Alien archeology and other mysteries: Thread 9 - The Canonn

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Completely stupid inane theory to explain the copy/past of the ruins:

Maybe it isn't that a new set of ruins which look exactly like the old ones has been found but rather that the Guardians are able to bend space an it is in fact the exact same ruins occupying two different locations in space at exactly the same time...

:) Or maybe not, who knows...
 
My belief is that site two is bugged and it shouldn't be identical in every way possible down to the rocks at the site.

but its Sunday so ....

I agree, but they could at least tweet that it is bugged...
BTW Sunday or not they should be working on fixing it. This isn't a detail, this is part of one of the biggest event in the game.
 
Completely stupid inane theory to explain the copy/past of the ruins:

Maybe it isn't that a new set of ruins which look exactly like the old ones has been found but rather that the Guardians are able to bend space an it is in fact the exact same ruins occupying two different locations in space at exactly the same time...

:) Or maybe not, who knows...


If you go to one site in open, do you find commanders that think they are at the other? ;)
 
:p It's a good observation but I'm not sure how we can use it to find the other sites sadly

What it does hint is that maybe we can restrict our search to planets with moons.

it can help if there is a reason to them being the same/similar. e.g. If the ruins are a guide to show their location.
Think about why they are the same don't think well this is because they are.
 
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So i may have been mentioned already but one thing i think we may want to focus on for the other sites is
the cords of -29 at the second sight, and -28 on the first, the have the some lat.
SO maybe on moon orbiting planets we should follow that Lat bearing in a circle around the planet, we may just get lucky.

Also i was at the second ruins this morning, and to debunk my theory , the triangle symbols are the same on the relic beacons..

And the Relic beacon at the A cluster is missing one of the 3 walls holding the relic in place, im not sure if it was the same beacon at Alpha site that was missing a wall aswell.

The A beacon is the same as at site one, down to the missing "prong". Which faces the moon-rise now I think of it (obesssion much?! Told you, lunacy! Muahahaha-ahaha-ha-*choke* what?).

The LAT line is a good point, should really narrow down the search - find where moon arc crosses that LAT line, go down and look amongst the rocks.

The only other thing I've done at site 2 so far is trigger the beacons. Not tam,pered with obelisks yet. Quietly waiting to see if that is confirmed as bugged, whilst incubating a theory about the 2 "dud" obelisks at site 1 and how they maybe could activate site 2. its a long shot, and doubtful, but its all I got atm.
 
Didn't you see his post? They have observed both sites moons rising over one circle, and setting over the other, thats almost precisely the trajectory of the mounds around each circle and is a clear piece of the puzzle which we can now base all new assertions off of, and if nothing else it means that we can narrow each search down to a single orbital line.

Yes, that's why I directly referred to it's contents. The problem is how to translate that knowledge into something workable to find the sites and that is the bit that's making me scratch my head a bit as I'm not sure how to work out the orbital line from the information the game gives us.
 


Iam searching at -30/-30 more or less on the binaries of the first gas giant in this system. I have landed on the big planet at this point. I dropped from SC keeping a relation to the smaller planet from a view perspective ie similar view from the 1sr site to its moon

The first and second planet binaries of this system are too hot 1300 or something . The binaries of the gas giant are around 200+.

If anyone is around there searching i will be in open we can help each other (iam on pc)

Ps: despite the usual background noises i hear like in any other planet , every so ofter i get a weird continious sound for about 10secs which sounds lile "crying" . A bit creepy

My question is since everyone seems to move toward similarities of the two sites and the fact that now the 3rd Site should have an orbittal body , do binaries fall into this category line the ones i mentioned above? Fyi the big planet spins counterclock also i think (but i need to doublecheck)
 
Yes, that's why I directly referred to it's contents. The problem is how to translate that knowledge into something workable to find the sites and that is the bit that's making me scratch my head a bit as I'm not sure how to work out the orbital line from the information the game gives us.

You have a compass - and now a solid affirmation of what one of the prominent ground features actually means.

"Directly refereed to it's contents" yeah but didn't understand the significance. Don't get grouchy with me just after you've been flaming someone else..
 
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With no tree sites in this system it put a ole in my theory on them being a sign of the ruins. Also the fact the the first one was on a rocky body and this is on a High metal, jeez, give us something concrete to help us narrow the search, everything about the first ruins site is different on this one except of course the ruins themselves and the fact it orbits another body but still, that is not much to go on. I may head to the second site to try to search for trees again but I ruled out that system since no bodies contain active volcanism and neither are rocky.

If we don't get some new clues with this site I think I'll really call it quits this time, was going to do it earlier but then I had my tree theory i was trying to play out but now that seems to be wrong too so I'm done with the countless hour of searching. And with no new looking ruins I'd rather spend that time searching for more awesome geological sites as well as see if tree sites exist outside of these systems. Maybe we will find the other types of tree sites in same places of different types of body types.

Good Job guys, good luck on the hunt!
 
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Iam searching at -30/-30 more or less on the binaries of the first gas giant in this system. I have landed on the big planet at this point. I dropped from SC keeping a relation to the smaller planet from a view perspective ie similar view from the 1sr site to its moon

The first and second planet binaries of this system are too hot 1300 or something . The binaries of the gas giant are around 200+.

If anyone is around there searching i will be in open we can help each other (iam on pc)

Ps: despite the usual background noises i hear like in any other planet , every so ofter i get a weird continious sound for about 10secs which sounds lile "crying" . A bit creepy

My question is since everyone seems to move toward similarities of the two sites and the fact that now the 3rd Site should have an orbittal body , do binaries fall into this category line the ones i mentioned above? Fyi the big planet spins counterclock also i think (but i need to doublecheck)

im scooting around 7D right now in that system, about 2/3 through cirumnavigating the planet and got nothing
 
You have a compass

Well if it's that easy jump to it. AFAIK the game doesn't just tell you the compass reading you'll get as the moon rises then falls so it'll take a bit of time and research, not purely having a compass.

As it stands it doesn't pass directly overhead so we are at some angle off it's actual orbital path, which should be calculable from the angle between the two pads from the observation point
 
My belief is that site two is bugged and it shouldn't be identical in every way possible down to the rocks at the site.

but its Sunday so ....

yeah, expecting more on this tomorrow. Lets hope that

1) it was a mistake
2) we dont have to wait for weeks again, as with the FR...
3) the intern responsible is spanked with a wet towel
 
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The A beacon is the same as at site one, down to the missing "prong". Which faces the moon-rise now I think of it (obesssion much?! Told you, lunacy! Muahahaha-ahaha-ha-*choke* what?).

The LAT line is a good point, should really narrow down the search - find where moon arc crosses that LAT line, go down and look amongst the rocks.

The only other thing I've done at site 2 so far is trigger the beacons. Not tam,pered with obelisks yet. Quietly waiting to see if that is confirmed as bugged, whilst incubating a theory about the 2 "dud" obelisks at site 1 and how they maybe could activate site 2. its a long shot, and doubtful, but its all I got atm.


I am Also wondering, if we had a planetary map, that shows where the moon rises and set's from these location, if drawing a line, from rise point and set point, would create a "X marks the Spot" scenario for all sites".
I collected all relics and artefacts and then had to log, but i heard the obelisks activations are identical, still, im going to do them all over again when i log on again in a few hours, then try and resolve the two that dont give data, maybe they require a relic from sight A to work? who knows

ANd if all this is bogus, ill be resorting to following Lat lines around the planet

I recommend people still doing brute force for other sites

Follow the Lat of -29 to -31 on planets with an orbital body.
 
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So providing that is a factor, that would eliminate Synuefe ZL-J d10-119 7E, leaving Synuefe ZL-J d10-119 7D as one of the potential candidate for Ruins location.

im on 7D, nothing at -30 -30.... going to try -30 -60 etc

you see On Sunuefe ZL why 11B is the only planet who move into the system map ?
 
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My belief is that site two is bugged and it shouldn't be identical in every way possible down to the rocks at the site.

but its Sunday so ....

It would hardly be the first game any of us played to re use its assets in such a way.

The sites being identical is no biggie, especially if the new orientation provides new info/valid obervations.

That they are identical down to the damage on both sites is a little disappointing, but this isn't the only thing they are working on for the game, and FD have a finite pool of labour to achieve an awful lot with.

I'm waiting on finding out if the obelisks at site 2 are bugged for now, or if we just haven't figured out how to trigger them yet.

But (!) brain hurts. Going to find new one on fungus tree!
 
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just had a thought on why the new ruins are exactly the same

assuming that there are 4 (or 3 or 5 or 1000 doesnt matter) ruins and we know that the first one found was not intended and possibly not the start.
that means that
old ruin = #2
new ruin = #1
unknown = #3
unknown = #4

as we know the layout of the ruins changed with 2.2.03, so i guess that Frontier changed the old ruin which was intended as #2 to the layout of the real #1 which was found now.
but a bug then caused BOTH ruins to stay at #1 instead instead of changing the new ones to #2

so the unknown ruins could have a different design and we were just unlucky that we found #1 and #2 which were intended to be swapped
 
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Remember when the ruins looked like this ?

AJ8FuDK.png


Been looking at this picture for ten minutes, and I have the weird unpleasant feeling that this is just a big mess ... and I'm talking about this whole "ruin" thing... I mean... First ruins, bugged, second ruin, copy/paste of the second version of the first one...

There is an out of control junior game dev somewhere, please get your game under control FDevs...
 
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I am Also wondering, if we had a planetary map, that shows where the moon rises and set's from these location, if drawing a line, from rise point and set point, would create a "X marks the Spot" scenario for all sites".
I collected all relics and artefacts and then had to log, but i heard the obelisks activations are identical, still, im going to do them all over again when i log on again in a few hours, then try and resolve the two that dont give data, maybe they require a relic from sight A to work? who knows

ANd if all this is bogus, ill be resorting to following Lat lines around the planet

I recommend people still doing brute force for other sites

Follow the Lat of -29 to -31 on planets with an orbital body.

Artifacts from both sites merge when placed in cargo.
So none of the artifacts are unique :( Sorry (but saves you some time anyway I guess)

Activating all 8 beacons doesn't seem to do anything special, same obelisks light up etc.

Also :-
Placing the artifacts in a pentagram and doing a ritual dance in your SRV seems to have no effect either.
It Also seems impossible to balance your SRV on top of a beacon (been trying for ages now).

I did manage a tripple jump flip of one of the exterior walls, nailed the landing !
 
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