Alien archeology and other mysteries: Thread 9 - The Canonn

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I'm new to the forums and my posts have to be moderated, by the time my post was checked and made visible the thread had moved several pages on, so I'm going to try again...

The puzzle must contain the following information to allow us to:

1) identify star systems the other ruins are in

2) identify which planets in the star systems that have ruins

3) identify where to search on said planets



It seems we've not solved any of these three elements, so Ram Tahs recent announcement answered the first question for us. There are theories that the pattern of these stars in the sky as viewed from the know ruins matches the location of the beacons, that could have been the clue to identify which stars to search.



I'm working on a theory at the moment, which might lead to answers for question 2 and 3, but I haven't tested it yet. It's partly an amalgamation of theories I've seen posted on this thread and my own ideas. First off, I think there are at least two puzzles to solve, one for finding the other ruins sites, and one for finding out how to unlock the ancient civilisation data. I've mostly been working on the first puzzle. My current hunch is that the positioning of the obelisks and the pattern of glyphs on them is for decoding the ancient data, and that the terrain layout is a clue for finding the other systems. No evidence, just a hunch.



If that's the case, then how can that point at multiple places at the same time to lead to all the other ruin sites? Well what if it isn't a map showing us where a body is, but is instead a diagram of a celestial event that's unique to all bodies with ruins on. I haven't figured out how to decode that diagram yet though. But for example, what if it's trying to tell us that the body is tidally locked to its parent star and has a moon orbiting it. If that's the case we could search the other systems Ram Tah gave us for that combination of factors. If there's only one body in each system that matches this then it tells us which planet to search on (question 2).



Operating on the same example, we know the current known site is aligned with the planets moon as it rises. If this is key feature of all the sites, then we now know to look at only a single latitude on the candidate planets (the moons orbital line). There's also the theory that the sites need line of sight to each other, in which case we can restrict the search further to just the hemisphere of the planet that has line of sight to the other stars. This would so some way to answering question 3.



The decoded data says they revere the site of the ruins almost religiously. On Earth the pyramids and Stonehenge have alignments to stellar bodies as they rise over the horizon and are religious in nature. So that might be a clue that the moon rising in alignment to the currently known site is part of their religion and may be replicated on the other sites. If it's a unique set of orbital mechanics that allow their network to function, it stands to reason they would deify that arrangement of stellar bodies. Maybe they dug out the terrain to symbolise that arrangement at the site. If I'm right, all sites will have the same basic pattern in the terrain, which would also explain why finding this site out of order wouldn't matter for this clue, thus the terrain layout wasn't changed by FD in the patch.



Granted that's a house of cards theory, but if I'm thinking along the right lines, then identifying what the diagram is telling us about a potential unique celestial event/structure might point us straight to the ruins in the other systems, or at least a much much smaller area than is currently being searched. It also explains why FD thought giving us the exact systems to search was a usable clue.
 
Hello CMDRs o7,

My theory from canonn discord,
(although if someone else said the same before me, then of course it's their theory but not seen it yet here ^^)

So previous ruins site was at the following location. The vertex of a roughly equilateral triangle made from 2 ejecta lines and a ridge/canyon.
This is going off the fact that guardians like geometric shapes etc.
https://cdn.discordapp.com/attachments/213902756476485632/274172551968587776/20170126133821_1.jpg


So there is one instance of this occurring in the following system. i.e. it's the only planet in that system which has this feature.
https://cdn.discordapp.com/attachments/213902756476485632/274204013296222208/20170126152506_1.jpg

It's the same moon as the one with the space trees, which occupy the major crater in this triangle.
Top vertex Coords are 24,54 bottom right coords I think are 8,60.

Since this moon is quite small it's easy to make a pass across the length of the ridge at 300m/s within a few minutes
But I could use more eyes. If you are nearby please message me on the discord. Could be fun could be nothing.

Happy hunting CMDRs!

This could be something, and it is a nice idea... I cruised to the site on C3A. But it looks different then on the planetary map. It is also pretty big, you cant scan this area in a few minutes :) Your coordinates do not match though.

I havent found anything yet, apart from some crashed ships. And system defence force ships.
 
We should really be searching sectors rather than flying latitude/longitude bands.

It would be much more comprehensive.

Sector searching is very unreliable because of zig-zagging and gives no real feeling of progress. Also, sectors stop being square towards the poles.
Flying in a straight line along a line of latitude is very reliable and if done systematically quickly provides a coarse level of global coverage which becomes more refined over time as intermediate latitude lines are flown.
 
Here's a thought, resources for construction and so on, and c3a seems to have an abundance so far.

Not only that. I've checked on the map, materials that drop from these "trees" are partially on scanners. I'd suggest to look for the bodies in other systems that has ruthenium and arsenic.
 
They may just be a sign that tells us we are on the right track but not be scannable. I don't think we can scan barnacles either but they are tied to some other "thing" out there. Perhaps these are something of a similar nature, granted they don't have anything like metaalloys but still doesn't mean it can't be a sign that we are on the right track
Actually, scanning barnacles with a data link scanner yields an intel package. At least last time I visited one.
 
I don't think the ruins will be on a planet with active volcanism - the chances of the tectonics disturbing the monolith network would be too great, and could cause it to fail or even destroy it in hundreds or thousands of years.

The ruins we know of is on a world that has no Volcanism - I believe this is to aid in the posterity of the site.
 
This may be useful to you all.

The discoverer of the latest outpost in the Rift from the Dynasty Expedition Beacons has posted his method:

https://forums.frontier.co.uk/showt...ERY-(Part-4)?p=5068224&viewfull=1#post5068224

TL;DR:

1.Find out what speed covers 0.0010 in a single second. X that by 1000 to get how many km is one full degree. X that by how many times it goes into 1000. You now know how many degrees 1mm is.

2. Start at 0,0. SC and Glide in 500/800km chunks. This assures you'll come across it in one instance or another. Once a full lap is made, do it again but 500/800km to the side (from 0,0 to 0,10 for example).

3. Once load has been found, treat that as your epicenter. Tease the boundaries in 1 degree chunks (while staying on the same plane) to see how far once side goes until it stops then try the other side. If the difference between the two distances do not equal roughly 2mm, do the same with the other.

4. Find the middle point between all the numbers and your settlement should be within that sector."
 
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I don't think the ruins will be on a planet with active volcanism - the chances of the tectonics disturbing the monolith network would be too great, and could cause it to fail or even destroy it in hundreds or thousands of years.

The ruins we know of is on a world that has no Volcanism - I believe this is to aid in the posterity of the site.

Not convinced. They (the ruins) are more exposed to meteorite rain meteor shower and they built them anyway in an airless planet.
 
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The cordycep growths have turned up near Colonia, as well, iirc, and someone pointed out that cordyceps may be the bio-weapon that was used against the Guardians (its nasty stuff if you're an insect...or Thargoid, maybe?).

Their turning up here only plays into my belief that all of these goings on converge...

I would suggest they don't know what Cordyceps is and they've just used it as a word. The organic materials are very screwy including a Genus of fungi (Cordyceps e.g. 'Homo' in Homo sapiens), a family of fungi (polyporous e.g. mammals... kinda), a plant feature (seed pods, fungi don't use seeds) and phloem excretion when fungi don't have phloem in them.

It's nonsense.
 
I would suggest they don't know what Cordyceps is and they've just used it as a word. The organic materials are very screwy including a Genus of fungi (Cordyceps e.g. 'Homo' in Homo sapiens), a family of fungi (polyporous e.g. mammals... kinda), a plant feature (seed pods, fungi don't use seeds) and phloem excretion when fungi don't have phloem in them.

It's nonsense.

Perhaps. But what if there's an ancient database with information about a race of gene-splicing biotech mastering aliens out there somewhere, just waiting for some crafty commander to triangulate its position from the merest sliver of a hint of a clue?
 
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