Alien archeology and other mysteries: Thread 9 - The Canonn

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Okay, hands down, I'm calling the one ruin at Synuefe ZL-J d10-119.

Planet 1 is tidally locked, has no volcanism, and when on the literal edge of the dark side (bright side right behind me and to the right), all other 4 systems can be seen and Barnard's Loop.

The "binary" planet that you see on the system map actually ORBITS the planet - I suspect because Planet 1 is Tidally Locked, it appears this way - but Planet 1 does not "dance" with its smaller partner - IT SITS EXACTLY where it is ALL THE TIME - it DOES NOT MOVE (orbit around the parent star) nor SPIN.

What you see in this screen shot is the view you will ALWAYS see.

The temperature is 1000+ Kelvin - on the BRIGHT side. On the dark side, it'll be around 400-500 Kelvin. See mercury: www.space.com/18645-mercury-temperature.html

Because the dark side is always facing Barnard's Loop and ALL FOUR other ruins systems, I am calling it right now that Planet 1 in Synuefe ZL-J d10-119 - at either -30 or by 30/60 by xxx.xxxx is the ruins site. :D

HGDltdy.jpg
 
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You're right, BUT: Who declares the 0° Meridian? It is a discretionary human decision, other races will come to a different one.

Yes they can use different marks. But first we must find coordinates fron obelisk's data and only then think from that point we will calculate coordinates. I, for example, like the equatorial coordinate system.
 
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And griefers on new site, seriously guys, that is really sad.

yeah there are unnamed entities policing the gankers who we cant name for legal reasons, there is also solo and private for those who dont want the hassle so all good

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Okay, hands down, I'm calling the one ruin at Synuefe ZL-J d10-119.

Planet 1 is tidally locked, has no volcanism, and when on the literal edge of the dark side (bright side right behind me and to the right), all other 4 systems can be seen and Barnard's Loop.

The "binary" planet that you see on the system map actually ORBITS the planet - I suspect because Planet 1 is Tidally Locked, it appears this way - but Planet 1 does not "dance" with its smaller partner - IT SITS EXACTLY where it is ALL THE TIME - it DOES NOT MOVE nor SPIN.

What you see in this screen shot is the view you will ALWAYS see.

The temperature is 1000+ Kelvin - on the BRIGHT side. On the dark side, it'll be around 400-500 Kelvin. See mercury: www.space.com/18645-mercury-temperature.html

Because the dark side is always facing Barnard's Loop and ALL FOUR other ruins systems, I am calling it right now that Planet 1 in Synuefe ZL-J d10-119 - at either -30 or by 30/60 by xxx.xxxx is the ruins site. :D

http://i.imgur.com/HGDltdy.jpg

seems the barnard loop tie in as ive been saying for a while is still quite valid
 
I do not agree.

IMHO, it's not a bug at all.
There are different instances of the same sites around, to raise the chances to find them.

What I mean is: there are 3 unique different layouts to find, but there are different instances of them scattered around the area.

So here's the problem

At a guesstimate there's roughly the same amount of obelisks lit up in solo. Three different layouts would give around 40 decoded entries all things considered.

We know the way Open/PG works to "unlock" different obelisks isn't the correct behaviour, and to-date nobody in solo has unlocked any more than the "default" obelisks.

If there were three sites and Open/PG was the way to go, then yeah, we'd have all 100-odd data entries between three sites.

Sooo... what the hell gives?
 
I suspect they're all meant to be different and it was a bug.

What a massive relief though that they're not all the same - still seriously shoddy QA/testing but at least it's progress and a sign the effort was put in

i think working as intended actually, frontier are so focused on 2.3 that id say it was hastyily inserted , but thats ok it keeps us grindign away until the procedural content and CG changes come online
 
I do not agree.

IMHO, it's not a bug at all.
There are different instances of the same sites around, to raise the chances to find them.

What I mean is: there are 3 unique different layouts to find, but there are different instances of them scattered around the area.

Actually this makes sense. If the Guardians wanted their network to last they would build in redundancy.
 
So here's the problem

At a guesstimate there's roughly the same amount of obelisks lit up in solo. Three different layouts would give around 40 decoded entries all things considered.

We know the way Open/PG works to "unlock" different obelisks isn't the correct behaviour, and to-date nobody in solo has unlocked any more than the "default" obelisks.

If there were three sites and Open/PG was the way to go, then yeah, we'd have all 100-odd data entries between three sites.

Sooo... what the hell gives?

i think more bug reports are in order, as simple as that, something is still not working quite as intended as far as the obseliks and data we are getting
 
The Alien Wifi bleedover is still happening at the new site, just had 4 new messages put paid to my scanning method whilst in Möbius :/ Still, Bio 6 makes for some very interesting reading :)
 
1. I presume people are now going to stop having hissy fits over two sites being the same, despite having zero information why, and just assuming laziness (despite there being thousands of identical human ground ports).

2. This site seems much less distinct that the other two, with the walls being 'softer' and more blended.
 
Catching up...

Congrats to CMDRs Zorbaq and Khenistry on the finds.

Lets hope we get an answer from FD on the "exact copy" find.

@Dreamstate
Perhaps 30/60 is a more universal "geometric" ratio (degrees). The binary hypothesis is good, my feeling is that as we have been told the Guardians love geometry, I would be more persuaded towards links to that.

A 30/60/90 right-angled triangle can be constructed by slicing an equilateral triangle in two - it don't think it matters that we use "degrees" to measure the angles, it is the ratio of the angles, and the resulting ratio of the lengths of each side which would be more universal. Sorry, just rambling and struggling to remember basic trigonometry... Not poo-pooing your hypothesis - just trying to add another possibility for thought.
 
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Well anyway, I'm systemically going through the solo ones to provide groupings and solutions. One group done (Urn Group), Tablet group also found, but I won't get to that for a bit (half of the inner crater)
 
1. I presume people are now going to stop having hissy fits over two sites being the same, despite having zero information why, and just assuming laziness (despite there being thousands of identical human ground ports).

2. This site seems much less distinct that the other two, with the walls being 'softer' and more blended.
Nothing wrong with same layout, it is expected.

The 100% same wear and tear is still lazy.
 
Well anyway, I'm systemically going through the solo ones to provide groupings and solutions. One group done (Urn Group), Tablet group also found, but I won't get to that for a bit (half of the inner crater)

Is there a map anywhere yet?

(Sun is coming up, hopefully we can get a better image in a bit Edit: Or maybe not, damn SRV throttle :()
 
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Just a thought could this be a central server hub in the center of a triangular pattern on the galactic plane


edit. if so there could be one more ruin site yet to be found



I am thinking something similar. There are lots of triangles. Lots. The network may in total look like the groups of obelisks we have seen that appear as ten pointed triangles.

It may, in total consist of 3 or 4 types of sites that make up a ten pointed triangular network on a galactic plane. Then there would be patterns that point to home worlds.
 
I do not agree.

IMHO, it's not a bug at all.
There are different instances of the same sites around, to raise the chances to find them.

What I mean is: there are 3 unique different layouts to find, but there are different instances of them scattered around the area.


There is 5 sites.
If the similarity between the 1st and the 2nd was volontary, it's mean there is symetries. Can we have symetry with odd numbers ?

Or, if it was volontary, then there is a symetry, and that's mean there is a site we didn't found yet which is totaly different to the 4 others.
 
I do not agree.

IMHO, it's not a bug at all.
There are different instances of the same sites around, to raise the chances to find them.

What I mean is: there are 3 unique different layouts to find, but there are different instances of them scattered around the area.

If the duplicate gave different data I'd agree. But why use the CG to give us a site we already have?
 
1. I presume people are now going to stop having hissy fits over two sites being the same, despite having zero information why, and just assuming laziness (despite there being thousands of identical human ground ports).

2. This site seems much less distinct that the other two, with the walls being 'softer' and more blended.

It's not the fact that the sites are the same layout. It's that the damage and weathering are exactly the same, it's that which comes across as laziness.
 
Great finds. Ruin 3 looks great.

We have some patterns:

- Orbits red dwarf
- Latitude is close to -30°
- Has a moon.

Unfortunately non to the two remaining systems have a planet with these properties. Most likely the red dwarf is not relevant.

Ruin 2 and Ruin 3 has a planet tilt (total orbital inclination + Axial tilt) of approximately 30° as well.

R2 has OI of -26.6 and 0,15 and AT of 58.28. Giving a planet tilt of 31.38°

R3 has OI of -12.87 and 0.02 and AT of 42.1. Giving a planet tilt of 29.25°

R1 does not quite fit. It has a planet tilt of 95.45°. However, it has a Ruin bearing of about 65°. If this is to correct the weird tilt, we get approximately 30.45°.

R2 and R3 have longitude nicely placed close to the 30° intervals (-30.51 and -59.54). R1 is a bit far of the 120° mark at -128.97°.
 
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