Where do you see VR tech going in 5-10 years?

What the heckfire?

Ok cut and paste the pertinent bit and let's slice and dice his enthusiasm to shreds:


2017 Predictions

VR PGC grows to 10k+ titles
New dev tools/cameras enable UGC VR explosion
VR Ready PCs outsell standard PCs by Q4 2017
Mobile VR sales exceed 50 million units
VR becomes the new consumer status symbol
Education becomes major VR growth driver
VR ads begin to supplement dev income
VR developer shortage drives pay jump
Vertical industries adopt VR in big way
Someone will spend 30 days inside VR non-stop

2018 Predictions

Full-length VR block-buster movie driving mass awareness/desire
Real-estate developers begin to sell VR-ready micro-apartments
VR development becomes most popular class in colleges globally
First integrated selectable AR+VR product hits the market
AI enables life-like VR companions for the elderly and lonely
Employers begin offering work from home programs via VR
Celebrity life-streaming becomes new social phenomenon
All key retailers begin offering VR shopping models
VR social solutions get traction and exceedingly sticky
High-quality VR MMORPG releases and becomes instant hit

--

All I know is, the 30 day guy is not going to be me. Also, I'm passing on things being exceedingly sticky.
 
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Yea, VR is coming and will encompass many aspects of daily life. As noted, once it hits hollywood, it will really open up the mass market. Also, as an augmented avenue to mobile devices, it will be interesting to see where the "mind's eye" begins.

Recent Ted Talk on screens hit on some of this and expectations based on the games being played now in the market (and I am not talking about video games)!

Recommendation, VR is likely a better investment than marijuana stocks!
 
Good luck with that! Cave setups are not really for home use, cost a fortune and you would need a massive spare room to house one. Unless your a multi millionaire I doubt we'll see anything like treks holo deck in our life time.

VR in its current state is a step up from traditional flat screen gaming when it comes to immersion. Clearly your own view of what makes VR is very different to everyone else, yeah sure there is an end game everyone wants to see but with the tech we have VR as it stands is unbelievable, particularly in Elite.



Gone too!!

But VIVE and Oculus still arent really Virtual Reality.
They are just Video Goggles
 
5-10 years I can see VR going the way of 3d tv, it's a fad.

As cool as it is, it's far to niche and expensive to go mainstream, and people will never get over having to wear a headset to play a game. I brought a rift and really enjoyed the first week or so, but soon went back to playing properly and haven't picked it up since.
 
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playing properly

Funny, for every one of you about 5 or more post here saying the complete opposite. Once they VR they can't go back to the tiny 2D window experience. No idea what playing properly is mind you, maybe playing in a way that you personally enjoy more is the correct term.
 
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I believe after experiencing it for the very first time last night, that we are at the beginning of something special. A virtual universe the size of a pixel has opened up before us. We are limited only by our own imagination. This is going to be massive.

Just how big is an anaconda. Jeez. I need to go get my Cutter...

A monitor, be it 4k, 8k whatever will never give you the scale. Never. It will never give you the depths. It gives your mind an appreciation of just how big everything is. Its really big. Like Doug Adams said.
 
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There are going to be several steps with VR/AR. It could falter at any one of these, and each will require a technological breakthrough:

1) 4K per eye - this will put visual acuity on a par with HD displays. Will require 4x improvement in rendering speeds (note, optimisations like foveal rendering and eye tracking mean raw horsepower won't have to be 4x)
2) fully wireless and lightweight headset - high capacity batteries and/or wireless power - probably as a wireless video feed from a desktop PC
3) fully independent headsets that don't require a PC (no, I'm not counting Hololens - I mean with the equivalent quality as the current state of the art)
4) Inertial stimulation to fool the body into feeling movement by direct stimulation of the inner ear. Required to prevent nausea in VR
5) 8K+ displays and full natural FOV. Required to achieve full natural immersion at visual acuity that is indistinguishable from real life
6) Put the whole thing into something no bigger and heavier than a set of eyeglasses
7) put the whole thing into contact lenses
8) embed the whole thing into the optic nerve

IMO it will take at least until we get to #3, and maybe even #5 before AR/VR is truly adopted universally like, eg. smartphones have been.
 
Funny, for every one of you about 5 or more post here saying the complete opposite. Once they VR they can't go back to the tiny 2D window experience. No idea what playing properly is mind you, maybe playing in a way that you personally enjoy more is the correct term.

Yeah sorry, I phrased that very poorly.

For me I just couldn't live with the sacrifices needed for vr to work, having to lower settings didn't sit well with me (I'm used to playing at 4k/ultra settings) and I was always very aware I had a "thing" on my head.

Maybe it's a generational thing, my son absolutely loves the rift, but for me it just feels like a flash in the pan fad that'll be forgotten in a few years.
 

SlackR

Banned
In five to ten years I hope to be able to "feel" the virtual environment I am in... I imagine we will be smaller, wireless, lighter and with better optics, but I guess it all depends on how much uptake there is of current VR tech, whether any of this makes it to mainstream gaming experiences.
 
Yeah sorry, I phrased that very poorly.

For me I just couldn't live with the sacrifices needed for vr to work, having to lower settings didn't sit well with me (I'm used to playing at 4k/ultra settings) and I was always very aware I had a "thing" on my head.

Maybe it's a generational thing, my son absolutely loves the rift, but for me it just feels like a flash in the pan fad that'll be forgotten in a few years.

to each their own, it would be dull if we were all the same... you ARE wrong tho ;) :p

my Dad is 71, and for all of my life (I am 41 now - ouch!) he has been telling me he could not see what all the fuss was about.

Then i showed him Assetto Corsa in VR, and he FINALLY admitted that "ok that is pretty incredible"

imo whether VR clicks or not isnt about age, its just some people I think can tune out the negatives of VR, and just focus on the positives. for others, the drop in clarity / the god rays / the limited field of view / and potential nausea if they try the "wrong" software is just too much of a sacrifice.

Its fair enough, as i said, what a dull world if we all liked exactly the same stuff.
 
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Agree Mad Mike

My 75 year old father in law is the grumpiest, most pessimistic, stonehearted doom monger you have ever come across and never got the whole computer games thing, but he is an avid aviation enthusiast.

I have never seen him as close to tears as the moment he took the controls of a MK1 Spitfire in War Thunder over the Kent coast. Nor have I seen him as lost for words as he was for a good hour or so afterwards.
 
Yeah sorry, I phrased that very poorly.

For me I just couldn't live with the sacrifices needed for vr to work, having to lower settings didn't sit well with me (I'm used to playing at 4k/ultra settings) and I was always very aware I had a "thing" on my head.

Maybe it's a generational thing, my son absolutely loves the rift, but for me it just feels like a flash in the pan fad that'll be forgotten in a few years.

I'm 55 and can no longer play sim games on flat monitor- EVER!...even with the current downsides of VR specs!...imagine when specs and prices get better-which is VERY soon by the way.
I guarantee it isn't a "fad" as you think. I work in the high tech electronics field and know what I'm talking about as far as demand for this. Right now the numero uno reason everyone doesnt have one of these at home is cost! Besides VR isnt just some concept brought out by one particuluar company - it has already become a multi-billion dollar industry by numerous organizations including the big boys like facebook,google,imax, etc...
 
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I've heard about the Simulation Theory. Very cool, but horribly scary!

I work in ophthalmology (industry), and I believe anything is possible in the future, like embedded vr, since I read about an intraocular lens in trials right now that has an integrated working telescope...

Yes welcome to the future [video=youtube;ItHcsIHshhs]https://www.youtube.com/watch?v=ItHcsIHshhs[/video]
 
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i think VR will take off when the social aspect of VR is fully implemented...
ie. 360 VR 3D mobile hat devices with ability to see and send everything around you, when this becomes readily available then it will usher in the VR experience to become the norm

The Gaming VR market is probably small compared to say a mobile social/business/recreational scenario with 3D VR 360 views
much development of VR is probably wasted on Gaming, this to some degree will keep VR prices relatively high(Vive + High Spec PC)... until it is accepted by a Majority market

As far as VR tech and new idea's of implementing immersion in Gaming it is growing fast!!... however the cost of Gaming VR-tech will remain expensive for the first 5 years at least.. and if it is still around after 5 years.. Games like Elite Dangerous 7.1 update will be all the better off!!
 
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