So just remove any benefit to the exploration rank from mission value & problem solved, surely?
Well, we're here because people wanted it... So there's that.
So just remove any benefit to the exploration rank from mission value & problem solved, surely?
I don t care how other people plays but this way of increasing rank - not being compatible with my vision of the game - should be fixed
This is how i summarize your post after a very fast reading of it
Anyway yes : it should be like this considering that i was at 50÷ pioneer after endless sequence of Scan scoop jump scansione scoop jump... got it
No, I understand fully. You are placing excessive value in a meaningless cumulative statistic.
It matters little if it take 12 hours, 12 days or 12 years of elapsed time, if the metric is purely a cumulative total. Which it is.
If exploration or combat or trade rank actually aligned with proficiency, you'd have a valid point. But, it doesn't...
No. It seems that you do not understand, even though you think you do.
It doesn't have to be about requiring abnormal skill. Perseverance can also be measured and rewarded.
FD have done the same with exploration that they did with trading. Since missions were added to experience (which they were not in the first year of play), most peoples trading elite rank should rather be called delivery elite.
It is a bit like having a pilgrim route. Pilgrims are supposed to experience, and get the spiritual reward for, the mindless trudge over hundreds of kilometers.
When the leaders of the shrine start laying on a service to bus people there in a few hours, the whole concept is thrown in the dust.
But the primary problem that FD face, is that those players that have joined ED after release are not fans of the game itself, but merely people who expect (demand) it to be like all the other games they have played. With instant gratification.
well, i can assure you that this subject was brought up multiple times - every time when in some thread anyone of FDEV posted "passenger missions should now award progress in the correct rank" etc. ---- so i can only think, it was intentional, maybe not to the extend it is, but generally speaking.
which means 2 of 3 ranks now have shortcuts. you can get elite in trading with skipping many aspects of the trade game by missions, and you can get elite in exploration with skipping many aspects of exploration by playing passenger missions in the bubble. now we only need a shortcut for elite in combat and cqc/arena.
for combat, i suggest that the payout for skimmer missions is converted into "experience points" - 1 mio in skimmer missions = 100 EP, so you would need 20-25 mio in skimmer missions to go from deadly to dangerous.
for CQC/arena i would suggest, that every 15 minutes you wait for a match you get 1 rank awarded.
that would open up for interesting games-in-the-game, like "from start to quadruple elite in 24 hours"-youtube videos. I'll put up a suggestion in the suggestion subforum.
Took this a few minutes ago:
Account last reset on November 22nd, 2014 and includes some degree of idle time after passive rep decay was introduced, but doesn't include any of the significant time I've spent in the Betas since, so is a fairly accurate representation of the time I've played in the last 26 months.
I can sink six to eight hours a day into a game I like and still not have it be the majority of my free time...which is all of my time, baring those unfortunate biological imperatives.
Work was always something I saw as an annoyance and once I had enough money, I stopped. Likewise, I've never been particularly keen on the idea of children. My wife, though she's more amicable to the idea, isn't willing to sacrifice her own career for it and will likely be too old to be comfortable having them (for medical reasons) by the time she gains tenure and has the time. Maybe we'll adopt at some point.
So anyway, I manage my ~2000 hours of Elite: Dangerous per year because I have ~9.3 times as much free time as yourself.
ELITE? Within a WEEK??
I'm all for giving people realistic goals but a WEEK... for ELITE?!?!
I had no idea this was a thing. IMO Elite should take months. David Braben never even got to Elite in the old games (admittedly because he kept changing things and having to work on other things, but still... if you could have knocked it out in a week I think a lot of people would have been put off
It's just a prime example of how little consideration and attention is given to exploration design and mechanics. While the new exploration mission rewards are somewhat high imo, they are in a way a kind of monetary apology for the previous 2 years of excessively low rewards for exploration. However the monetary requirement for exploration rank was not raised to match the rate of progress, so here we are.
I think they monetary requirement for Elite rank in Exploration should be raised from 150 million to 600 million. And the scan data rewards should be like wise quadrupled. The Passenger Mission rewards should probably also be cut by 30-50%. At this point there will be a balance between the reward from normal exploration and running passenger missions.
well, i can assure you that this subject was brought up multiple times - every time when in some thread anyone of FDEV posted "passenger missions should now award progress in the correct rank" etc. ---- so i can only think, it was intentional, maybe not to the extend it is, but generally speaking.
...
Sorry for any confusion. This thread is about the extent of discrepancy and rate and whether or not people prefer it as it is now or not – a few days is within a week. I was perhaps being somewhat overly conservative in my estimates.
Even within a few days according to some, maybe over a weekend. I wouldn't know for sure since I don't care to test it out and have too high of a rank to effectively do so anyway.
25 mio to go from deadly to dangerous? Isnt that a bit harsh a punishment?![]()
If it helps I voted no on the basis of the mission part of the question (or the whole question), not the time part in particular.
It's just a prime example of how little consideration and attention is given to exploration design and mechanics. While the new exploration mission rewards are somewhat high imo, they are in a way a kind of monetary apology for the previous 2 years of excessively low rewards for exploration. However the monetary requirement for exploration rank was not raised to match the rate of progress, so here we are.
I think they monetary requirement for Elite rank in Exploration should be raised from 150 million to 600 million. And the scan data rewards should be like wise quadrupled. The Passenger Mission rewards should probably also be cut by 30-50%. At this point there will be a balance between the reward from normal exploration and running passenger missions.