Greetings Commanders,
there seems to be no available insight into the mechanics of nowaday's silent running (SR). However, it is extensively discussed everytime commanders are talking about smuggling and being scanned, with opinions ranging from it being utterly useless to absolute essential for the smuggler's success.
Here I want to share my qualitative results of a fast experiment to determine the effect of SR on scanner visibility. Measurements were done using a 5D scanner on an Asp and a friend in a Cobra MkIII equipped with a 2A powerplant.
Every commander knows the three types of appearence on the scanner - invisible, hopping blip and targetable - and we wanted to roughly determine the threshold for the different states.
With SR engaged the Cobra was targetable at a range of up to ~400m. A hopping blip could be seen up to 6.6km, then the ship dropped of the scanner.
A quick look into the temperature dependance of being targetable showed that there is no difference between running cold, in this case being below 17% heat, and SR. With higher temperatures the distance in which the Cobra was still targetable increased, where a heat level of 34% made the ship targetable even at the maximum scanner range of 8km.
However, internal heat seemed to have no influence on the signature when SR is on. So a ship's heat radiation system seems to be the main source of emission.
With these results you can see, that your ship employing SR appears as a hopping blip for several km, so the system authorities know very well about your presence. But you are only targetable and thus scanable at a close range of several 100m.
A quick test everyone can do to confirm this:
1. Go to an area where you can expect to be scanned (pirates, authorities, ...)
2. Wait for them to scan you. This will happen at a distance of about 1km.
3. Engage SR.
4. The other ship loses target lock and will close in to about 300m.
5. A new scan is carried out.
Fun fact: if you also break this closer scan, the ship will follow you and every following scan attempt will be carried out at close range, regardless of SR or your temperature.
PS.
As mentioned by the devs, ship size also plays a role. For a Sidewinder the values were slightly smaller.
there seems to be no available insight into the mechanics of nowaday's silent running (SR). However, it is extensively discussed everytime commanders are talking about smuggling and being scanned, with opinions ranging from it being utterly useless to absolute essential for the smuggler's success.
Here I want to share my qualitative results of a fast experiment to determine the effect of SR on scanner visibility. Measurements were done using a 5D scanner on an Asp and a friend in a Cobra MkIII equipped with a 2A powerplant.
Every commander knows the three types of appearence on the scanner - invisible, hopping blip and targetable - and we wanted to roughly determine the threshold for the different states.
With SR engaged the Cobra was targetable at a range of up to ~400m. A hopping blip could be seen up to 6.6km, then the ship dropped of the scanner.
A quick look into the temperature dependance of being targetable showed that there is no difference between running cold, in this case being below 17% heat, and SR. With higher temperatures the distance in which the Cobra was still targetable increased, where a heat level of 34% made the ship targetable even at the maximum scanner range of 8km.
However, internal heat seemed to have no influence on the signature when SR is on. So a ship's heat radiation system seems to be the main source of emission.
With these results you can see, that your ship employing SR appears as a hopping blip for several km, so the system authorities know very well about your presence. But you are only targetable and thus scanable at a close range of several 100m.
A quick test everyone can do to confirm this:
1. Go to an area where you can expect to be scanned (pirates, authorities, ...)
2. Wait for them to scan you. This will happen at a distance of about 1km.
3. Engage SR.
4. The other ship loses target lock and will close in to about 300m.
5. A new scan is carried out.
Fun fact: if you also break this closer scan, the ship will follow you and every following scan attempt will be carried out at close range, regardless of SR or your temperature.
PS.
As mentioned by the devs, ship size also plays a role. For a Sidewinder the values were slightly smaller.
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