I'm looking forward to everything in 2.3 except multi-crew.
Commander Creator gives me hope that we will see lots of cool NPC walking about relatively "soon", even if we cannot interact with them. That would add huge feeling of life to the game so I have high hopes in that area.
The new camera features sound interesting. FD should use them to create an "in game style" weekly news show and stop the CQC with the Devs which seems like a weekly CPR session for the CQC module.
Now for the criticism!
Like CQC, for Multicrew there is no lobby to let players find each other with any intelligence? No way to select shared language or type of play for the session; mining, combat, exploration, etc.? Yes, unless you have a friend invite you specifically. I can never get CQC to start due to not enough players, so I fully expect to request to crew and end up staring at a request screen for 30 minutes with no idea what is happening, if anything.
The no-penalty crime-spree thing is just a griefer's dream, not going to be good and needs to be reversed.
It is time to focus on the core professions/mechanics before moving on and before any more weak multi-player stuff like SLFs and 2.3 Multi-crew turrets as described. Give all the v1.0 professions/activities and current core travel and sensor mechanics the "1.7 missions" and "Outfitting" update treatment. Those were two awesome updates to original features that really enhanced the game. To me that is what David Braben meant after launch when he said FD would move furniture into the house- it isn't just new weak multi-crew features but implementing DDF items and expanding the very basic mechanics for all possible "careers", and ways to interact with the environment and find things in a reasonable amount of time in a sci-fi cool way.
Commander Creator gives me hope that we will see lots of cool NPC walking about relatively "soon", even if we cannot interact with them. That would add huge feeling of life to the game so I have high hopes in that area.
The new camera features sound interesting. FD should use them to create an "in game style" weekly news show and stop the CQC with the Devs which seems like a weekly CPR session for the CQC module.
Now for the criticism!
Like CQC, for Multicrew there is no lobby to let players find each other with any intelligence? No way to select shared language or type of play for the session; mining, combat, exploration, etc.? Yes, unless you have a friend invite you specifically. I can never get CQC to start due to not enough players, so I fully expect to request to crew and end up staring at a request screen for 30 minutes with no idea what is happening, if anything.
The no-penalty crime-spree thing is just a griefer's dream, not going to be good and needs to be reversed.
It is time to focus on the core professions/mechanics before moving on and before any more weak multi-player stuff like SLFs and 2.3 Multi-crew turrets as described. Give all the v1.0 professions/activities and current core travel and sensor mechanics the "1.7 missions" and "Outfitting" update treatment. Those were two awesome updates to original features that really enhanced the game. To me that is what David Braben meant after launch when he said FD would move furniture into the house- it isn't just new weak multi-crew features but implementing DDF items and expanding the very basic mechanics for all possible "careers", and ways to interact with the environment and find things in a reasonable amount of time in a sci-fi cool way.