Read First Those Lakons and millions have to go

These latest posts just seem to imply that the game gets easier the longer you play.

Shouldnt it be the opposite?
 
I've just worked my ass off to buy a LAKON, I'm Proud and I WILL trade and I will Explore all the new opportunities this opens up, I will also pick up Well over 400 units of cargo.

I earned the right!

But for the OP, if all this was gained by a another player Hacking, then they deserve the credits for making the game more hack proof in the future!

Raise a glass for all LAKON crew! "Making a better game for tomorrow!"

CHEERS! *chink*
 
Being killed by a bored player is the only difficulty.
Yep, and not only in trading either.

I don't use it normally, but with so many chopsy people calling me a liar, I just proved how easy it is.
I haven't tried using one yet. I have concerns that if I make too much money, or experience too much of the game it will dilute my experience of the game later on. I still want to have some surprises left when the game is released for instance. I certainly have no intentions of flying the bigger ships, not even when we were given the 1.5M by FD. There are plenty of others to test those ships out.
 
Yep, and not only in trading either.


I haven't tried using one yet. I have concerns that if I make too much money, or experience too much of the game it will dilute my experience of the game later on. I still want to have some surprises left when the game is released for instance. I certainly have no intentions of flying the bigger ships, not even when we were given the 1.5M by FD. There are plenty of others to test those ships out.

I share the same concerns which is why, as I said earlier, I don't play much since PB2. However when someone calls me a liar, when frankly they are just lazy and incompetent, I guess for the sake of making a point I can log in and spend a few mins of my time to prove him wrong.
 
However when someone calls me a liar, when frankly they are just lazy and incompetent, I guess for the sake of making a point I can log in and spend a few mins of my time to prove him wrong.
I'd be careful with the name calling if I were you, as a word of advice. Looking back through the thread Adept simply stated you might be exaggerating. It was actually you that suggested that he implied you were lying. Just saying.

I expect some of the mods are probably watching this thread by now so let's try not to let this thread degenerate into name calling.

Back to the profit related stuff, it can be very much a case of being in the right place at the right time. Profit can undoubtedly be had, but having Lakons flying around with their pilots using external tools that tell them exactly where to go to make the most profit it makes it even harder for those that don't to get anywhere. They will ultimately make money, it just becomes more of a grind as the profit margins narrow.
 
These latest posts just seem to imply that the game gets easier the longer you play.

Shouldnt it be the opposite?

It's not a game. The mechanics don't change, you find ways to manipulate them. You'll need credits to facilitate that manipulation. Why should things get harder? Regression versus progression; I'd love to read your thoughts on why it's preferred.
 
I was going too and from one station to another about an hour ago, making 1700cr each trip. Beta 2.1 markets seem fine to me.
 
At any one snapshot in time they may appear to be okay. And at another point in time they may not. That's the nature of a dynamic economy, and flippin' great cargo haulers buying up all the shinys! :)
 
Just to put another perspective on these discussions: I started PB2 with a sidey and about 8300 credits. A bit of trading later (and losing money after buying gimballed pulse lasers, finding they weren't great and selling them), I'm up to about 28000 with the sidey.

-- Yes there are a range of products with profits of a few hundred credits per ton; I was making over 2k per run in my sidey

-- If you have limited cash and cargo space, it is harder to capitalise on these than it is for people with bigger ships and more capital.

-- As of about 11 am EST (4 pm BST), the markets still had plentiful supplies of these goods. It will be interesting to see if these markets also get flattened
 
Back to the profit related stuff, it can be very much a case of being in the right place at the right time. Profit can undoubtedly be had, but having Lakons flying around with their pilots using external tools that tell them exactly where to go to make the most profit it makes it even harder for those that don't to get anywhere. They will ultimately make money, it just becomes more of a grind as the profit margins narrow.

The stock in the screenshot shows over 48,000 plus the other two high profit medicines as well. Lakons take a bite but there seems enough there for everyone. For the Lakon to fill it's hold would cost over 2.6 million credits. You don't have to do that many times until you have enough money for PB2. So I think Cobras and Haulers will grab more because those pilots need the cash so have to make that many more runs. Progenitor Cells make a high profit if you have the stake but it is a huge risk to have all that in your hold. I'd guess most Lakons would choose goods with a lower investment but a higher percentage profit.
 
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It's not a game. The mechanics don't change, you find ways to manipulate them. You'll need credits to facilitate that manipulation.
Fair enough. I guess I find it unsatisfying to keep hearing about how 'easy' it is from people with enough cash for manipulation.


Why should things get harder? Regression versus progression; I'd love to read your thoughts on why it's preferred.
Maybe not 'harder', but at least equally as hard. Again, I keep hearing how 'easy' it is...
 
Fair enough. I guess I find it unsatisfying to keep hearing about how 'easy' it is from people with enough cash for manipulation.


Maybe not 'harder', but at least equally as hard. Again, I keep hearing how 'easy' it is...

Not sure it's manipulation. I'd call it leverage. It certainly isn't easy but I think the trick is to realise that even if you make 200 credits in the first trade then it snowballs. I don't think people here are just saying 'you're wrong, it's easy', I was just trying to say 'don't give up it gets better and it's worth the slog'.

Actually the percentage profit is often highest on the cheaper goods. The profit plateau's as you fill your cargo space with higher end goods. So it is something like an S curve really.
 
Fair enough. I guess I find it unsatisfying to keep hearing about how 'easy' it is from people with enough cash for manipulation.


Maybe not 'harder', but at least equally as hard. Again, I keep hearing how 'easy' it is...

Once you get over the initial hump of getting some seed money it is easy, and it just gets easier.

The way I did it, in PB1, but others all have their own ways, was in the free Sidey to just go kill stuff. I didn't care if I died because I just kept the money (crashes aside, I lost thousands and thousands as did most others to crashes) and jumped back in a free sidey until I got 16k or so.

Then I bought gimballed lasers and done it all again, but faster due to more firepower, until I got the Eagle. It really didn't take that long even with all the CTD and getting killed by others etc.

From the Eagle I just kept piling up the creds until I got to 150k or so and bought the Cobra. Then I started trading and from that point it was even easier to make money. At this point I basically stopped playing PB1.

PB2 comes out and I played for 30 mins going station to station and pen and paper. The next 60mins saw me make 100k as I spotted a really good profit run.

Since then it is as I described earlier.

However, in all fairness the originals were exactly the same. I lost count how many times I started over for the challenge in those early games, because once you get the buffer of credits behind you it really is easy. As said, it just snowballs.
 
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Well I don't actually use it myself but let's see how easy it is. Give me a min. Let me hold yer hand.
No, you just seem incapable of working for some easy creds and find it amazing someone else can do it. So because you can't I'm lying.
Close enough for me, but point taken, I really shouldn't bite so easily, and should let people like Adept wallow in ignorance instead.

Quite sad really.
 
The way I did it, in PB1, but others all have their own ways, was in the free Sidey to just go kill stuff. I didn't care if I died because I just kept the money (crashes aside, I lost thousands and thousands as did most others to crashes) and jumped back in a free sidey until I got 16k or so.
I only recently came to that conclusion; that Im only really going to 'progress' if I give up trying to progress.

Serial-suicide seems like the best option for beginners. THe 'hump' you mentioned is a pile of my corpses, apparently. :D
 
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