Yes, multicrew should have had at least something for non-combat players. The fact that Frontier didn't do anything at all for non-combat commanders is disgusting IMHO.
Unfortunately, Frontier has spent so many point updates adding combat mechanics and giving combat players content that it is the only aspect of the game with enough actual frackin gameplay to allow multicrew to have anything to do with it. Exploration and trading just don't have enough mechanics or features to give crews anything to bloody do in the seats of the ships. That's not because exploration and trading couldn't have any use for multicrew (there are tons of possible ways both could utilize multicrew), it's simply because Frontier haven't bothered to DO anything with exploration and trading over the course of the past two years. They've stagnated to the point of not having any actual gameplay mechanics, whereas combat does.
True.
SLF's were another. Why only fighters? Why not also some shuttles which could land on planets, carry a bit of cargo (even the SRV can), dock at stations. It would expand general gameplay for everyone.
Engineers: just compare the kind of things you can do with combat related gear where you can change not only their stats but also their behaviour in lots of ways, with all the others non combat things. FSD is the only exception.
I like the fact combat is well developed and gets attention. But maybe it was high time FD remembers that not all who read the ads years ago and saw "1:1 replica of the milky way, 1:1 stars and planets, a galaxy to explore" immediately though ""wow pewpew!".
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