Alien archeology and other mysteries: Thread 9 - The Canonn

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I know people keep asking for this (and it is my idiotic fault for not saving the pictures somewhere on my PC) but could I get some high-quality pictures made of the beacon base sides?

The obelisk sound clue is in a standstill currently, so I am wondering if it maybe has something to do with the glyphs instead?
 
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a bit offtopic, but concerning this "mission"

I'm a bit dissapointed about the fact, that i'll have to turn in my 60 mill. this weekend because the timer hits zero.
I know, that i can receive the ruins mission again, but i'll start with 0 scans "again".
I'm not a fan of exploiting this mechanic.

Fault from the devs: Should have instantly given anybody this mission at a special date. [CG like]
i really hope that this won't happen again.
It makes fun exploring a planet all day long in hoping to find a ruin, but only 4 weeks... welp.

Anybody who's triggered from my honest opinion... i can't help you :)

Btw, this puzzle itself is not very hard (Brookes said it won't be easy. In my mind, finding the combinations, is easy). The right "pattern" for finding the ruins is hard as hell. If there's any ^^
And the broken Open / PG is just more frustrating.

How can you say its easy? when Nobody has managed to unlock the non default obelisks without using a supposedly bugged Open/PG mechanic.
Solo "seems to be working as intended" so the Fdev man said and open /pg seem to giving more results than they should be.

So until someone discovers the key to unlocking more solo mode obelisks, I would say Easy to get more results in the supposedly bugged modes ? Yes.
Easy in solo to get more than the 24 default results ? No.

I dont care if peeps collect more credits using Open or Pg. Thats fine, just dont claim its easy to solve when using a bug :)
 
I'll tell you my more worrying suspicion - there is no " theory" or formula to it - they just stuck them any old place in any old order .......
But, now that they see the various theories (Ternary computing in the obelsisks being my pet one) they will retrofit them into this and future content :p

Quos Deus vult perdere prius dementat – “those whom the Gods wish to destroy they first drive mad”
 
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So, as a follow-up, nothing found BUT I have been experiencing "apparent" (kind of subjective) longer Load time while dropping on the -7° LAT between 0° to 100° LONG (Planet 7D of Synuefe ZL-J D10-119).

Absolutely not sure it can lead to results, but it is the highest combination of odd events I have witnessed in my last 7 days of brute forcing the system.
 
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How can you say its easy? when Nobody has managed to unlock the non default obelisks without using a supposedly bugged Open/PG mechanic.
Solo "seems to be working as intended" so the Fdev man said and open /pg seem to giving more results than they should be.

So until someone discovers the key to unlocking more solo mode obelisks, I would say Easy to get more results in the supposedly bugged modes ? Yes.
Easy in solo to get more than the 24 default results ? No.

I dont care if peeps collect more credits using Open or Pg. Thats fine, just dont claim its easy to solve when using a bug :)

I keep trying to start a discussion on activating additional obelisks, but this thread is moving way too fast and contains several trains of thought all jumbled together. Do you know of any groups of threads specifically about investigating this part?
 
How can you say its easy? when Nobody has managed to unlock the non default obelisks without using a supposedly bugged Open/PG mechanic.
Solo "seems to be working as intended" so the Fdev man said and open /pg seem to giving more results than they should be.

So until someone discovers the key to unlocking more solo mode obelisks, I would say Easy to get more results in the supposedly bugged modes ? Yes.
Easy in solo to get more than the 24 default results ? No.

I dont care if peeps collect more credits using Open or Pg. Thats fine, just dont claim its easy to solve when using a bug :)

It is easy.
Brookes said that SOLO is working as intended.
Obelisks are still not resetting. [SOLO]
24 scans in 2 sites (site 2 is just c&p, gj devs)
We've to find more sites and it will be over. Thats it. Nothing special in my opinion.

You're saying now i used a bug and it's easy to solve it. I doubt it, that i needed a bug to get all the default combinations ;)
All the other scans are just from being AFK. I certainly won't stay in my SRV if i've to leave the building or won't be back in 10 - 15 min (this little thing will die if it runs out of fuel)
I put it in my conda and do my stuff. If i'm done i'll continue to scan non default obelisks.
I won't disconnect and loose my instance for nothing. Only if i'll get a disconnect from the servers as usual (Y)
 
Hey folks, if one of your theories holds true I really buffled and concerned of the nature of this quest.
In order to solve one of your fantastic theories you need a master degree in mathematics and astronomy.
I cannot fancy that FDevs are going the route.
This is a game after all and the quest should be solvable for the average gamer out there.
I still guess there is a much simpler solution for this hunt but we cannot see the wood for the trees.
 
I keep trying to start a discussion on activating additional obelisks, but this thread is moving way too fast and contains several trains of thought all jumbled together. Do you know of any groups of threads specifically about investigating this part?

If you want to start something like this, you'll have to limit it to "only Solo".
I think many of us tried to get other obelisks working, but old ones are not resetting in solo and new one won't appear.
 
I keep trying to start a discussion on activating additional obelisks, but this thread is moving way too fast and contains several trains of thought all jumbled together. Do you know of any groups of threads specifically about investigating this part?

No sorry no threads that I know of.

I am running a spreadsheet detailing all the possible combinations and the duplicates.
Also trying different combinations across all 3 sites. Though that isn't listed in that spreadsheet.

I have seen no collective effort to decode the combinations, sorry.

All based in solo mode :)
 
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If you want to start something like this, you'll have to limit it to "only Solo".
I think many of us tried to get other obelisks working, but old ones are not resetting in solo and new one won't appear.

Since MB assures us it's working correctly in solo, I'm guessing that whatever we need to do to activate additional obelisks doesn't need them to reset. We must have everything we need with the active obelisks, the artefacts, and/or the alpha-epsilon data (as that's the only consistent (within an instance) result from scanning). This is the assumption I've been working to, but have had no luck so far.
 
No sorry no threads that I know of.

I am running a spreadsheet detailing all the possible combinations and the duplicates.
Also trying different combinations across all 3 sites. Though that isn't listed in that spreadsheet.

I have seen no collective effort to decode the combinations, sorry.
sorry that I cant check myself (was yesterday on site 3 but forgot) as currently transferring my ASPX to Colonia, but could someone on Site 3 have a short glimpse to the obelisks while scanning ?
If I remember right, on Site 1 always the middle of the 3 symbol groups was giving changing patterns, the upper and lower were static?
If on Site 3 now the middle one keeps static and either upper or lower is giving patterns that might tell some ?
 
So, as a follow-up, nothing found BUT I have been experiencing "apparent" (kind of subjective) longer Load time while dropping on the -7° LAT between 0° to 100° LONG (Planet 7D of Synuefe ZL-J D10-119).

Absolutely not sure it can lead to results, but it is the highest combination of odd events I have witnessed in my last 7 days of brute forcing the system.

*Fingers crossed*
 
Since MB assures us it's working correctly in solo, I'm guessing that whatever we need to do to activate additional obelisks doesn't need them to reset. We must have everything we need with the active obelisks, the artefacts, and/or the alpha-epsilon data (as that's the only consistent (within an instance) result from scanning). This is the assumption I've been working to, but have had no luck so far.

all he said was that it "sounds like" solo was working as intended. direct quotes are possibly on the front page or within the last 5 pages ish. You don't say "sounds like" if it is or isn't. Solo is very obviously bugged.
 
I'm a bit confused on that point. The planet with the third discovered ruins is listed as tidally locked, but it was day when I first arrived, and now it's night. Is it tidally locked to its moon, and not the star?

I dont get that either. 7.5d for its orbital period must refer to the star as the binary partner planet, C3A is on an orbital period of 0.4d, so if tidally locked refered to the partner, it would have an orbit the same (0.4d) and and rotation the same (0.4d). Is it lit by the class M "B" star perhaps?
 
OK, crackpot idea time. This is all to do with Cluster "H" found at the first ruins site. (See maps on FrontPage)
From the bugged data bleed in pg and open, this cluster yielded the most data, and my crazy brain thinks it has spotted a pattern in that cluster.

From the extra data bled in pg and open, I have made some projected guesses as to the combos needed to get data from the currently inactive obelisks - if, IF, they were functioning.
This is just a bit of fun really, but I will be looking to make a comparison as to what I "guess" is missing and what comes out of the new site in terms of working combos.

Here is the cluster with the original numbering as is the "official" map:
yLYj7jq.jpg

Here is a jpeg of my <cough> "analysis" spreadsheet
ahywzaQ.jpg

And here is a link to a copy of the spreadsheet itself - please feel free to copy. If there are errors - please let me know, or poke fun, have a biscuit, whatever :D
 
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