News 2.3 Dev Update

One potential abuse that has been mentioned that I feel is genuinely an abuse - you invite someone to be your gunner, they open fire on the station / NPCs. As I understand it, they can avoid the bounty (or rebuy in the case of shooting the station), but you as ship owner can't. Of course if only the Helm is allowed to pop the hardpoints then that's a lot less likely to happen.
 
To avoid multi boxing abuse,

I see little to be gained from multiboxing. You can't transfer credits easily. Each role likely requires significant attention... so much that one person controlling different pilots will likely find it to difficult. And if you think its for the credits... there are way more time efficient means to make credits doing missions.
 
No, there's major challenge how to make NPC crew not "autobotty" :) That's why I said it will be more of question of balance as *when* ED introduce them.

Indeed, agree it may be autobotty; however, perhaps that is ok?
Relative to other game implementations where a NPC autopilot sits, most are simply a static figure, while others may be an avatar with some random yet scripted movements. With the avatar implementation, perhaps as long as the NPC avatar looks like the guy/gal on the hiring screen, it would suffice as it covers "multi-crew" for all players. Given the current text based mechanic, any NPC dialog could likely run similar to any other NPC messaging which already exits. Would be cool too if perhaps the NPC could stand occasionally and walk around/out of player seat view. For example, they need to check something or hit the head. Immersion even via NPC aspect.
 
In regards of the instant transportation - well, for game play it might be good, but it's killing the immersion. Sure, it is ridiculous to travel thousands of light years for crewing up together, but that's how it works now with wings. I have played with lots of friends in wings, and it have worked fine, even though we might spend some time traveling to each other. If I can get instantly teleported into a ship in the bubble when I am out exploring at the other site of the galaxy, it really kills the immersion, and removes the consequences of the actions you take (which is a nice aspect of Elite).


How can you argue about multicrew being "limited" to roles and then in the same post argue against removing the one really good feature of multicrew - ability to join any commander anywhere instantly. This alone is a huge boon to explorers. Not only does it allow the explorer to take a break and do some pew pew or just hang out in the bubble - it also allows the explorer to invite a friend, perhaps one that never has the patience to explore, to see his cool discoveries as they are happening rather than in a screenshot.

This is the main thing I wished for in multicrew, as an explorer. Immersion argument is incredibly weak. You're talking about a game, a game in which we can travel 2000 times the speed of light and instantly teleport over 200 ly already. A game that has instantaneous communication across any distance already (both text and voice). A game that has magic shields and lasers. A game with aliens, and brain trees growing on vacuum planets.

This is a game. Not real life. Get over yourself.
 
Quite so, quite so.

I was hyped about all this. My bad. Never forget that Fdev aims for the minimal, most stripped out, most dumbed down implementation, always.
Implementing bookmarks? one colour only.
Implementing multicrew as a full advertised feature? One gunner only.
The list goes on.

[down]

Because maybe, just maybe it is first step of evolution of feature and will require careful rebalance to add more roles?
 

Arguendo

Volunteer Moderator
Just wanted to thank FDev for showing that they care about all the roles in the game, not just Pew Pew. Great to see that this isn't just a shoot-em-up game like all the others out there, and that all roles get equal amounts of love and care.

/s
 
TL/DR

Overall, it seems to be a bare minimum implementation (surprise ! /s) of multicrew that is still sounding like a bit of fun on occasion, with people you know. As usual, roles outside of combat can get stuffed.

The Good:

[up] Dev update = win not matter what

[up] Handwavuim insta join - but please don't use the telepresence justification. Just admit it is a game

[up] Turret gunner role sounds like it might be fun on the larger ships

[up] Option for everyone to get in fighters (I hope that my understanding is correct)


The Bad:

[down] Only the owner can helm the ship. I will be multi crewing with my son and he hates docking/undocking and SC but will want to fly most of the time in combat so switching helmsman would be useful

[down] No navigator/engineer/comms role. It seems that we are getting only a part of what was promised before launch. If I was feeling negative I could have given 3 [down] for this.

[down] Extra pip for crew. Seems like a tacked on thing in the absence of the engineer role

[down] Lose wanted status on leaving the ship. If I understand this correctly someone could join our ship, be a gunner and fire on an authority ship, then leave you as a wanted person while having no penalty themselves? I definitely won't be inviting any strangers on my ship!


Questions:

1. What about SRVs? If you have 4 SRVs, can the crew get in them once the ship has landed? - or are the crew just left sitting there since they don't have helm rights either.

2. What will the helm see when crew join? Will they just instal-appear, or be animated as moving to the seat?

3. Will the crew be animated when they are doing their tasks?

4. Is this just aimed at PVP? PVE is no challenge now and this will just make it less challenging. No other roles are catered for with the features described.

5. Will we get the full implementation (as previously discussed by FD) at some point in the future?

6. Can you please confirm that the helm is still able to fly a fighter in a multi crew ship.

This is a good summary. Although I think the extra pips for each crewmember is to make the gameplay for each role more active.
 
Because game is about you flying ship, not making NPCs to do it for you.

Or in this update: You sitting next your friend and see he flying he's ship - really really nice.

It's the same thing as having a car but prefer to ride in your friend's car, because his car is better.
 
Just wanted to thank FDev for showing that they care about all the roles in the game, not just Pew Pew. Great to see that this isn't just a shoot-em-up game like all the others out there, and that all roles get equal amounts of love and care.

/s

Are you being sarcastic or do you need a new pair of glasses?
Because multicrew as described in op can't be any more combat focused than this.

Who cares if my friend can join me in my asp and I'm in 15k ly away from the bubble? He has nothing to do apart from watching my new shiny avatar and some exciting supercruise travel.

edit: didn't see the /s my bad :p
 
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Well I'm sorry but this just sounds like a supreme God mode buff to the big 3 (who were already in God mode because of Engineers). Ultra-super SSJ God mode???

- 3rd person turret camera for maximum situational awareness during combat (can we finally get a decent external camera for ALL SHIPS then?) [yesnod]
- Missiles lockable and launchable from any angle - goodbye small agile ships that can stick on the tails of bigger ships [hotas]
- 2 launchable fighters now in addition to the mothership :eek:
- Separate pips for each station whose effects can presumably be stacked. So 4 players all put 4 pips to shields = 16 pips to shields!!! same with ENG and WEP. Dear lord... [wacko]
- Ship rebuy is reduced depending on how many crew members present [wacky]
- Crews can simply say "no thanks" to bounties and fines for crimes committed while on board another ship. Well damn. That's beautiful for greifiers. You could potentially even grief your own Captain by leaving them with a ton of bounties from your crimes on their head. [haha]
- All crew members earn the same profit - basically making the game beyond easy mode for anyone crewing aboard a big 3. I hope this gets added to Wings now as well. [up]

Well, there's lots of new interesting things here but I must say; it looks like the object of the game will turn into crewing aboard one of the big 3 and curb stomping everything and everyone for as long as your lulz will hold you. Goodbye small ships, goodbye medium ships that don't have SLFs. PvP combat balance will be absolutely broken into tiny pieces by this. If you thought Open was dead before... hoo boy!

Wait and see but damn am I not feeling good about this update.
 
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Are you being sarcastic or do you need a new pair of glasses?
Because multicrew as described in op can't be any more combat focused than this.

Who cares if my friend can join me in my asp and I'm in 15k ly away from the bubble? He has nothing to do apart from watching my new shiny avatar and some exciting supercruise travel.

edit: didn't see the /s my bad :p

whoooooooosh
 
Because maybe, just maybe it is first step of evolution of feature and will require careful rebalance to add more roles?

Yeah, in a year or 2.
Because placeholders are a good strategy. What's not finished, you can finish it later! NEVER finish anything, NEVER release anything in its final form is a good advice, that way you can always lose some time to rethink, rethink, rethink, recode, rebug, recode, rethink what's already implemented.

I don't mean to be agressive eagleboy, neither towards you nor towards Fdev, but this is a letdown to me at least. And this strategy of minimalism is becoming a bit too visible.
 

Deleted member 110222

D
Well I'm sorry but this just sounds like a supreme God mode buff to the big 3 (who were already in God mode because of Engineers). Ultra-super SSJ God mode???

- 3rd person turret camera for maximum situational awareness during combat (can we finally get a decent external camera for ALL SHIPS then?)
- Missiles lockable and launchable from any angle - goodbye small agile ships that can stick on the tails of slugs.
- 2 launchable fighters now in addition to the mothership
- Separate pips for each station whose effects can presumably be stacked. So 4 players all put 4 pips to shields = 16 pips to shields!!! same with ENG and WEP. Dear lord...
- Ship rebuy is reduced depending on how many crew members present
- Crews can simply say "no thanks" to bounties and fines for crimes committed while on board another ship. Well damn. That's beautiful for greifiers. You could potentially even grief your own Captain by leaving them with a ton of bounties from your crimes on their head.
- All crew members earn the same profit - basically making the game beyond easy mode for anyone crewing aboard a big 3. I hope this gets added to Wings now as well.

Well, there's lots of new interesting things here but I must say; it looks like the object of the game will turn into crewing aboard one of the big 3 and curb stomping everything and everyone for as long as your lulz will hold you. Goodbye small ships, goodbye medium ships that don't have SLFs. PvP combat balance will be absolutely broken into tiny pieces by this. If you thought Open was dead before... hoo boy!

Wait and see but damn am I not feeling good about this update.

I'm already getting ready to welcome our newest members in the Mobius groups. ;)
 
I have readed. main topic.
In one hand i cant belive... but in second its just as i expected.

1. Insta-CMDR-transfer? Wel.. its a most immersive breaking thing what i can have imagine. Just jump to a commander in SgrA and then back to the bubble...
Joining ship should be possible only from a station where everyone are docked. Nothing more and nothing less.

I mentioned earlier that I think we need to accept multi-crew for what it is. Forget about it being telepresense or even your own character. If you want to roleplay out joining another ship by meeting at a station, great. But if you limit the function to having everyone docked at the same station first? You just reduced the number of people who will ever use this function by 95%.

There is a Pain In The factor that has to be taken into account. The ship transfer times didn't break the PITA factor for 75% of people because you could in fact do other things while waiting for your ship to arrive (no matter what the naysayers said).

But trying to coordinate with 3 people to get together, meet at a station, dock, and then go off on their adventure? This isn't like a Wing, where the others can catch up with you if you happen to get ahead.

Now, to be clear, I'm a big advocate for immersion. But even I feel there has to be a compromise here for the sake of players just looking to have fun. However...

2. Mercy please! A profits are cloned? Money comes from WORK not from a printer. If there are 3 comanders on ship, then they should earn by a crew number or ship owner should divide it. Its a totally economy/logic/immersive breaking.

Yeah, this bugs me too. The profit cloning thing does concern me on a base game design level, but I also realized that once you get past a certain point credits feel meaningless anyway... personally I think the way money is made in Elite needs a complete rethink, but that's not going to happen.

It's ironic that a game that started off in the 80s rejecting the idea of points and high scores has created a game economy where credits feel like points, and your objective is to get as high a credit balance as possible... even once you reach that meaningless point for credits, it's still the one thing you instinctively look for on mission boards. Does the mission have 7 digits attached to it or not? None of that feels like it's part of an economy.

3. Rebuy should be all on the owner or divided by a crew number.

Honestly not sure how this should work. Clearly the issue they're trying to work with here is a risk/reward element, to prevent a new guy in a sidewinder from just jumping in as a gunner on an Anaconda to make easy money (though that's going to happen anyway). In theory a newbie getting killed in that situation could be instantly bankrupted, and for those still struggling up, going into high risk situations could quickly eat away at their savings. In theory. Not convinced it will work that way in practice, though.
 
This is what I bought Elite for - multicrew with my girlfriend and friends! [heart]

There is something seriously wrong with that sentence...

I am looking forward to seeing what "other" sauce is planned for v2.3.

As previously noted, those not specifically interested in hosting others in their ships/joining other ships and playing that mechanic may not really see a benefit of v2.3 from that angle. However, real curiosity is "what else??" is coming in 2.3?

Seconded. What I am mostly excited about with each update is NOT the main update but the gameplay improvements or additions that come with each update.

Maybe for the people that don't fly in wings, but just want to join up for a short session?

It's not like you remain with the ship...at the end of the session you instantly end up back in your own ship anyway.

Instant joining is about fun gameplay - and that's what we all want isn't it?

I agree. It is simply a matchmaking system for instant fun which will eliminate the loneliness of the universe in seconds if wanted.
 
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