So by "in game based" he could mean "we'll give you a CG every couple of weeks until we're done"![]()
Yup. Sit and spin till FD handholds. Time for a vacation from this nonsense. At least I named the trees.lol
So by "in game based" he could mean "we'll give you a CG every couple of weeks until we're done"![]()
Please would somebody share an image of viewing the ruins from a distance so I can get my head round what setting to use and how close I should be flying in order to see any ruins that may be there. I'm nowhere near the original site just now. Thanks in advance. Please also state the setting you used if you do post a pic.
Nice work CMDR!
Can I just confirm that the idea is that we see multiple (system local) objects that seem aligned to the sites, so finding the intersection point may work and allow us to predict lat/long on new locations? (I think that's the aim - you're not trying to find the new target systems - are you?). This means that even if this method works (I am hopeful) then there is still the mystery of how the 'next system(s)' are encoded in the current site (though we could skip that for now as a lat/long is more useful).
I had a quick look in the spreadsheet and it looks like just numbers - it's a shame we haven't got working calculations in the spreadsheet as it's difficult to find what is wrong (especially of you're using a modified version of the linked website)
So did anyone scour the original ruins planet to see if it had brain trees on it yet?
Here is an album: http://imgur.com/a/Qw9e0
I'm there now, exploring a few of the craters near the site, but nothing so far.
Just a random search, whilst I ruminate.
So by "in game based" he could mean "we'll give you a CG every couple of weeks until we're done"![]()
I have just been sat thinking about this whilst waiting for my daughter to finish her ballet lesson (getting funny looks because I also have a paper printout of the ruins map and lots of paper with calculations on them).
The simplest method to find intersecting objects is to wait at the ruins and see what objects pass directly overhead at the surface normal (90° straight up).
Unfortunately, from my time spent looking into the various factors, I'm fairly confident that none of the local bodies do this.
However, one of Ram Tah's 'clues' is about the look of the waxing and waning moon. I don't recall seeing the moon (when viewed from the ruins) appear to have any terminator (the line between lit and shadow portions). Anyone got any shots showing it?
Anyway, my point in mentioning it is that the site may not be positioned directly at an intersection of the arcs of stellar objects, but instead at such a position that the moon (and perhaps local star?) arc over the sky in a "Guardian-familiar" way. Calculating the correct point for this is tricky but not impossible.
o7
Since I have no better idea while trying to catch up with thread I'll just quickly drop this one, because I don't remember if it was discussed.
In original ruins the upper spaces are more narrow in their nature and the one on 8 o'clock is round like sphere. I saw it first time more clearly when someone put old and new layout of ruins on each other on shots taken from side direction.
Not sure but I think it is interesting.
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Here is an album: http://imgur.com/a/Qw9e0
As an aside, I'm at the Braintrees and if you shoot the "fruit" with a beam laser for a reasonable amount of time all the fruits (in the whole area not just the one you're shooting) give off a "glow" before turning off.
Don't know if it's a graphics glitch or a real phenomenon.
As an aside, I'm at the Braintrees and if you shoot the "fruit" with a beam laser for a reasonable amount of time all the fruits (in the whole area not just the one you're shooting) give off a "glow" before turning off.
Don't know if it's a graphics glitch or a real phenomenon.