What has FD ever done for us

So I was thinking, every time comments are made about the lack of exploration stuff promised some non explorer players think we have enough things already. I thought if we made a list of things in the game already it might help our case, so
1/ we can now plot 1000 LY
2/ we can filter star types and have info on the star we are jumping to
3/ we have some spectacular views (white dwarf/neutron star visual improvements)
4/ we can land on some planets and drive about a bit looking for fuel so we can drive about some more :)
5/ have I missed anything?
 
- The galaxy itself, and there's even actual content in the center of the galaxy
- Tourist beacons at places that explorers have found, and missions that pay you to visit them
- Jaques station and the new bubble's colonization
- Distant Worlds in-game decals
- Pretty much everything that advanced the Unknown aliens (Artefacts, Probes, Ships) storyline, the Guardians storyline, the Dynasty Expedition storyline has been done via exploration
- Introducing people to the worst part of exploration by locking a combat engineer (Prof. Palin) behind a long distance travel requirement... although I wouldn't count this as a plus

If you wrote up a list, you'd find that even since launch, pretty much every patch has had at least something for explorers. So it's not like we're forgotten, it's just not as big a priority as the game's core, which is flying your ship and combat. But hey, new stuff would always be welcome.
 
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- we can now plot 1000 LY
- we can filter star types and have info on the star we are jumping to
- we have some spectacular views (white dwarf/neutron star visual improvements)
- we can land on some planets and drive about a bit looking for fuel so we can drive about some more- The galaxy itself, and there's even actual content in the center of the galaxy
- geysers and fumaroles and organical - things to scout
- heatsinks in SC
- all things lightweight
- datacache and similar USS/poi
- corrosive racks
- deep space passenger missions
- Tourist beacons at places that explorers have found, and missions that pay you to visit them
- Jaques station and the new bubble's colonization
- Distant Worlds in-game decals
- Pretty much everything that advanced the Unknown aliens (Artefacts, Probes, Ships) storyline, the Guardians storyline, the Dynasty Expedition storyline has been done via exploration
- Introducing people to the worst part of exploration by locking a combat engineer (Prof. Palin) behind a long distance travel requirement... although I wouldn't count this as a plus

yes yes, aside from that, what have FD ever done for us?



:p
 
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Brought peace?


Peace, yes...oh, shut up!
 
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Well yes, Jaques is quite handy, although passenger missions dont fit with very long range flights. The Guardians sites just show how lacking in useful tools we are. Arnt the corrosive cargo racks very handy for the UA bomb crew? I wonder if the heatsink in supercruise was an accident :)
 
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The Guardians sites just show how lacking in useful tools we are.
It's true that we are lacking in them, but the Guardians stuff is still a nice amount of content and a unique mission. It's not the content's fault if some mechanics are missing or inadequate.

Arnt the corrosive cargo racks very handy for the UA bomb crew?
I haven't done it myself, but I don't think so. With the CRCR-s, you can carry only two per internal slot. Since UA bombing involves ferrying as many as possible UA-s within the bubble, you'd be much better off bringing larger regular cargo racks and an AFMU. The resistant racks are for taking corrosive stuff to, say, Sag. A*. (Mind you, nobody has ever seen neither the artefacts nor the probes act differently far out in the black.)
 
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They've kept me entertained for 2,363 hours and counting. Almost entirely spent out in the black.

So it can't be all bad :)
 
If you wrote up a list, you'd find that even since launch, pretty much every patch has had at least something for explorers. So it's not like we're forgotten, it's just not as big a priority as the game's core, which is flying your ship and combat. But hey, new stuff would always be welcome.

But most of the things that have benefitted explorers have been quality of life items that were for everyone, not just us.

There haven't been any headline or major features directed at exploration, none. Horizons would be the closest with planet surfaces, but in truth combat gained a LOT more than we did from Horizons with skimmers, surface attack missions, base assaults, tons of surface POI's for them. We still to this day don't have any deep space surface POI's nor any planet surface gameplay mechanics at all. Sure we make our own content by sightseeing and driving the SRV just for the fun of it, but there's no developed gameplay content for us. Geysers and fumeroles are great eye candy but we have zero gameplay associated with them, none. The only way to even find them is by looking around with your eyeballs!!!! Across entire planet landscapes!!!!!

To be honest, the greatest gameplay addition we've gotten so far was the neutron jumps, and those were only due to a decimal point bug by Frontier that we had to beg, plead, and fight in order to keep implemented. They never intended to do it on purpose, it was just a happy acccident.

We've been sadly neglected overall by Frontier so far with respect to development time.


See this thread here for a 40+ page threadnought about explorers who are tired of being neglected by Frontier.
 
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Geysers and fumeroles are great eye candy but we have zero gameplay associated with them, none. .

collecting materials? i mean: "none" - really? i use fumaroles and organic structures a lot for material collection - best way to get your J1-5 materials.
 
I'm curious as to why Frontier should invest any substantial dev time towards Exploration specifically at all.

Riôt

Because it's part of the game? Because there is an entire Elite Rank devoted to exploration? Because there is a 400 billion star galaxy out there to fly around in? Because a very large portion of the customers want it, and are actively exploring while trying to make the best of what little mechanics we have?

But don't worry, Frontier has yet to devote any substantial dev time to exploration in over two years. They would seem to agree with you.
 
Because it's part of the game? Because there is an entire Elite Rank devoted to exploration? Because there is a 400 billion star galaxy out there to fly around in? Because a very large portion of the customers want it, and are actively exploring while trying to make the best of what little mechanics we have?

But don't worry, Frontier has yet to devote any substantial dev time to exploration in over two years. They would seem to agree with you.

It is indeed part of the game, there is an Elite Rank devoted to Exploration, and the galaxy is a very big place. No disagreement there.

I don't agree with your assertion that a large portion of the customers want it to be a development priority. I also don't agree that a large portion of the customer base is outside civilized space for any real length of time. In fact, Frontier has a vested interest in this never being true. More on that later.

I completely disagree with the use of the word exploration to describe what goes on out in the black. It would be more accurate to say mapping, or charting. I don't say this to put anyone down, or downplay that game experience (I enjoy it myself), but, point blank, it isn't Exploration. Let's call a spade a spade.

Now, the question is, what would Frontier need to do to change the current activity, to something that actually represents Exploration? Put stuff on planets out in the middle of nowhere that make no actual sense, but are there just to be there? Utilize the various dangers (that I am totally on board with, and would love to see implemented) that you mentioned in that other thread? Somehow procedurally generate random *seek and find* types of USS-based missions out in the middle of nowhere? Put NPC's in the game that represent Universal Cartographics that are looking for specific things, and paying large premiums for data containing those things? Perhaps NPC's that represent Mining companies paying premiums for data containing various types of reserves?

Put on your Objective Business Hat, and take a look at the gushing fountain that is the current Canonn thread, and compare that to this, the Exploration forum. The only thread dedicated to the major Exploration content that is currently in the game isn't even on the first page, and struggled to stay on it when the target systems were first announced. Additionally, the vast majority of the frequent posters in this forum are curiously absent from that thread. Admittedly, I did not start reading it on page one, but I have kept up with it for the most part since the target systems were announced.

Whether or not anyone likes the fact that looking for the ruins = scanning beige landscapes for hours (or days) with your eyes is irrelevant right now - this is major Exploration content, and the only buzz you hear about it in this forum is...crickets. This is not to say that all Explorers frequent this forum, but this should be a nexus point for anything Exploration-related, yet when it comes to the big mystery, and opportunities to actually find something...there is nothing. From an objective, business point of view, this is very compelling evidence not to invest a lot of development time into this part of the game.

Add to that the frequency in which statements like *can't be bothered,* *not worth the time,* *just ADS, scoop and jump to the next system,* *if we had better tools, then we would* and there is even less reason to invest. The (many) people who can't be bothered to SC more than Xls, still won't. The people for whom scanning individual things in a system isn't worth their time, aren't going to change that viewpoint. The people who think that having better tools = actually using them...won't. Better tools leads to things that are on planets that we can land on, and when you are out in the middle of nowhere, those planets always fall under the *not worth my time* category. The only exception is landing for materials. People can try to convince themselves (and others) that better tools, and commensurate rewards for whatever random thing Frontier dropped there for you to find on the barren rocks would cause them to actually engage in this activity, but they are wrong, and they would discover this within a week. It would, very quickly, become *not worth the time.*

Looping back to the vested interest mentioned earlier: if the majority of the players were scattered out in the middle of nowhere, Frontier would have no way of putting any kind of compelling, community-based content into the game. On top of that, all of the systems in the game that are affected by player actions would grind to a halt, and a lot of development time has already been spent on these systems. Trade, Powerplay, system states, would all become a shell of what they are now. This isn't in the playbook, I can assure you.

Exploration will get some new things, but looking at it objectively, I don't see it as being a high priority.

So, I ask again - why should they?

Riôt
 
well at least some of their CGs are now encouraging more exploration, and tbh they should have more CGs devoted to horizons gameplay and then add content to sell more copies
 
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