Alien archeology and other mysteries: Thread 9 - The Canonn

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Guys - if you hover above the ruins between 8 and 10km, does anyone else see a bright blue pixel where one of the towers is located? Disappears at an altitude of more than 10km.

Also, is it me, or does the main circular feature of the ruins look similar to Barnard's Loop? Has anyone tried to look at Barnards Loop from any of the listed systems to see if the other systems line up in a pattern like the ancient artefacts/towers?

Only thoughts...

Cheers

Steve

Yes I thought the same. But I've considered also that planets rotate, therefore every point can be aligned in a certain moment.
 
Galactic News: Aliens Walk among Us!
28 JAN 3303
Outspoken conspiracy theorist Ricardo Bentonio has lent his voice to the debate surrounding reports of mysterious spacecraft. And true to form, he has made some rather implausible claims.

On his programme 'Behind the Curtain', Bentonio said:

"I am in contact with an individual who has irrefutable proof that these ships are Thargoid vessels. And what's more, I have been reliably informed that the Thargoids have been exerting direct influence over human society. Everything that is happening is unfolding according to their plan. Soon, it will be too late!"

Few in the media or the world of politics deigned to respond to Bentonio's claims.
https://community.elitedangerous.com/galnet/uid/588b1f3d9657ba131799dc90
 
I'm trying to see if the orbital mechanics of the stellar bodies (main star, parent star of the planet, moon) and other systems mentioned by Ram Tah may orbit in such a way that lines up with a Ruin site (since they're attuned to the environment and this is a popular concept in many Earthly historical sites)

I have just been sat thinking about this whilst waiting for my daughter to finish her ballet lesson (getting funny looks because I also have a paper printout of the ruins map and lots of paper with calculations on them :D).

The simplest method to find intersecting objects is to wait at the ruins and see what objects pass directly overhead at the surface normal (90° straight up).

Unfortunately, from my time spent looking into the various factors, I'm fairly confident that none of the local bodies do this.

However, one of Ram Tah's 'clues' is about the look of the waxing and waning moon. I don't recall seeing the moon (when viewed from the ruins) appear to have any terminator (the line between lit and shadow portions). Anyone got any shots showing it?

Anyway, my point in mentioning it is that the site may not be positioned directly at an intersection of the arcs of stellar objects, but instead at such a position that the moon (and perhaps local star?) arc over the sky in a "Guardian-familiar" way. Calculating the correct point for this is tricky but not impossible.


o7
 
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Yes I thought the same. But I've considered also that planets rotate, therefore every point can be aligned in a certain moment.

If we're considering astronomical alignments I've noticed a severe wall in many folk's conclusions, we seem to be stuck at 2 dimensional map theories, which are nice I suppose but any pictorial theory picks out what looks familiar and discounts anything else that can't be explained. If the ruins is in any way a map, then it may well be a representation of a certain system, but it may well be the depiction of a navigational process we can use to "divine" the location or at very least the planetary body of one or possibly all of the sites.

The compass and binary theories have been the only two put forward that actually tried to look at it in a new way. FD have said that everything we need to solve this puzzle and finding the locations is in the game, no spreadsheets required, no photoshop, no pen and paper, no calculator; it's this ruin and what we can infer from it - no other tools necessary.
 
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Well gentlemen, after spending the last week looking at dirt from a mile up, I'm going to spend the weekend with other games, and/or farming the hell out of this broken, tedious, unrewarding quest.

I suggest you all do the same. O7
 
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<snip>FD have said that everything we need to solve this puzzle and finding the locations is in the game, no spreadsheets required, no photoshop, no pen and paper, no calculator; it's this ruin and we can infer from it.

Where do you get this? DB has said before that puzzles should be solvable with pen and paper, which contradicts what you assert. We've since had puzzles that include spectograms, which I doubt you could work out 'in game'. I'd really not have thought we could solve the artefact -> obelisk mapping without a spreadsheet or 6 :)
 
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One last so-stupid-it-might-work idea. Has anyone just, sat at the end of the point on the circle compass thingamuhjigger and seen if it lines up with any of the other systems during it's rotation?
 
I'm just spitballing here but if anyone has something like Universe Sandbox they could map out the systems and their orbit patterns using the information from scans and see if there's any sort of similarity between systems that could narrow things down?
 
If we're considering astronomical alignments I've noticed a severe wall in many folk's conclusions, we seem to be stuck at 2 dimensional map theories, which are nice I suppose but any pictorial theory picks out what looks familiar and discounts anything else that can't be explained. If the ruins is in any way a map, then it may well be a representation of a certain system, but it may well be the depiction of a navigational process we can use to "divine" the location or at very least the planetary body of one or possibly all of the sites. The compass and binary theories have been the only two put forward that actually tried to look at it in a new way. FD have said that everything we need to solve this puzzle and finding the locations is in the game, no spreadsheets required, no photoshop, no pen and paper, no calculator; it's this ruin and we can infer from it.

I would respectfully disagree. Lots of puzzles in games require outside tools, pen and paper being the simplest. And other puzzles in ED have required more complex tools, like spectrograms. All the clues might be there, yes. But we need to find all the clues to help solve the puzzle. And having records and values written down saves time, as you do not have to constantly do that part of the puzzle over and over to receive the same data.
 
Where do you get this? DB has said before that puzzles should be solvable with pen and paper, which contradicts what you assert. We've since had puzzles that include spectograms, which I doubt you could work out 'in game'. I'd really not have thought we could solve the artefact -> obelisk mapping without a spreadsheet or 6 :)

Pen & paper?
I've already contacted friends over at the MIT to help me out

[video=youtube;GDOkE66_Q4o]https://www.youtube.com/watch?v=GDOkE66_Q4o[/video]
 
One last so-stupid-it-might-work idea. Has anyone just, sat at the end of the point on the circle compass thingamuhjigger and seen if it lines up with any of the other systems during it's rotation?

It's a nice idea, and one I've spent some time watching over, my latest theory being that the directions to the 4 new systems may line with the troughs around the larger circle, but even if they did line up, there is nothing to suggest how far you would have to travel in that direction. Unless the number of obelisks in a group can be scaled into a number of light years that match our distances - haven't gotten that far yet.
 
New here on the forums, just thought I'd weigh in on the hunt.

I looked at the Culture 12 data, which mentions that they arranged their monolith network geometrically. So, using coordinates from EDDB.IO and some vector math, I found that the three 'close' candidates (IC 2391 Sector GW-V b2-4, IC 2391 Sector ZE-A d101, Synuefe XO-P c22-17) form a nearly perfect equilateral triangle. I'm inclined to think that the presence of equilateral triangles in the glyphs and the arrangement of these three systems further stresses the value of the triangle to the Guardians.

I certainly do not know exactly how they broke up angles numerically, but what we humans call 60 degrees appears to be important to them.

Results below:
Referring to:
Synuefe XO-P c22-17 as A
IC 2391 Sector GW-V b2-4 as B
IC 2391 Sector ZE-A d101 as C

Between AB and AC is 59.7366, BA and BC is 58.4978, and CA and CB is 61.7656 degrees.
It is not exactly 60 degrees each time, but the passing of time and stellar motion could be one explanation.
Just as a further note, when it comes to satellite networks that need total ground coverage, three satellite's arranged in an equilateral triangle is often cited as the bare minimum. Three sources is also the minimum for the process of triangulation (aptly named). So it is possible that the three close systems are the site of relays. Unless ground installation was necessary, these 'relays' could very easily be satellites themselves.

As a final note, I've resorted to these mathematics after spending too many hours hopping around the planets of Synuefe XO-P c22-17.

Hope it helps!

This is good science - Theory+method+results, & shared here for the common good. I think someone already posted something similar, but no matter; independent researchers often come up with similar results at around the same time.
Repped!
 
I would respectfully disagree. Lots of puzzles in games require outside tools, pen and paper being the simplest. And other puzzles in ED have required more complex tools, like spectrograms. All the clues might be there, yes. But we need to find all the clues to help solve the puzzle. And having records and values written down saves time, as you do not have to constantly do that part of the puzzle over and over to receive the same data.

This is all true, but you miss my point - FD said that we don't need them for this puzzle, alot of people's time and energy is going into pushing theories that require the application of tools outside of the game, making them immediate dead ends. While tools are useful regardless, if your idea of what the ruins means relies on manipulating an image of the ruins to make sense of it, it may well be incorrect.

From what I understand we should be able to simply sit above ruins and look down at it - and work out exactly where we need to go. (While I've recorded a multitude of combination data and played with the image, none of that is going to help us find the next ruins besides the soul crushing, time consuming recording of coordinate sweep spreadsheets.)

Hence, my PSA about boxes, and thinking outside them. The answer is right in front of us, I'm starting to feel like an idiot.
 
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Considering the number of people that put the Thargoids behind every disappearance and assassination, I bet this guy gets great ratings.

Of course he could actually be correct-UPreport ammonia world characteristics to somewhere in Col70, Wreaken are doing something in Col70 & it's permit locked. Wreaken are protected by Sirius corporation who are close to the Feds...
So maybe Wreaken are actually Thargoids & are trying to : (a) find survivors of their previous dealings with humans (b) manipulate humanity into revealing its technological secrets and into a weak tactical position prior to invasion (c) both of the above. Sirius may be complicit in these plans (maybe infiltrated by Walden clones?

All speculation at the moment!!!
 
This is all true, but you miss my point - FD said that we don't need them for this puzzle, alot of people's time and energy is going into pushing theories that require the application of tools outside of the game, making them immediate dead ends. While tools are useful regardless, if your idea of what the ruins means relies on manipulating an image of the ruins to make sense of it, it may well be incorrect.

From what I understand we should be able to simply sit above ruins and look down at it - and work out exactly where we need to go. (While I've recorded a multitude of combination data and played with the image, none of that is going to help us find the next ruins besides the soul crushing, time consuming recording of coordinate sweep spreadsheets.)

Hence, my PSA about boxes, and thinking outside them. The answer is right in front of us, I'm starting to feel like an idiot.

"FD said that we don't need them for this puzzle...". Source of this information please ?
I searched for this kind of statement from FD all over the web and didnt find anything.
 
I have solved the relics. I will not jump into my SRV until I crack obelisks algorithm in WolframAlpha.

Edit: my sin was to announce "Master key" and not posting it. The reason was that I have lost it in front of me. Ive been marked as a person having Paraidolia. Later I figured out that pictures looks different on my big screen TV and my laptop (different GFX options, ambiental light etc). So I was frustrated for not being able to keep my promise and was marked as a troll.

Edit: there is one layout for the ruins, and another one for the relics and beacons. Figure out the relics layout and You will see what is obstructing obelisks resolving.

Taking this at face value, it reminds me of a suggestion I made a short while back..

Looking at the blurrier image of the current ruins gave me the impression that the ridge down the center was a pole sticking up from the ground with the large circular section on top. The wedge shaped section in the top left then looks like a ray of light shining from it. (Sun shining on 36 satellites?)

The small piece on the left hand side of that central ridge/pole might be for orienting this planet with the sun in this system (we're tidally locked, right?) or it could point at the 0 degrees marker (the left hand side 'corner' where 2 walls join).
The large circle, the central ridge and the short piece look like the handle of a key, which might be what Exo is referring to.

Edit: Or.. the wedge shape to the left of the large circle looks like a keyhole, when combined with the circle and the central ridge could be the key coming out of that hole.
 
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