needs more adjustments.
It silly and overly punishing to have a mission that requires you to put forth the time and effort, spending hours and hours to travel thousands of light years, only to have a quick fail option at the very end.
This would be akin to a big dungeon raid in a typical MMO. Spend hours carefully fighting mobs, avoiding traps, and killing the boss. Then at the end you have to jump across a chasm to get to the treasure chest. Run and jump a split second too soon, you fall to your death and fail. A split second too late... fail. Not exactly enjoyable or rewarding gameplay.

Plus, as someone already mentioned, the "no scan" missions should be for transporting criminals a few systems away. Really no need for the scientists to be avoiding scans.
It feels like FD put these requirements in there simply because "well, it has a high payout, so has to have a good chance of failure"
Which in the end just leads to frustrating and irritating gameplay. Hence why I avoid these things altogether.
 
Open fire on a security ship outside a station? sounds reasonable, what could possibly go wrong?! ;)

hitting boost a couple of times is probably safer, though obviously try and avoid the big station shaped thing...

He didn't say anything about shooting a security ship outside a station. Roll on back and read what he was replying to.

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I agree.
Much of the mission system needs more adjustments.
It silly and overly punishing to have a mission that requires you to put forth the time and effort, spending hours and hours to travel thousands of light years, only to have a quick fail option at the very end.
This would be akin to a big dungeon raid in a typical MMO. Spend hours carefully fighting mobs, avoiding traps, and killing the boss. Then at the end you have to jump across a chasm to get to the treasure chest. Run and jump a split second too soon, you fall to your death and fail. A split second too late... fail. Not exactly enjoyable or rewarding gameplay.

Plus, as someone already mentioned, the "no scan" missions should be for transporting criminals a few systems away. Really no need for the scientists to be avoiding scans.
It feels like FD put these requirements in there simply because "well, it has a high payout, so has to have a good chance of failure"
Which in the end just leads to frustrating and irritating gameplay. Hence why I avoid these things altogether.

So, "High Risk, High Reward" but without the High Risk?
 
I agree.
Much of the mission system needs more adjustments.
It silly and overly punishing to have a mission that requires you to put forth the time and effort, spending hours and hours to travel thousands of light years, only to have a quick fail option at the very end.
This would be akin to a big dungeon raid in a typical MMO. Spend hours carefully fighting mobs, avoiding traps, and killing the boss. Then at the end you have to jump across a chasm to get to the treasure chest. Run and jump a split second too soon, you fall to your death and fail. A split second too late... fail. Not exactly enjoyable or rewarding gameplay.

Oh yeah, the mission system is so overly punishing! Offering you 200 million credits just for going out there, where the only occupational hazard is forgetting to throttle back during the countdown, and then perform the oh-so-challenging task of flying into a station at 250m/s to avoid getting scanned!
Even Darksouls isn't that sadistic.
 
Well OP you did have 3 whole weeks to read the mission rules.....

As for getting scanned - the patrolling ships do a circuit of the Station, be aware of this and keep out of their line of sight.
The Station does not scan you, only the Authority vessels. Use that radar thing in the centre of your view.
Then just drop heatsinks constantly from a distance of 5km's as you approach. That's it - easy.

I made hundreds of millions of credits running one or two jump Criminal Masterminds passenger missions when the Station itself used to blow you up instantly if you got scanned. No escape.

I miss those missions, they were actually exciting. You bet your whole ship on not getting scanned.
Smuggling is a skill. Not luck or magic like some Cmdrs seem to believe.
 
Three weeks? I get emotional when I've been bounty hunting for 30mins and get destroyed by the Feds for accidentally hitting them :D A millions credits lost and 30 mins wasted and I'm sobbing, crying in my hands and blowing snot bubbles, questioning the existence of God.

But three weeks? This game needs webcam streaming for such occasions :D

Seriously though, that is harsh though mate. And yes, hindsight is a wonderful thing.
 
No.
How about "High time investment, High Reward"?
Let's make "High Risk, High Reward", without the several days time investment precursor.
If you want 187 million credit payouts, be prepared to:

A) Invest some of your precious time.
B) Be willing to work for it.
C) Be prepared to fail.

The OP assumed it would be easy. He (or she) was wrong. Now they know better and can either:

A) Rage quit
- or -
B) Learn from the experience and move on.

They tried to take a short cut and got a Sideshow Bob style rake in the face. Lesson learned, or not.
 
Sorry but I think the current implementation is kind of stupid. Maybe not for scans, because I can understand that a criminal doesn't like to be scanned. But in that case it would offer better gameplay if the criminal says "quick, get me out of here and bring me to another station (everyone knows how much we like redirections...)". Why do I continue to approach the station where he will undoubtedly get arrested? Also, why is it mission critical that a scientist doesn't get scanned? It could just lower his satisfaction instead, the mechanic is already present. Last but not least, when I accept a mission with "no hull damage" and get attacked by some pirates who specifically look for the person I am transporting he should be greateful that I defeated them instead of moaning about a few scratches (again, I would be fine with a lower payout, but instafail is a bit too much for someone I just saved from certain death).

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Flying a small ship while being allied and using silent running will reduce the likeliness of getting scanned AFAIK.

These instafails are more than a tad overboard I agree cmdr. The take no hull damage missions at least offers more freedom to engage the moment--ie, choose to put the combat pilot in the right seat and just dismiss the pirate wanna be by high waking and then coming back as this mission isnt about us, its about the mindset of our customers.
The do not get scanned one...meh, i never take those doomed to fail missions regardless the payout. Middle finger to those missions
 
actually, that's just the burden of knowledge.

opening fire on a ship stops the scanning process. if he had shot them before their scans completed, his mission would have remained on course. apparently Tomalus didn't know and his mission failed as a result.

Like someone said, when their passenger order him to attack 3 vessels following him AND the mission would fail if scanned AND probably fail if he did NOT attack the ships.

With 3 ships attacking how the hell would you know WHICH ship to target and shoot before scanning is complete.

THAT is bad design because the scanning fail requirement should at least be postponed and he should be required to kill all three ships or the mission fails on failure to do that instead.

Passenger requests that risk the mission further are damn illogical for the passengers to request in the first place when there are other factors that would FORCE a failure of the mission.
 
Like someone said, when their passenger order him to attack 3 vessels following him AND the mission would fail if scanned AND probably fail if he did NOT attack the ships.

With 3 ships attacking how the hell would you know WHICH ship to target and shoot before scanning is complete.

THAT is bad design because the scanning fail requirement should at least be postponed and he should be required to kill all three ships or the mission fails on failure to do that instead.

Passenger requests that risk the mission further are damn illogical for the passengers to request in the first place when there are other factors that would FORCE a failure of the mission.

its a simple fix.... (i am not saying all the things in ED are simple fixes but i am confident this one is).

make it so mission fails if a ship successfully scans you AND escapes to tell the tale.
 
None of the people giving advice on how he should have avoided getting scanned apparently bothered to look at his linked screenshot and see that it wouldn't have worked since he was in a ' conda. Boost out of range? Is that a joke? And you don't want to open up on a scanning NPC in front of the station when carrying passengers, either. It's a bad mechanic that relies mostly on luck, since FDev, in their infinite wisdom, decided to make silent running useless.
 
It's not going to help, but I used to stack these missions (3 or 4) and do them in my Python. I failed once for similar reasons. Since then, I only use my Aspx with a C6 first class cabin. It means I can only do one mission at a time, but I also chose missions with low % of failure. The other day, I had a 3m mission for a 30 something ly jump. Considering I can do 39ly, it was money easily made. Bottom line, read the description, chose wisely, prepare accordingly and be prepared to fail.
 
3 weeks. I SPENT 3 WEEKS of jumping from system, to system, to system, to system, to system, to system, to system, to system, to system, to system, to system, to system ONLY TO GET SCANNED AND GET A MISSION FAILED RIGHT AS IM GOING TO LAND AT THE STATION TO CASH IN THE MISSIONS FOR 187 MILLION CREDITS. I was literally less then 2 MINUTES from getting that 187 mil, but THIS ONE AI decided to scan me while I was in silent running, AND RUIN IT ALL.

http://steamcommunity.com/sharedfiles/filedetails/?id=850199007 A screenshot of what it looks like for four missions with rewards equaling up to 187 million credits look like when failed

THIS IS RIDICULOUS

Last I saw, getting scanned during a smuggling mission lowers the payout by 25%, not insta-fail the mission. Passengers are a bit more finnicky. So I don't bother with them.

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None of the people giving advice on how he should have avoided getting scanned apparently bothered to look at his linked screenshot and see that it wouldn't have worked since he was in a ' conda. Boost out of range? Is that a joke? And you don't want to open up on a scanning NPC in front of the station when carrying passengers, either. It's a bad mechanic that relies mostly on luck, since FDev, in their infinite wisdom, decided to make silent running useless.

Speed is the primary factor in remaining undetected. That is why the large ships are less-than ideal for anything covert. I smuggle in my Python every now and then and the issue I have is stopping before I smash into the back of a station. Don't want to imagine what this would be like for a conda or cuttter.
 
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