Good morning Commanders!
The focus last cycle turned away from the usual PowerPlay activities to BGS and PvP.
A former AD player group was found to be expanding their minor faction into many systems on the borders of our space. While not necessarily a problem by itself (we happily co-exist with several unaligned player groups in our territory by co-operating and agreeing on what should and shouldn't happen in the regions we share), the faction's unfavorable type of Feudal, coupled with the group's actions to place it in control of various AD Exploited Systems, meant it was rapidly approaching the point of being able to cause problems for our economy; they were coming close to upsetting the balance of favorable governments (Co-operative, Communist and Confederacy) that allows us to reduce our fortification triggers each cycle.
When one of our diplomats attempted to contact the group's leader to discuss a peaceful solution, potentially agreeing a certain number of systems within their control and assisting with their retreat from others, he was rebuffed. Further attempts to open negotiations were met with replies along the lines of "stop talking to me".
Faced with this the leaders of the major AD player groups were left with no option but to declare war. A general recruitment from the wider AD community was met with enthusiasm, and a surgical strike was launched upon the enemy home system. A civil war was started by supporting a Corporate faction in the system, and after a few days of bitter fighting the enemy has been ousted from control of their home, despite attempting to lure mercenary commanders into the fight by asserting they would be supporting the Empire rather than fighting one of its major powers. It is to be hoped the lesson will be learned, if not by these particular opponents then at least by onlookers.
In the mean time, though, AD commanders travelling in or near the Yan Musu sphere should be cautious. The enemy has placed Kill On Sight notices on several well-known AD players in revenge for their defeat, although there are severe doubts over their ability to actually follow through on their threats. The accuracy of their information is also in question as at least two of their targets took no part in the war.
It is also conceivable they may simply seek revenge against any AD commander they see who they think could be an easy target. Be on your guard!
Please vote again for Consolidation this week. With 936CC this cycle we must make sure to use it all lest someone prepares a bad system.
If you want to get an early start then as usual a few fortification targets are encouraged, for example Wulwula, Undines, Blod, Chankates, Rutujil or HIP 105391.
The finalised objectives will be posted on Reddit and copied here when ready once the numbers wizards have done their magic dance.
Never ever fortify: Clido Pi, Chnumar, Daibo, Grebegus, HIP 10786, Karsuki Ti, Kuki An, Lambda-1 Tucanae, Okua'gsa, Panganau. You will make baby Aisling cry.
To find out more about the primary Aisling Duval communication hub, our community Slack (including how to join), read the FAQ:
https://www.reddit.com/r/AislingDuval/comments/4f36wq/the_official_aisling_duval_slack_community/
Also, to keep an eye on our dynamic objectives list, which changes as the cycle progresses, please visit the webpage at https://trello.com/b/HBY3rRZR/aisling-duval
Fly safe, commanders.
The focus last cycle turned away from the usual PowerPlay activities to BGS and PvP.
A former AD player group was found to be expanding their minor faction into many systems on the borders of our space. While not necessarily a problem by itself (we happily co-exist with several unaligned player groups in our territory by co-operating and agreeing on what should and shouldn't happen in the regions we share), the faction's unfavorable type of Feudal, coupled with the group's actions to place it in control of various AD Exploited Systems, meant it was rapidly approaching the point of being able to cause problems for our economy; they were coming close to upsetting the balance of favorable governments (Co-operative, Communist and Confederacy) that allows us to reduce our fortification triggers each cycle.
When one of our diplomats attempted to contact the group's leader to discuss a peaceful solution, potentially agreeing a certain number of systems within their control and assisting with their retreat from others, he was rebuffed. Further attempts to open negotiations were met with replies along the lines of "stop talking to me".
Faced with this the leaders of the major AD player groups were left with no option but to declare war. A general recruitment from the wider AD community was met with enthusiasm, and a surgical strike was launched upon the enemy home system. A civil war was started by supporting a Corporate faction in the system, and after a few days of bitter fighting the enemy has been ousted from control of their home, despite attempting to lure mercenary commanders into the fight by asserting they would be supporting the Empire rather than fighting one of its major powers. It is to be hoped the lesson will be learned, if not by these particular opponents then at least by onlookers.
In the mean time, though, AD commanders travelling in or near the Yan Musu sphere should be cautious. The enemy has placed Kill On Sight notices on several well-known AD players in revenge for their defeat, although there are severe doubts over their ability to actually follow through on their threats. The accuracy of their information is also in question as at least two of their targets took no part in the war.
It is also conceivable they may simply seek revenge against any AD commander they see who they think could be an easy target. Be on your guard!
Please vote again for Consolidation this week. With 936CC this cycle we must make sure to use it all lest someone prepares a bad system.
If you want to get an early start then as usual a few fortification targets are encouraged, for example Wulwula, Undines, Blod, Chankates, Rutujil or HIP 105391.
The finalised objectives will be posted on Reddit and copied here when ready once the numbers wizards have done their magic dance.
Never ever fortify: Clido Pi, Chnumar, Daibo, Grebegus, HIP 10786, Karsuki Ti, Kuki An, Lambda-1 Tucanae, Okua'gsa, Panganau. You will make baby Aisling cry.
To find out more about the primary Aisling Duval communication hub, our community Slack (including how to join), read the FAQ:
https://www.reddit.com/r/AislingDuval/comments/4f36wq/the_official_aisling_duval_slack_community/
Also, to keep an eye on our dynamic objectives list, which changes as the cycle progresses, please visit the webpage at https://trello.com/b/HBY3rRZR/aisling-duval
Fly safe, commanders.
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