News 2.3 Dev Update

So... If I go through all the hassle to fly my own ship out to my buddy, and manage to get into the same instance as him (far from guaranteed), and we shoot NPC pirates together, our bounties are halved. But if I stay home and magically whisk myself into his ship, we each get full bounty? What a fracking slap in the face! NOT happy, Frontier. Not happy at all. Unless this patch is bringing with it fixes for actually winging up as well, I say stuff it.
 
Even though I would want there to be certain stations and bases or even picking up a cmdr from a SRV or SLF in a mothership with an empty space in the hangar to dock and transfer to, everything sounds excellent!
 
So only combat features for multi crew... :x

They do not need to jump between turret views though. Using a third person interface...

People who say that "telepresence" is an immersion breaker... look at this.
If this will be just a simple third person view than this is a real immersion killer. At least the cams should be mounted on the ship or even better the gunner should get his own movable gunner-pit.

I am not even sure we should call these simple and basic coop features multi-crew.

All bounties and vouchers that the helmsman (ship owner) receives are duplicated for each crewmember, making multicrew a great way to have fun with friends without missing out on money-making opportunities.

Do the devs think that multi-crew gameplay is not good enough so that you have to give the multicrew players more credits for coop than wing players for coop?
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If you look carefully, you can see he's just got a single button infront of him? It's got something like "Cargo Hatch" or something written on it?

That is basically the kind of game play we are getting. Helmsman "Push the button to give us more power!", Gunner *uses cam to look at the helmsman "Button pushed! We have more power!", Fighter pilot "Woot I killed the noob!", Helmsman looks around the bridge. "Good job guys!", Destroyed sidey player "I'm going back to solo!". xD
 
And can we please get some attractive avatar options for our commanders?

The existing pilots for hire and the engineers are all as ugly as sin!

The pilots for hire, bulletin board NPCs etc. are all procedurally generated. Actually, in terms of "attractiveness" it's not worse than the general human population in the real world - unless you happen to live on the set of "Home and Away".

The Commander Creator on the other hand is controlled by the player, so the avatar that results will be as ugly or as beautiful as the person who is manually creating their commander avatar desires. Note that for instance the demo they did making a Commander Creator version of Ed Lewis, the commander creator version is actually better looking than the real life Ed Lewis :)
 
Ok, let's think about it. I mean really think. And not go for hype trane. I have 3 computers. And 3 accounts on every one of them. So i just put my accounts on every place in a ship. And.. basicaly im playing alone but game think i am in MULTICREW. I just use my 2 accounts as abuse. So i can have more pips (just move them with my few accounts to whatever i want = more efficient = Pay 2 Win?

Was that even consider in gamedesign plan? Are you aware of it? This can be easyly become an abuse system.. You get it?
 
Cocktail mixing!

Pretty sure FUI is part of Elite Law. :p

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Ok, let's think about it. I mean really think. And not go for hype trane. I have 3 computers. And 3 accounts on every one of them. So i just put my accounts on every place in a ship. And.. basicaly im playing alone but game think i am in MULTICREW. I just use my 2 accounts as abuse. So i can have more pips (just move them with my few accounts to whatever i want = more efficient = Pay 2 Win?

Was that even consider in gamedesign plan? Are you aware of it? This can be easyly become an abuse system.. You get it?

I doubt it was because the majority of players aren't that weird.
 
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I like how people always find vectors for spouting griefing hysteria.

I'll side with you though if it means knocking out this obnoxious power creep. Well, less of a creep, more a F1 race.

Not feeling good about it having slept on it.

The voucher sharing and rebuy discounts will cause massive Cr inflation among the combat community, who will then romp through the ship progression even faster. As a result we'll have ever more maxed out Cutters looking for emergent content wherever they can get it (because they haven't had to do anything else to get there), to the detriment of enjoyment of the forum mums and dads, explorers, storyline researchers, CG participants and small ship fans.

I hope 2.3 includes balance mechanisms that are not yet being discussed yet and FD are keeping these quiet to measure our response to the unbalanced proposal vs their projections.

-Tactical Officer: An NPC whose role would be to deploy secondary systems (ECM, Shield Cell Banks, Chaff, Heat Sinks), Shift shield strength to parts of the ship that are under the heaviest fire & changing target priorities for you based on which ship poses the most threat (or is the easiest to kill).

As I've said elsewhere, 'aiming' the shield focus towards incoming fire would be an engaging and dynamic combat defense role.

-Navigation Officer: The Commander could create a number of "Way-points", at the system level and/or within systems, which a navigator could plot a course to automatically. Navigation Officer NPC's might also be able to reduce fuel costs for your travel, by doing it more "efficiently".

Yes, and taking the example of rushing back and forward to Colonia, having someone to plot the next jump, getting the best possible range based on current mass, not fully fueled mass, while in hyperspace or scooping would be kind of fun.

Engineering Officer: They can run diagnostics on your systems to squeeze improved performance out of them. They can manage heat/power use for things like Silent Running or Boosting Super Cruise speeds. They can also do reboot/repair for you during combat situations.

And the systems are already in game for actual Engineering Gameplay! Just enable the Engineering officer to make Level 1 Engineers' modifications to your modules on the fly, so they could bias modules' stats slightly to the current situation. Performing modifications would cost low grade materials, of course.

Also, let Engineering aim the fuel scoop funnel towards areas of greatest fuel density on stars' atmospheres.
 
Pretty sure FUI is part of Elite Law. :p

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I doubt it was because the majority of players aren't that weird.
Oh really? You think so? You really think so? So the majority of players that move their 17 LY FDL to Ruin site just to kill ppl without any protection is ok and not weird not at all. And majority of players that will use 3 accounts to abuse this system is not even exist?

Can you please remove your rose colour glass and look at the reality. IF SOMETHING IN THIS GAME CAN BE ABUSE. IT WILL BE ABUSE BY ANY COST. That is the Elite Dangerous RULE.
 
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Some suggestions:

Multicrew allowing explorers to surface-scan multiple bodies at the same time from much greater distance..
Multicrew allowing explorers to coordinate their scanners to find POIs on planets from orbit.
Multicrew mining, with a dedicated resource scanner role that can find rocks containing specific elements you're looking for.
Multicrew mining system allowing crewmembers to both use a mining laser AND have their own retrieval limpet they can launch, or a form of tractor beam to pull in fragments directly.
Multicrew interdiction system that allows interdicting a craft that's not in front of you.
Multicrew systems management allowing control over repairs during battle.
Multicrew power management, giving players a more detailed pip system that lets you shift power from individual systems, for example boosting a specific gun instead of just "all pips to weapons". This would mean that a good player can actually make a ship a lot more effective, and you can't just log in a second commander and have him put that extra pip into guns without any extra effort.
 
Just more pvp stuff for the xbox and ps crowd to up the sales.

Hopefully one day some time will be taken to improve commodities trading, exploration, mining, the srv scanner. etc . I do hope these things happen in the not too distant future, the player base in ED is older than most games (or it certainly seems that way) we'll be dead by the time some flesh gets added to the arthritic bones.
 
I really do hope we get to have NPC crew at some point in future. Even just to have a bot to chat to on a long journey, but you could do something like be able to have the NPC gunner protect your rear, target large ships, target fighters, target your current attacker, divide weapons according to threats etc... NPC navigators to plot your course and operate scanners. NPC helm to fly above you in the SRV and put POIs onto your scanner... There's a lot you could do!
 
Ok, let's think about it. I mean really think. And not go for hype trane. I have 3 computers. And 3 accounts on every one of them. So i just put my accounts on every place in a ship. And.. basicaly im playing alone but game think i am in MULTICREW. I just use my 2 accounts as abuse. So i can have more pips (just move them with my few accounts to whatever i want = more efficient = Pay 2 Win?

Was that even consider in gamedesign plan? Are you aware of it? This can be easyly become an abuse system.. You get it?

If you buy an extra 8 accounts to take advantage of your Pay2win idea, I'd say FD would be very happy with the sales!
 
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