Alien archeology and other mysteries: Thread 9 - The Canonn

Status
Thread Closed: Not open for further replies.
Hello Commanders, my first post :]

I like idea of hexagonal compass... http://www.robertschoch.net/Hexagon Solstice Kiva.htm

View attachment 113642

It is nice coincidence that every side of hexagon has directly 6 (small ones) and 12 (large ones) of segments, leading that every segment is 10°.

So the position of beacon can give us angle and distance from middle... question is what is reference point... and also why there was change of the beacon position between pre-fixed and in fixed version of the ruins....

https://forums.frontier.co.uk/attachment.php?attachmentid=113642&d=1485528461

I like this idea very much, as it looks rather elegant. The 10 degree intervals outlined by the border posts flag this as something worth investigating, seems beyond coincidence.

Quoting your post in case someone with better trig/astronomy skills than me can make something of it.


edit: One thought, people have been theorizing that the relic tower at point F may relate to the current site. could it relate instead to the furthest one? (meaning the place we are is not mapped as a relic.)

I'd missed this one, so thanks for bringing it back up! (I rep'd the original poster, too!).

I'd say from this, IF the centre is the ruins site itself, the 4 beacons become the 4 new systems mentioned by Ram Tah. Anyone in a position to check their angles/distances from centre against angles/distance from ruins system to confirm/deny? (I'm still at work :/).

There are many good idea's being followed up here, and if there have been further responses to this, I apologise, for I have missed them.

Just reposting this one as I think it bears promise.
 
In response to others calling this the 'alpha' site, I believe it more likely we have found the final site. They are then describing the route to their previous location and that site will direct you to an even earlier location, all the way back to the start,

I'm currently on the moon with the brain Trees - spent most of the week on C3 driving myself mad - a clear case of 'space dementia'.......trees clearly look like some kind of genetic experiments splicing animal/fungus/plant etc together - must be a clue somehow.....

I am fairly sure that the first images of the "alpha" site were actually of site B C, D or N etc. FD swapped the texture of the site xdeath found to be the alpha site we now know. I also have a feeling there may only be one other site based on this:


qsqZX3z.jpg


The site as it was and the site as it is, overlaid. If you look at the triangular arrangement to the top of the image there is only one remaining area you could attach a run of obelisks so, overlaying all three sites on each other would give a fully populated arrangement.
 
Having started the survey of Synuefe XO-P C22-17 AB3 by flying from (approx) 0,0 at a bearing of approx 78-79 deg I have quickly realised that I don't have the time to do this properly. After bathing the kids later I'll check the various permutaions of (128 / 64 / 32 ,-32/-64/-128), (128/64 /32/-32/-64/-128) which will at least be of some use. Flying my Anaconda upside down and occasionally either crashing into surface or flying too high means that I was probably missing some of the landscape anyway so thoroughly checking the co-ordinate locations would be a better bet.
 
Since leaving the search, all I want to do is join it again. Lol

Unfortunately, doing a low level search on my old work laptop, while working, isn't particularly viable.


Mainly because I have to keep seeing customers.
But mostly because I can often fly around for a good 10 minutes before any terrain actually loads. Lol

Bah.
 
;)


I understand the frustration, trying to find the sites by manually scanning planet after planet is the path of last resort, and prone to error such that even if we managed it I would still lay 30% odds on someone missing it - especially when you factor in the issues of communicating what to do, how to do it, and getting the results back.

Going to a specific lat/long is very doable there is even a site to help you out (don't have the link here at work and google is not helping). Once you actually arrive at the correct location, spotting something like the ruins is easy enough. So, provided we actually solve whatever puzzle is there, I would expect an exact enough location that spotting it would be relatively simple. I don't think we'll get an exact set of latitude or longitude values, but probably we have to figure those out from some ratio of values or similar (the markings around the hexagonal wall are my favourite idea at this point).


Ok, and no offence intended, then why are you even posting here? Why not just wait for the next chapter to happen? I think secretly you still think it might be solvable too.

If I ever grow up to be a professional wrestler, my name will be Dream Crusher ;)

I continue to follow and post here because yes, there is a chance that this is actually solvable. I am a scientist by nature and profession, and am following this with a scientific mindset. Part of that is the skepticism part while also keeping an eye out for viable, logical, and soundly reasoned paths forward. Unfortunately, at this point, we have no viable path forward beyond numerous brute force ones.

This in game story/event/mystery to me is clearly meant to be a headline feature as it revolves around the name of the update, as well as the single largest single mission payout, not to mention Galnet News articles, one community goal so far... That tells me that this is intended to reach and draw in the wider player base and engage them for an extended period of time. Given the history and prowess of the scientific playerbase, in game solvable mysteries have been solved extremely quickly, and a quick solution is not conducive to involving the wider player base for an extended period of time.

There are some very engaged players at the moment, but as time goes on, we have seen that engagement fade, excitement wane, and something that was likely intended to be a huge event for the broader player base is becoming something that fewer and fewer are spending time on...so back to the small core of people that spent time on these things to begin with.

No doubt, if we get another community goal, or Galnet info drop, it will bring another bump in interest, but that type of delivery is only viable for so long. What I would like, and what I think would be very beneficial to all of us would be for the devs to confirm that all of the information we need to progress in this in a way other than brute force is currently in game.
 
Hey there,
im actually at IC...ZE-A D101 3C (again) and while aproaching the surface i got one of these "dark-square-glitches" (again).
I was just wondering if anyone else got one of those at the same location, i know this happen quite often but if they should apear for different people at the same locations it could lead to something.
v1W70al.jpg
 
Hey there,
im actually at IC...ZE-A D101 3C (again) and while aproaching the surface i got one of these "dark-square-glitches" (again).
I was just wondering if anyone else got one of those at the same location, i know this happen quite often but if they should apear for different people at the same locations it could lead to something.

I was getting these all over the planet this morning. Nothing came of any of them. Lol
 
Actually, I wonder, has anyone made precise measurements of the first ruins, aside from their coordinates? and by precise I mean from the ruins themselves, not using an image of them[as perspective may cause inaccuracies depending on location and angle].
If not, I suggest that a team of 3 or more CMDRs goes and measures out the first ruins.
The first parks their ship close to the ruins[pivot point 1], using their SRV to move from measuring point to measuring point.
The second parks their ship in another location close to the ruins[pivot point 2], and moves their SRV to pivot point 3. Optimally, pivot points 1-3 form an equilateral triangle, with its center roughly in the center of the ruins.
The last hovers in one place above the ruins[pivot point 4], using classified cam to take images of the first CMDR while measuring.(screenshots to mark potential offsets of SRV location and measurement point location, and to help overlay the resulting points with a map)
Ideally, pivot points 1-4 form a tetrahedron.

The first CMDR measures by recording the distance from each measuring point to each pivot point, the location of each measuring point can be multilaterated that way.

Although this measurement won't yield absolute coordinates, we should easily be able to measure accurate(to at least ±0.05m, if memory on how distances are rounded by the interface serves) distances[and thus also angles] between any two measuring points.

Alternatively, a parked ship of a 4th CMDR could be used to mark pivot point 3, allowing the 3 ground CMDRs to measure 3 points at a time.
Any targetable point will be measurable much more accurately, either by being targeted from the 4 ships, or by the measuring SRV(s) creating 3 additional temporary pivot points in close proximity to the targetable point.

If this hasn't been done before, who would be willing to collaborate?

Mengy measured the old version of the ruins ages back and came up with some very interesting hypotheses. Would be worth having a read through of that prior to starting. There's been loads of updates since which have probably been lost in the thread. The original stuff is here:

https://forums.frontier.co.uk/showt...9-The-Canonn?p=4748842&viewfull=1#post4748842
 
I am currently working on the lastest News, apparently the faction "Wreaken Construction" has some contact with Sirius Corp and other Sirius company ! , they dont own but they operate in a system Called Tiliala , a system permit locked (un-lockable) , they also have a system called EGA which they have full control. I assume that this is just starting, guys COL 70 sector is probably gonna be un-lockable soon ! (I hope so)

EDIT : There is some screenshot of the Tourism beacon present in the system called : ZEARLA

http://imgur.com/a/OboPl http://imgur.com/a/Iiop1 http://imgur.com/a/74kw1


Check also this Galnet article : https://community.elitedangerous.com/en/galnet/uid/582ee5369657ba6c189b7101

Interesting. I think I am going and try to UA bomb "some" station if I can . May trigger something.
 
Still theory in progress, but I can't shake the idea from my head that there's many angles in de ruins, and coordinates on a sphere are basically nothing more then angles, so I started drawing angles on the map. the original images is I believe stiched together from different vantage points, so a bit of parallax and distortion is to be exptected.

http://imgur.com/DcJp1sB

I do believe the ruins contain a pointer to the system, body and coords in its geometry.

The beacons are probably pointing to the systems, as theories go by t3mpu5xiii and Rootgod

https://imgur.com/s1IyKaI

Once I get home Im bookmarking the system candidates ram tah gave us, and checking their geometry in the sky as seen from our currect ruins's system location. I believe the ruins layout can be overlayed on some part of the sky and have the systems from ram match up with the beacons. This is on my todo :D

The body is probably communicated in the segmented circles, and the coordinates are probably the 'wedges' sticking out.

Still lots of work to do on my theory but as far as being able to figure things out from the office, this is as far as I can go now.

o7
 
Posting for new people who haven't seen:

Also - something new to check:

-64.xxxx -64.xxxx
64.xxxx 64.xxxx

I'll be back on later going through all the planets in Synuefe ZL-J d10-119.

Have you been back to the ruins to check your co-ords?
centre of the large circle - 31.7868 -128.9217. going by 32/128 seems a fair bit off. Sorry if i'm missed your reasoning for this, scrolling through these pages has become incredibly tedious as of late.
 
What I would like, and what I think would be very beneficial to all of us would be for the devs to confirm that all of the information we need to progress in this in a way other than brute force is currently in game.
Me too. Michael Brookes seems a bit quiet lately, hopefully he is ok and on holiday or something.

Edit: MBs last post was 23/01/2017, 2:21 PM
 
Last edited:
Mengy measured the old version of the ruins ages back and came up with some very interesting hypotheses. Would be worth having a read through of that prior to starting. There's been loads of updates since which have probably been lost in the thread. The original stuff is here:

https://forums.frontier.co.uk/showt...9-The-Canonn?p=4748842&viewfull=1#post4748842
Thank you for pointing me to this. It is interesting, but it does not measure all points I would like to have measured.
 

Ozric

Volunteer Moderator
Hmmmm. Well that's an intriguing little Galnet article...

An unidentified individual has been found dead at a Wreaken Construction site in the COL 70 sector. The body was disfigured as a result of radiation exposure, and identification has so far not been possible. System authorities are conducting an investigation.

A representative of Wreaken Construction responded to the discovery with a statement:

"There have been several incidents of individuals trying to break into our facilities. This is an unfortunate event, but frankly the victim brought this accident on themselves. Our facilities are secured for a reason – manufacturing is a dangerous business."

Meanwhile, independent pilots have reported that Wreaken Construction sites are heavily guarded, and that approaching ships have been aggressively warned away by Wreaken-owned vessels.
 
Already been done. The ruins beacon sites do appear to line up with the 4 candidate systems. Check back a few dozen pages :)

IF you include the system with the ruins we already have, exclude the distant system, view it upside down, and then tilt it so that they are viewed at an angle that never occurs from our first planet. There may be something to the relics positions but nothing yet that we have found, perhaps another system to do with the guardians that we haven't even comprehended yet.
 
Last edited:
Me too. Michael Brookes seems a bit quiet lately, hopefully he is ok and on holiday or something.

Edit: MBs last post was 23/01/2017, 2:21 PM

- - - Updated - - -



Already been done. The ruins beacon sites do appear to line up with the 4 candidate systems. Check back a few dozen pages :)

Now for my own bit of tinfoil-hattery. They can't really come out and say, "No, this is not fully solvable with currently available in game information and assets." can they? Thus...silence, else they'd be lying. Dear god though, I hope we don't see a Galnet article where Ram divined some more information because of all of our flying around searching, or somesuch. He need to put up or shut up and give us his methodology for deciphering what he has deciphered so far...pics or it didn't happen.
 
Already been done. The ruins beacon sites do appear to line up with the 4 candidate systems. Check back a few dozen pages :)

Haha tnx :) this thread moves so fast I sometimes miss a few pages :D so that gives us the reason for the beacon's positions. Still plenty for me to go and check, going to try and crossreference those system's bodies layout with what we see in the ruins, see if I can come up with any link.

although, if the beacons point to 4 systems, how would we know what system the body types are referring to? hmmm food for thought on my drive home :D

I do believe the ruins contain the information we're looking for. We're just trying to figure out how to read it. It could be ruins point to 1 other site. You can't just put one beacon on there, because you have no reference. 4 Reference points allow you to narrow it down, as now you are looking for 4 stars in that exact relation to each other. The round stuff and walls could be describing a system layout (ringed body x moons, orbit info), that would fit only 1 of those 4. Thus we have a pointer to a single system.

The most central big circle feels like it is most prominent and most central area of the ruins, thus most likely to represent the body that has the ruins. The wedge to the left of it, could be a geometrical description of the coordinates on that body.

More on this tonight! :D
 
IF you include the system with the ruins we already have, exclude the distant system, view it upside down, and then tilt it so that they are viewed at an angle that never occurs from our first planet. There may be something to the relics positions but nothing yet that we have found, perhaps another system to do with the guardians that we haven't even comprehended yet.
I wouldn't include the known system, just the 4 new ones. I reckon the large circular structure represents the site we know about. The beacons for a triangle and then there is one much further away, which just happens to be on the small circular structure which I reckon represents the planet we're all looking for. So, I think we ought to look for indications in the ruins which suggest which planet (in the system it is), and further indications for where on the planet (something we can turn into lat/long values).

I reckon the reason Ram Tah got the systems he did, is because each was encoded in the beacon/relic that it represents.

No point including the planet you're on, in the map to the other planets ;)
 
Last edited:

Ozric

Volunteer Moderator
Hmmmm. Well that's an intriguing little Galnet article...

An unidentified individual has been found dead at a Wreaken Construction site in the COL 70 sector. The body was disfigured as a result of radiation exposure, and identification has so far not been possible. System authorities are conducting an investigation.

A representative of Wreaken Construction responded to the discovery with a statement:

"There have been several incidents of individuals trying to break into our facilities. This is an unfortunate event, but frankly the victim brought this accident on themselves. Our facilities are secured for a reason – manufacturing is a dangerous business."

Meanwhile, independent pilots have reported that Wreaken Construction sites are heavily guarded, and that approaching ships have been aggressively warned away by Wreaken-owned vessels.

Done a little digging and oh what a surprise... They're linked to Sirius Corp.

Galnet recently reported on Wreaken Construction, a division of Wreaken Corporation, which is one of the megacorporations whose life spans all the way back to early colonization days. Supposedly they have set up a heavily guarded convoy in Zearla. Nobody knows what they're building or who they're building it for. I traveled to the system to see if I could see anything but all that turned up were some tourist beacons all detailing Wreaken Corp's history. Throughout history they have remained unaligned to any superpower, playing both Feds and Imps to maximize profits from their mining operations. The only tangible pieces of information to be extracted from my search that day were these: That Wreaken has a history of friendship with Sirius Corp making use of their mining equipment and calling on them for security services if needed. And that they had done some big business doling out Tantalum in a nearby system called Tiliala. I set my sights on Tiliala only to find it was permit locked. Tiliala's namesake faction has a presence in some surrounding systems it turns out, so I immediately set to work to gain a permit from them. It has been nearly two weeks and I am closer than ever. I've just taken on a passenger job for them which has me going all the way to the Formidine Rift. By the time I make it back from there I will have more than enough exploration data to earn myself allied status with their faction. I don't expect I will find any answers there but I can't help but pursue this lead.

(this article is from INARA, but it's from Timmy. There are other references to it.)
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom