3 Weeks WASTED

The trick is to be faster than security. :D

And don't hit the toast rack.
Many a Robigo run were ruined by that thing. Lol

I've since ditched my Asp in favour of my ultra fast Python.
No more drifty drifty boom boom for me. Lol

I've tried smuggling for lolz in my Anaconda, and half the time I get scanned on the way out. Lol
It's simply not fast enough. (Or wasn't. Haven't modded mine yet)
 
This is the real Problem. Players have no other means to evade scans from NPCs besides shooting and getting out of range/ sight.

Thats wrong. Plain and simple. Silent running + speed + keeping your temp at <40 = 100% success. If anything its to effective. Smuggling in a Conda is laughably easy.
 
3 weeks. I SPENT 3 WEEKS of jumping from system, to system, to system, to system, to system, to system, to system, to system, to system, to system, to system, to system ONLY TO GET SCANNED AND GET A MISSION FAILED RIGHT AS IM GOING TO LAND AT THE STATION TO CASH IN THE MISSIONS FOR 187 MILLION CREDITS. I was literally less then 2 MINUTES from getting that 187 mil, but THIS ONE AI decided to scan me while I was in silent running, AND RUIN IT ALL.

http://steamcommunity.com/sharedfiles/filedetails/?id=850199007 A screenshot of what it looks like for four missions with rewards equaling up to 187 million credits look like when failed

THIS IS RIDICULOUS

I fully understand the frustration, but...
That simply is the risk.

Was it a planetary station?
I just don't do high value smuggling to those anymore.
The chances of getting caught are very high, especially when you are in a ship that is not very agile.

Space stations are easy to approach while avoiding the cops, when you know how to do it.
I can do that in a cutter all day long.
But planetary stations can be very difficult and time consuming when you try to figure out the police patrols from a distance.

Also: You should realize cold running does not guarantee you that a cop won't see you. If an authority vessel gets close cold running won't save you.
 
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When you need to smuggle into a Planetside base just park your ship about 6.5km out at very low altitude and wait.

The patrolling Authority ships will dock at some point to change shifts, they will annouce this over the local channel.
Then you can just use heatsinks and zip in to land in any ship.
 

Deleted member 115407

D
When you need to smuggle into a Planetside base just park your ship about 6.5km out at very low altitude and wait.

The patrolling Authority ships will dock at some point to change shifts, they will annouce this over the local channel.
Then you can just use heatsinks and zip in to land in any ship.

lol - that's actually pretty smart. NPCs do announce themselves, and it's easy to dismiss it as just useless radio chatter.

+1
 
Having hauled 400+ tons of illegal goods at a time into many locations I can say, without a doubt:

1. Being scanned can certainly suck.
2. Don't get scanned.
3. Silent Running is not fool-proof, but it can help as long as:
3a. You keep your heat down
3b. You don't speed.
3c. You speed like hell.

I have no problems getting into or out of stations, in a Type-9 with D-grade thrusters (G3 dirty modded) absolutely stuffed full of illegal goods without getting scanned.
At one point during the Parun CG I'd either made so many runs they didn't even bother to scan me any more, or they just trusted me that they'd stopped scanning me - dunno, but they did just stop trying.

1395333194238250277.jpg


If you're going the Fly Casual route - you have to do just that - fly casual. Don't speed, don't boost, don't make any erratic movements. Don't bump into anything and don't try to "shortcut" through the habitation ring of stations. Silent running helps tremendously, but you have to keep an eye on your heat. Keep it cool, stay cool, and all will be well.

If you take the Speed-Like-Hell approach - it's full pips to Engines, boost like your life depends on it, and frame shift as soon as you break mass lock. Or if you're coming in to a station - silent running can still help, but you need to take a slightly different approach - line up your approach, drop a heat sink, go Silent, boost like mad towards the toast rack, request docking at 5 Km, drop another heat sink if you need, and shoot through the slot - then turn Silent Running back on again.
 
If you want 187 million credit payouts, be prepared to:

A) Invest some of your precious time.
B) Be willing to work for it.
C) Be prepared to fail.
A) Yeah, a ton of time.
B) Be willing to endure hour after hour of excruciatingly monotonous, mind-numbing gameplay.
C) Be prepared to realize that you've wasted all that time.

Sorry, but it's garbage design, and exactly why I avoid it.
Just my personal opinion of course. I'm sure there's tons of players thoroughly enjoying this. :rolleyes:
 
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A) Yeah, a ton of time.
B) Be willing to endure hour after hour of excruciatingly monotonous, mind-numbing gameplay.
C) Be prepared to realize that you've wasted all that time.

Sorry, but it's garbage design, and exactly why I avoid it.
Just my personal opinion of course. I'm sure there's tons of players thoroughly enjoying this. :rolleyes:

Almost any mission in any game has pass/fail marks. In this instance the OP got scanned, or messed up another way at least four other times [that he didn't mention.] He didn't read the mission or didn't understand the requirements of stealth. It's not poor design, the poor guy just messed up a perfectly manageble situation and had a vent.

There are any number of [hindsight] replies in here explaining on how he, and you, can do all these things properly to avoid issues.
 
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I have found that if you're going 175-200m/s when you hit the mail slot, you will avoid being scanned at all. I have never used silent running to avoid being scanned. It's all about getting inside the station before a scan can finish.

And I don't want to hear anything about speeding, you're all ready braking the law by smuggling.;)

And I don't want to hear anything about taking out some poor little ship and getting killed by the station. My suggestion is very simple. Don't hit anyone.:)

LLaP

S1E
 
Who'd have thought that great income should come with great risk. That's crazy. I guess you should just submit a ticket to support and have them give you your income despite failing to complete the stacked bunch of missions. Because NOBODY SHOULD LOSE EVARRR!!!!!
 
Almost any mission in any game has pass/fail marks. In this instance the OP got scanned, or messed up another way at least four other times [that he didn't mention.] He didn't read the mission or didn't understand the requirements of stealth. It's not poor design, the poor guy just messed up a perfectly manageble situation and had a vent.

There are any number of [hindsight] replies in here explaining on how he, and you, can do all these things properly to avoid issues.
I understand the pass/fail design.
My point being that the pass/fail on an extremely long term engagement should simply be completing it in the allotted time.
Keep the high-risk pass/fail markers on short term, high intensity missions.
Respect players time.

So my 'garbage design' opinion still stands.
 
I understand the pass/fail design.
My point being that the pass/fail on an extremely long term engagement should simply be completing it in the allotted time.
Keep the high-risk pass/fail markers on short term, high intensity missions.
Respect players time.

So my 'garbage design' opinion still stands.

and it is still an opinion that Fdev will not bother with at all.
 
Best technique for me is the slot run. Boost away from the station to around 10, face the slot, boost towards it, try to get the accelleration in early, 7.5, request landing, one more boost after that (depending on the ship), line up, and yank the throttle. Should be fast enough you don't get scanned, but not so fast you can't stop or avoid any traffic. There is always the risk you the slot looks filled (oo-er, I suppose), abort, and fast back out of range. Yes, it lacks finese, yes it's a bit tense and manic - but that makes it fun. You ditch the worry about being scanned with the kick of punching it down and into the slot before being caught.
 
you work for Fdev?

Don't need to. Just need to watch just how many of the player suggestions that Fdev actually takes into consideration (just about none of them unless you are a prominent PvP player in Beta and the topic is combat).
 
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Nah, that's just protecting people from their mistakes. Poor game design, to me, would be making the game softer to match the players who can't handle risk. That risk isn't hidden, it's just ignored and then complained about when it hits. It's not even hard to avoid, he simply did _nothing_ for himself

I understand the pass/fail design.
My point being that the pass/fail on an extremely long term engagement should simply be completing it in the allotted time.
Keep the high-risk pass/fail markers on short term, high intensity missions.
Respect players time.

So my 'garbage design' opinion still stands.
 
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I understand the pass/fail design.
My point being that the pass/fail on an extremely long term engagement should simply be completing it in the allotted time.
Keep the high-risk pass/fail markers on short term, high intensity missions.
Respect players time.

So my 'garbage design' opinion still stands.

Respect players time? :rolleyes: Its a game. Spend your time as you want. Make a million jumps if you like it. But dont do stuff you dont want to do and then expect to be rewarded for your 'effort' and 'dedication'. With entertainment, you are the only one who should 'respect your time'.

- - - Updated - - -

Don't need to. Just need to watch just how many of the player suggestions that Fdev actually takes into consideration (just about none of them unless you are a prominent PvP player in Beta and the topic is combat).

Which is factually not true, but apparantly acting like Calimero is the new PvE attitude. Really, this whole 'FD only cares about PvP' whining is downright petty if the one who mentions it is older than six years or so.
 
Respect players time? :rolleyes: Its a game. Spend your time as you want. Make a million jumps if you like it. But dont do stuff you dont want to do and then expect to be rewarded for your 'effort' and 'dedication'. With entertainment, you are the only one who should 'respect your time'.
Exactly why I don't do it. I believe it to be crap gameplay, not worth my time.
Doesn't mean I shouldn't want them to change it.
 
To the OP that's truly unfortunate, I felt bad on a 20k mission when I got scanned and that was after 20 mins not three weeks.

Sad to see this thread is turning into yet another PVP vs PVE grudge match.
 
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