Seems generally OKish as outlined. However:
Giving the player the ability to decide wether they want to be held responsible (or not) for crimes they participated in is a very bad idea. Even with timers in place (as suggested above) this opens up a multitude of possibilities to commit all kinds of crimes without actually suffering the slightest penalty for it. Ever. Just think about it - a player can kill any number of system authority vessels (for example) just by inviting one or two likeminded friends to their Anaconda outfitted with an all turrets loadout. The gunner/s kill one, get kicked by the ship owner, forsake the profits AND the bounties on their heads - rinse and repeat. Sounds perfect for trying out a little murder-tour of the universe... I dont see any way to effectively prevent this except for 'everyone who was on board of a ship committing a crime will also suffer the penalties!'. Period. Otherwise you might as well remove the enitre fines/bounties system from the game.
I'd also like to very strongly suggest to give the fighter weapons a thought: Atm fighters have as much firepower as a well outfitted & engineered Vulture. Just imagine what the ability to have 2 of those (player piloted!) does to the balance of the game! It will leave no ship in the game capable of going against 'the big3'.
Last but not least I can already see the advertisements:
Tired of grinding your way to that Anaconda/Corvette/Cutter you want to have in ED? No problem at all - just 5$ per hour, and you'll have what you want before the month ends!
Why put an incentive in the form of Cr. to multicrew?? The incentive should come with the additional functionality gained, nothing more, nothing less!
Nice ideas - but not thought through too well
Giving the player the ability to decide wether they want to be held responsible (or not) for crimes they participated in is a very bad idea. Even with timers in place (as suggested above) this opens up a multitude of possibilities to commit all kinds of crimes without actually suffering the slightest penalty for it. Ever. Just think about it - a player can kill any number of system authority vessels (for example) just by inviting one or two likeminded friends to their Anaconda outfitted with an all turrets loadout. The gunner/s kill one, get kicked by the ship owner, forsake the profits AND the bounties on their heads - rinse and repeat. Sounds perfect for trying out a little murder-tour of the universe... I dont see any way to effectively prevent this except for 'everyone who was on board of a ship committing a crime will also suffer the penalties!'. Period. Otherwise you might as well remove the enitre fines/bounties system from the game.
I'd also like to very strongly suggest to give the fighter weapons a thought: Atm fighters have as much firepower as a well outfitted & engineered Vulture. Just imagine what the ability to have 2 of those (player piloted!) does to the balance of the game! It will leave no ship in the game capable of going against 'the big3'.
Last but not least I can already see the advertisements:
Tired of grinding your way to that Anaconda/Corvette/Cutter you want to have in ED? No problem at all - just 5$ per hour, and you'll have what you want before the month ends!
Why put an incentive in the form of Cr. to multicrew?? The incentive should come with the additional functionality gained, nothing more, nothing less!
Nice ideas - but not thought through too well
Last edited: