Alien archeology and other mysteries: Thread 9 - The Canonn

Status
Thread Closed: Not open for further replies.
Nice work CMDR!

Can I just confirm that the idea is that we see multiple (system local) objects that seem aligned to the sites, so finding the intersection point may work and allow us to predict lat/long on new locations? (I think that's the aim - you're not trying to find the new target systems - are you?). This means that even if this method works (I am hopeful) then there is still the mystery of how the 'next system(s)' are encoded in the current site (though we could skip that for now as a lat/long is more useful).

I had a quick look in the spreadsheet and it looks like just numbers - it's a shame we haven't got working calculations in the spreadsheet as it's difficult to find what is wrong (especially of you're using a modified version of the linked website)

That's exactly what I'm trying to do. I'll see if I can upload the page somewhere later today (have to head to a doctors appointment)
 
I'm there now, exploring a few of the craters near the site, but nothing so far.

Just a random search, whilst I ruminate.

I'm heading there right now aswell since i've kind of given up on the planets i've been flying around at the destinations of Ram Tah.
I did notice that those brain trees show up as a little purple dot on the radar when flying above around 1km height over it.
 
Since I have no better idea while trying to catch up with thread I'll just quickly drop this one, because I don't remember if it was discussed.

In original ruins the upper spaces are more narrow in their nature and the one on 8 o'clock is round like sphere. I saw it first time more clearly when someone put old and new layout of ruins on each other on shots taken from side direction.

Not sure but I think it is interesting.

View attachment 113687
 
So by "in game based" he could mean "we'll give you a CG every couple of weeks until we're done" :eek:

He could. Or he could also mean "we'll put the clues in, and if they don't find them in a timely manner, do a CG to kickstart things, and some more to keep things moving, as we decide is neccessary". As may already have happened.

A whole lot of coulda, sorta, maybe.

We can sit here and second guess MB's/FD's intent, or try to brute force it*, or take what we've got and try to figure it out*, or leave it until further developments occur one way or another, and go do something else instead (in ED or otherwise). Of course, flip-flopping histrionically from one to the other is also an option ;D

*warning, may not actually be do-able, so if you don't enjoy it regardless of outcome, stick to more satisfying activities!
 
Last edited:
Okay, heres the spectrogram of the audio i just collected at the coordinates:

(5 Minutes of data)
wVEMnQn.png

Then you can compare that to the ruins from 7.5 km altitude (10 minutes of data)
1ItCHg3.png

I would like to point out that there are horizontal lines that are are stacked in both, though at the ruins they are longer
 
Last edited:
I have just been sat thinking about this whilst waiting for my daughter to finish her ballet lesson (getting funny looks because I also have a paper printout of the ruins map and lots of paper with calculations on them :D).

The simplest method to find intersecting objects is to wait at the ruins and see what objects pass directly overhead at the surface normal (90° straight up).

Unfortunately, from my time spent looking into the various factors, I'm fairly confident that none of the local bodies do this.

However, one of Ram Tah's 'clues' is about the look of the waxing and waning moon. I don't recall seeing the moon (when viewed from the ruins) appear to have any terminator (the line between lit and shadow portions). Anyone got any shots showing it?

Anyway, my point in mentioning it is that the site may not be positioned directly at an intersection of the arcs of stellar objects, but instead at such a position that the moon (and perhaps local star?) arc over the sky in a "Guardian-familiar" way. Calculating the correct point for this is tricky but not impossible.


o7

Excellent point. The moon used to rise and set nearly directly over the two circles of the Ruins but since its rotating it doesn't always do so.
 
As an aside, I'm at the Braintrees and if you shoot the "fruit" with a beam laser for a reasonable amount of time all the fruits (in the whole area not just the one you're shooting) give off a "glow" before turning off.
Don't know if it's a graphics glitch or a real phenomenon.
 
Since I have no better idea while trying to catch up with thread I'll just quickly drop this one, because I don't remember if it was discussed.

In original ruins the upper spaces are more narrow in their nature and the one on 8 o'clock is round like sphere. I saw it first time more clearly when someone put old and new layout of ruins on each other on shots taken from side direction.

Not sure but I think it is interesting.

View attachment 113687

Looking at he ruins map, what if the circular mounds are not representing Planetary systems but actually Atomic descriptions?
The center is the nucleus with orbiting protons and electrons etc.

This may help narrow down which planets have these Elements etc etc.

280px-AtomShells.jpg


Maybe the outer wall represents a connection of a Molecule/Compound?


Any Chemists in the house?
 
Last edited:
Got bored scanning the moon D4 A at IC 2391 Sector GW-V b2-4 so went to IC 2391 Sector ZE-A d101 C3 A to look for brain trees :)

[video]http://plays.tv/video/588caa1b2445437727/frawd-digger-visits-the-brain-trees-on-c3-a?from=user[/video]

Also met my old friend Iron Orchid while there:

[video]http://plays.tv/video/588cab1322c60b911c/frawd-digger-meets-old-friend-iron-orchid-on-c3-brain-tree-forest?from=user[/video]

Frawd
 
I think that we are all focusing on the geometry of the ruins when we should be looking at the position/number of obelisks.

If we assume for a moment that this hunt was planned for quite a while and was all being put in place, with one ruin leading to another, it makes sense that if someone stumbled accross the wrong starting location (by trianglauting a photo from a promotional video) then we should also conclude that Fdev would need to tweak the hunt so that the starting ruins is now the one that has been found.

That being the case, what can we see has been changed between the old ruins originally found and the ones after the patch of 2.2.03 or whenever they changed them?

Well, the ruins themselves are intact, HOWEVER, the position and number of obelisks has changed.
therefore, If we treat the old and new ruins as both pointing to a different planet/coordinates we should be able to compare the 2 and find a pattern.

It's not a lot to go on, but I really think that the obilisks are the coords.

For reference:
OLD
latest
CURRENT
elite_satellite_map.png
 
As an aside, I'm at the Braintrees and if you shoot the "fruit" with a beam laser for a reasonable amount of time all the fruits (in the whole area not just the one you're shooting) give off a "glow" before turning off.
Don't know if it's a graphics glitch or a real phenomenon.

any noise with this? or just a glow?
 
As an aside, I'm at the Braintrees and if you shoot the "fruit" with a beam laser for a reasonable amount of time all the fruits (in the whole area not just the one you're shooting) give off a "glow" before turning off.
Don't know if it's a graphics glitch or a real phenomenon.

Oh that's interesting!
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom