Plus one to that.[up] Handwavuim insta join - but please don't use the telepresence justification. Just admit it is a game
Plus one to that.[up] Handwavuim insta join - but please don't use the telepresence justification. Just admit it is a game
To avoid multi boxing abuse,
No, there's major challenge how to make NPC crew not "autobotty"That's why I said it will be more of question of balance as *when* ED introduce them.
In regards of the instant transportation - well, for game play it might be good, but it's killing the immersion. Sure, it is ridiculous to travel thousands of light years for crewing up together, but that's how it works now with wings. I have played with lots of friends in wings, and it have worked fine, even though we might spend some time traveling to each other. If I can get instantly teleported into a ship in the bubble when I am out exploring at the other site of the galaxy, it really kills the immersion, and removes the consequences of the actions you take (which is a nice aspect of Elite).
Quite so, quite so.
I was hyped about all this. My bad. Never forget that Fdev aims for the minimal, most stripped out, most dumbed down implementation, always.
Implementing bookmarks? one colour only.
Implementing multicrew as a full advertised feature? One gunner only.
The list goes on.
[down]
TL/DR
Overall, it seems to be a bare minimum implementation (surprise ! /s) of multicrew that is still sounding like a bit of fun on occasion, with people you know. As usual, roles outside of combat can get stuffed.
The Good:
[up] Dev update = win not matter what
[up] Handwavuim insta join - but please don't use the telepresence justification. Just admit it is a game
[up] Turret gunner role sounds like it might be fun on the larger ships
[up] Option for everyone to get in fighters (I hope that my understanding is correct)
The Bad:
[down] Only the owner can helm the ship. I will be multi crewing with my son and he hates docking/undocking and SC but will want to fly most of the time in combat so switching helmsman would be useful
[down] No navigator/engineer/comms role. It seems that we are getting only a part of what was promised before launch. If I was feeling negative I could have given 3 [down] for this.
[down] Extra pip for crew. Seems like a tacked on thing in the absence of the engineer role
[down] Lose wanted status on leaving the ship. If I understand this correctly someone could join our ship, be a gunner and fire on an authority ship, then leave you as a wanted person while having no penalty themselves? I definitely won't be inviting any strangers on my ship!
Questions:
1. What about SRVs? If you have 4 SRVs, can the crew get in them once the ship has landed? - or are the crew just left sitting there since they don't have helm rights either.
2. What will the helm see when crew join? Will they just instal-appear, or be animated as moving to the seat?
3. Will the crew be animated when they are doing their tasks?
4. Is this just aimed at PVP? PVE is no challenge now and this will just make it less challenging. No other roles are catered for with the features described.
5. Will we get the full implementation (as previously discussed by FD) at some point in the future?
6. Can you please confirm that the helm is still able to fly a fighter in a multi crew ship.
Indeed, agree it may be autobotty; however, perhaps that is ok?
Because game is about you flying ship, not making NPCs to do it for you.
Just wanted to thank FDev for showing that they care about all the roles in the game, not just Pew Pew. Great to see that this isn't just a shoot-em-up game like all the others out there, and that all roles get equal amounts of love and care.
/s
Are you being sarcastic or do you need a new pair of glasses?
Because multicrew as described in op can't be any more combat focused than this.
Who cares if my friend can join me in my asp and I'm in 15k ly away from the bubble? He has nothing to do apart from watching my new shiny avatar and some exciting supercruise travel.
edit: didn't see the /s my bad![]()
Because maybe, just maybe it is first step of evolution of feature and will require careful rebalance to add more roles?
Well I'm sorry but this just sounds like a supreme God mode buff to the big 3 (who were already in God mode because of Engineers). Ultra-super SSJ God mode???
- 3rd person turret camera for maximum situational awareness during combat (can we finally get a decent external camera for ALL SHIPS then?)
- Missiles lockable and launchable from any angle - goodbye small agile ships that can stick on the tails of slugs.
- 2 launchable fighters now in addition to the mothership
- Separate pips for each station whose effects can presumably be stacked. So 4 players all put 4 pips to shields = 16 pips to shields!!! same with ENG and WEP. Dear lord...
- Ship rebuy is reduced depending on how many crew members present
- Crews can simply say "no thanks" to bounties and fines for crimes committed while on board another ship. Well damn. That's beautiful for greifiers. You could potentially even grief your own Captain by leaving them with a ton of bounties from your crimes on their head.
- All crew members earn the same profit - basically making the game beyond easy mode for anyone crewing aboard a big 3. I hope this gets added to Wings now as well.
Well, there's lots of new interesting things here but I must say; it looks like the object of the game will turn into crewing aboard one of the big 3 and curb stomping everything and everyone for as long as your lulz will hold you. Goodbye small ships, goodbye medium ships that don't have SLFs. PvP combat balance will be absolutely broken into tiny pieces by this. If you thought Open was dead before... hoo boy!
Wait and see but damn am I not feeling good about this update.
I have readed. main topic.
In one hand i cant belive... but in second its just as i expected.
1. Insta-CMDR-transfer? Wel.. its a most immersive breaking thing what i can have imagine. Just jump to a commander in SgrA and then back to the bubble...
Joining ship should be possible only from a station where everyone are docked. Nothing more and nothing less.
2. Mercy please! A profits are cloned? Money comes from WORK not from a printer. If there are 3 comanders on ship, then they should earn by a crew number or ship owner should divide it. Its a totally economy/logic/immersive breaking.
3. Rebuy should be all on the owner or divided by a crew number.
This is what I bought Elite for - multicrew with my girlfriend and friends! [heart]
I am looking forward to seeing what "other" sauce is planned for v2.3.
As previously noted, those not specifically interested in hosting others in their ships/joining other ships and playing that mechanic may not really see a benefit of v2.3 from that angle. However, real curiosity is "what else??" is coming in 2.3?
Maybe for the people that don't fly in wings, but just want to join up for a short session?
It's not like you remain with the ship...at the end of the session you instantly end up back in your own ship anyway.
Instant joining is about fun gameplay - and that's what we all want isn't it?