Alien archeology and other mysteries: Thread 9 - The Canonn

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I was trying to do it mathematically, but I'm not sure my spherical geometry is up to the task.

From my own measurements of ground points, the total viewing angle between the two mounds (from the stalk) is 151.59° isn't it?

I believe the alpha site has the moon curving over the "left" edge (when using our traditional overhead view). Would I be correct in assuming that the beta site it curves more to the right side of centre?

Also (as I'm in 2391/D101 right now) could someone kindly check the compass heading from the stalk up though the largest mound at the beta site please?

Like I said, I'm not convinced that my mathematical skills can cope, but it certainly seems possible to predict locations (or at least two planetary arcs above and below the moons track) for a gamma site (e.g. at D101/C3 which has a suspiciously similar setup).


o7
my math is a little rusty as well, but should the moons curve at sky be a section of a circle, with amplitude given by the difference between the angular argument of Your horizons plane and the increment of the moon´s orbit? the angular difference U can roughly measure by the inclination when the moon is at highest point....
 
Ok. Has anyone been able to
In this order

Raise all 4 relics.. Don't touch the relics . and complete all active relics. Without crashing?.
Everytime I crash the instance resets and i must start over. But when you so an obelisk it shuts off. I think something will happen if we can get them all to shut off with all 4 relics up and in tack. Just use an existing relic in your cargo hold for the obelisk that need them

Tried this on alpha site 2 weeks ago and then waited for 1 hour. FYI, nothing happened.
 
so let me get this and pls correct me if i´m wrong...

new ruins found because ZORBAQ stumbles across them. (first of all congrats to you cmdr ZORBAQ)

the placement of the ruins seems to be random...

the ruins look exactly the same...

the ruins contain the exact same data as the first ones...

all we know is both planets have a moon and the ruins point towards the moon when it settles.

sry but thats just disapointing.

See my post with the video the farthest system of the 4 rises over the small platform just like the original system does
 
Ok. Has anyone been able to
In this order

Raise all 4 relics.. Don't touch the relics . and complete all active relics. Without crashing?.
Everytime I crash the instance resets and i must start over. But when you so an obelisk it shuts off. I think something will happen if we can get them all to shut off with all 4 relics up and in tack. Just use an existing relic in your cargo hold for the obelisk that need them

Are we talking about ancient site 1 or 2? I haven't followed the last few pages. I have done this on ancient site 1 in solo. I gathered everything I needed to get all scans, then I reset the ancient site via relogging. Then I activated all 4 relic beacons and didn't shoot them. Then I did all scans but nothing really happened except no active obelisks anymore because I did all scans. I did this a few times actually with a different order of obelisk scans.
 
This is interesting.
Perhaps it will work once both (or more?) sites are actually functional.
Maybe the Relics is how they send messages... like long range beam communication.
You load "the same" from both sites and they communicate somehow.

- - - Updated - - -



Expect another "we didn't think you guys would find this so quickly" message soon.
The DejaVu site will probably get some mysterious update in the next patch...

I'm liking these names so far.

Site Alpha
Site DejaVu
;)

Can I preempt the naming of site 3.

Site Vuja De

It's that feeling that exactly the same thing will happen again ;)
 
Disclaimer: Wall of text from obscure player in bad English, skip it or read it at Your own discretion:

Since Ive received lots of messages (kind ones and haters also) maybe I should say something. I made a wall of text but redacted for a short version.

I may be wrong (I am only human and not alien elf with ti(s)ts , sorry!!!) but I strongly believe that this "riddle" can only be solved in solo mode or one wing group with single commander/coordinator in single instance to speed things up). I do not see how it can be solved in the open (too much noise from false movements of the relics). From the city layout I came to conclusion that relics have additional function beside decoding obelisks. They are placed at exact positions (also obelisks) with hard-coded reasons. From immersion point of view they are "relays of the underground power source" on the "crossroads" of "power grid/touching lines" devised from algorithm for the layout. Relics from group G are perfect match for the group A for this layout theory, and almost (?) all the others. Bad graphical example follows, I am no-good to scale and place overlayed pictures. Maybe someone will understand what I am trying to say here:
2ynrlnb.jpg


This is Koch snowflake, easier (?) to visualize then Sierpinski triangles.
Broken walls are markers for the biggest star (thick green lines). If there would be 3 broken walls , it would be too obvious to reveal layout. Anyway...

From programming point of view I believe that relics are "flagged". Either they are flagged with the position on the map (coords x,y,-x,-y) from some starting point, or they carry a flag to what obelisk group (not single obelisk) they belong. There is no reasons why this "group" should correlate with ours, but to make coding easier I suspect 5 groups max. It would be counter-productive for FD to burn players with brute-force with millions of possible combinations (trying all with all). Introducing "group flag" carries a risk for major bug for unlocking obelisks sub-groups, so how to proceed?

If I would be FD dev, I would go with the coords (x,y) from fixed point. IMHO it could be the center of city, above mentioned "observation" point, around center of the compass from CMDR SpaceGoblin. So the code can just compare distance between relic and the obelisk. To cut the story short, do not pick relics near the "group" that You are trying to unlock. Those should be left on their original places, and others should be picked up far away (left-right, high-low) from that obelisk group that is under unlocking. I also have a personal reason (irrelevant for You) to believe that there are 4 groups, that city is divided in X with the above mentioned center point. (G-A, E-F-H-D, C-B).

Thank You for Your time.
 
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I was trying to do it mathematically, but I'm not sure my spherical geometry is up to the task.

From my own measurements of ground points, the total viewing angle between the two mounds (from the stalk) is 151.59° isn't it?

I believe the alpha site has the moon curving over the "left" edge (when using our traditional overhead view). Would I be correct in assuming that the beta site it curves more to the right side of centre?

Also (as I'm in 2391/D101 right now) could someone kindly check the compass heading from the stalk up though the largest mound at the beta site please?

Like I said, I'm not convinced that my mathematical skills can cope, but it certainly seems possible to predict locations (or at least two planetary arcs above and below the moons track) for a gamma site (e.g. at D101/C3 which has a suspiciously similar setup).


o7

So very very rough and imprecise numbers using this and converting compass directions into decimals using pair of points to take these 2 lunar
http://www.movable-type.co.uk/scripts/latlong-vectors.html

1. Take these 2 lat, lon for the moon
6.6252, 56.5709
5.9802, 86.5686

I can derive using "pair of points" the initial "bearing" of 89.526

So (6.6252, 56.5709) with bearing (89.526)

This used in "Intersection of two great-circle paths" should be enough to derive a great circle using the point and bearing.

Doing the same for MESSIER 78 SECTOR RD-T C3-4 which I used as a ref point for Barnard's loop since it's "behind" the area that's permit locked I get a starting coord and bearing of
(56.4487, -146.4587) bearing 91.3634

So using those 2 coords and bearings I get a "Intersection of two great-circle path" result of
3.0028, 123.8983 and an antipode of -3.0028, -56.1017

Now.. changing that around a bit... using the moons coord and bearing and for point 2 the ruins coords and bearing 0
(-31.7877, -128.9711) bearing 0

I get
-6.549, -128.9711 antipode 6.549, 51.0289

So if my math is right and not too far out of whack considering the small arc used for the numbers this should be the point where the moons path intersects with a great circle from the ruins to the poles
-6.549, -128.9711

So maybe trying to calculate that angle will give you a rough estimate.. especially since the bearing for the moon is sooo close to 90
 
I have a strongly sneaking suspicion that geometrically it all cancels out and it's as simple as (180°-angle between rise/set)/2 so 14.205° off the moon's great circle.

But I'm kinda OK with me wussing out and not providing a spreadsheet to express that as a set of long-lats from the moon's orbital parameters because frankly I hate the maths and ran away from what it did to my head as soon as i could afford to

Well, I've got 14.205° scribbled down in my notes here too, as the offset from the orbital track.

I'm struggling to associate that with each moon's orbital data in an easy-to-calculate manner. Perhaps a spreadsheet will do the job...
 
Please just google that for me :p

- - - Updated - - -


It is complicated by the fact that, if the moon went directly over the ruins we would see the rise/set points opposite each other, but we don't which means the moon goes in an arc or tangent to the ruin location.

Thanks for spellcheck, I'm so tired I haven't really looked at the word and would have continued spelling it that way.

On the point of the tangent to the ruins location, the periapsis is at 45 degrees lat for ruins 2 that means that it enters it's tightest orbit when positioned in the north as it approaches the large circle, this may well account for the obtuse angle it traverses across the sky.
 
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My thoughts exactly. I think it is what we should be focusing on. Of course SYNUEFE ZL-J D10-119 is an oddball here with no moons, but maybe the ruins there are different in some way? Or there are no ruins at all.

I'm doing me rounds at IC 2391 SECTOR ZE-A D101 C3, perhaps I can brute force yet another present while my birthday lasts :)

Well, you're not alone, I'm there as well, curiously looking at a T9 system defense force ship on the surface, I've seen many class of ships on the surface, all small or medium, this is the first type 9 heavy I've seen parked on the surface of a barren planet.
 
See my post with the video the farthest system of the 4 rises over the small platform just like the original system does

i did but i can´t really understand what you are saying in the vid... sry.

and after all it´s no excuse for the ruins to be exactly the same down to every inch and stone. it´s not a dejavu ruin. it´s more like a "copy+paste ruin"
 
Disclaimer: Wall of text from obscure player in bad English, skip it or read it at Your own discretion:

Since Ive received lots of messages (kind ones and haters also) maybe I should say something. I made a wall of text but redacted for a short version.

I may be wrong (I am only human and not alien elf with , sorry!!!) but I strongly believe that this "riddle" can only be solved in solo mode or one wing group with single commander/coordinator in single instance to speed things up). I do not see how it can be solved in the open (too much noise from false movements of the relics). From the city layout I came to conclusion that relics have additional function beside decoding obelisks. They are placed at exact positions (also obelisks) with hard-coded reasons. From immersion point of view they are "relays of the underground power source" on the "crossroads" of "power grid/touching lines" devised from algorithm for the layout. Relics from group G are perfect match for the group A for this layout theory. Bad graphical example follows, I am no-good to scale and place overlayed pictures. Maybe someone will understand what I am trying to say here:
http://i64.tinypic.com/2ynrlnb.jpg

This is Koch snowflake, easier (?) to visualize then Sierpinski triangles.
Broken walls are markers for the biggest star (thick green lines). If there would be 3 broken walls , it would be too obvious to reveal layout. Anyway...

From programming point of view I believe that relics are "flagged". Either they are flagged with the position on the map (coords x,y,-x,-y) from some starting point, or they carry a flag to what obelisk group (not single obelisk) they belong. There is no reasons why this "group" should correlate with ours, but to make coding easier I suspect 5 groups max. It would be counter-productive for FD to burn players with brute-force with millions of possible combinations (trying all with all). Introducing "group flag" carries a risk for major bug for unlocking obelisks sub-groups, so how to proceed?

If I would be FD dev, I would go with the coords (x,y) from fixed point. IMHO it could be the center of city, above mentioned "observation" point, around center of the compass from CMDR SpaceGoblin. So the code can just compare distance between relic and the obelisk. To cut the story short, do not pick relics near the "group" that You are trying to unlock. Those should be left on their original places, and others should be picked up far away (left-right, high-low) from that obelisk group that is under unlocking. I also have a personal reason (irrelevant for You) to believe that there are 4 groups, that city is divided in X with the above mentioned center point. (G-A, E-F-H-D, C-B).

Thank You for Your time.

Just one question to my understanding : by relic(s), do you mean items (casket, orb , etc ...) or just the relics (which are on the pillars) ?
 
IC 2391 SECTOR ZE-A D101 only has atmospheric planets around the jump star. All the landable planets are 333kly away.

Dumb questions maybe, but might be important :

Is the triangle pattern on the relic of the "new" site identical to the "old" one.

I know that the obelisks pattern sequence is identical, but did not check the relic :/

This is interesting.
Perhaps it will work once both (or more?) sites are actually functional.
Maybe the Relics is how they send messages... like long range beam communication.
You load "the same" from both sites and they communicate somehow.

- - - Updated - - -



Expect another "we didn't think you guys would find this so quickly" message soon.
The DejaVu site will probably get some mysterious update in the next patch...

I'm liking these names so far.

Site Alpha
Site DejaVu
;)

I am going to go test this on the alpha site. Beta site appears to be broken. I'm crashing on every couple obelisk scans. It's horrible
 
Disclaimer: Wall of text from obscure player in bad English, skip it or read it at Your own discretion:

Thank You for Your time.

I'm not sure I understand here. Let me check:

Are you suggesting that all of the items (totem, tablet, etc.) contain a hidden flag relating to their spawn point, and that items need to be placed according to that flag/spawn position?

In other words, the multiple totem/tablet/etc. are not identical / interchangeable?
 
I am going to go test this on the alpha site. Beta site appears to be broken. I'm crashing on every couple obelisk scans. It's horrible

let me throw in a wild speculation here.

i bet the dejavu ruins or "copy+paste" ruins are crashing every time you get a scan with data you alredy have.
i have none of the data but 7/20 Tech and im not crashing at all.
 
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