Unique missions!

Here is my idea;
So when finally ED gets more gameplay mehanics and ingame tools, FD give us a "mission editor" so every player can make unique missions, and get specific system/station to store those missions in it. Those missions would get special subsection in mission board.
Playerbase would participate in creating ED and giving it needed depth.
So we would travel the galaxy looking for missions we didn't try, not knowing what will wait us in next system.
 
Players generally have less business creating missions than they do running economies.

"Here's my mission, This Station Needs 1 ton of Biowaste (which they sell here). Reward: 9,999,999,999,999 Cr, 500 Exquisite Focus Crystals (oh, and be sure to stack 20 of these)".

Gonna have to say to to player-created missions.
 
No. Player made things have too many inconsistencies with the vanilla game. I hate most mods for this reason. Besides it wouldn't add depth to the game just breadth as these missions wouldn't be able to do anything current missions cant. The only thing player made missions could allow is changing the text read on the mission screen. (which is quite trivial if you ask me) Anything more would require players actually programming them into the game.
 
City of Heroes made a level editor work, and it worked really well and gave standardized loot and rewards just like all the other game content.

You could easily make it work here the same way - each mission component would come with its own standard reward and cost.

You could do something like:

create new mission
select - combat, trade, explore
(trade selected)
Choose a resource in demand at this station - clothing, advanced medicines, tractor parts, gold, other(rare goods only)
(other selected)
(hutton mug selected)
rewards automatically set - decent trade price for mug obtained, mission reward bonus slightly higher but not what you'd get for a community event or in game mission.
Player must complete mission in non-engineered version of ship with no starting cargo to prove that "it can be done".
upon completion, mission can be submitted.
after wait period (to prevent too-crazy shenanigans) mission goes live and becomes a mission that can be obtained at this location, by other pilots only.
after a wait period, the player can now obtain the mission as well.
 
Players generally have less business creating missions than they do running economies.

"Here's my mission, This Station Needs 1 ton of Biowaste (which they sell here). Reward: 9,999,999,999,999 Cr, 500 Exquisite Focus Crystals (oh, and be sure to stack 20 of these)".

Gonna have to say to to player-created missions.
Reward amount would be limited
No. Player made things have too many inconsistencies with the vanilla game. I hate most mods for this reason. Besides it wouldn't add depth to the game just breadth as these missions wouldn't be able to do anything current missions cant. The only thing player made missions could allow is changing the text read on the mission screen. (which is quite trivial if you ask me) Anything more would require players actually programming them into the game.
I said when rest of the content come in ED��
City of Heroes made a level editor work, and it worked really well and gave standardized loot and rewards just like all the other game content.

You could easily make it work here the same way - each mission component would come with its own standard reward and cost.

You could do something like:

create new mission
select - combat, trade, explore
(trade selected)
Choose a resource in demand at this station - clothing, advanced medicines, tractor parts, gold, other(rare goods only)
(other selected)
(hutton mug selected)
rewards automatically set - decent trade price for mug obtained, mission reward bonus slightly higher but not what you'd get for a community event or in game mission.
Player must complete mission in non-engineered version of ship with no starting cargo to prove that "it can be done".
upon completion, mission can be submitted.
after wait period (to prevent too-crazy shenanigans) mission goes live and becomes a mission that can be obtained at this location, by other pilots only.
after a wait period, the player can now obtain the mission as well.

Not that kind of editor,a little bit more complex like arma3 eden 3d editor.....where scripting is enabled for advanced users. Editor able to create campaign if needed with all tools(waypoints, synchronisation, condition, behaviour...etc), not for everyone but great tool when you know it
 
No, a player generated mission can't be any more interesting than a automatic mission. The players could only use the same variables the automated mission system can use. There is nothing to gain here, just waste of dev time. Make missions better instead.
 
No, a player generated mission can't be any more interesting than a automatic mission. The players could only use the same variables the automated mission system can use. There is nothing to gain here, just waste of dev time. Make missions better instead.

yes i would have to agree.. regarding Dev's Time..
imagine though... if we could create interactive full motion video sequences to enhance missions with simple voice overs where each sequence would play out after reaching a specific Goal or objective..
i believe it is the non-interaction and zero background on missions gives it this lifeless mission system we currently have

if Fdev's ever decide to create a inputting system for video sequences...to allow players to create stories and backgrounds.. it would add life to the missions system we currently have..
no doubt the future holds hope!
 
The only way this would work is if the player funds the mission and provides/receives any commodoties involved, and "pays-for" (somehow) any mission objective sites which may be involved.

Which all means that such players have progressed from the Pilot role to that of Patron - which would be a different mode of play. In this mode the players would have to *need* such missions to be completed in order to achieve their own goals and objectives in the game.

At this point you, as a Patron, are not playing Elite Dangerous, but some other game within the same shared universe. This isn't a bad thing - its entirely feasible and something FD could consider in future. Probably by 3300...
 
Here is my idea;
So when finally ED gets more gameplay mehanics and ingame tools, FD give us a "mission editor" so every player can make unique missions, and get specific system/station to store those missions in it. Those missions would get special subsection in mission board.
Playerbase would participate in creating ED and giving it needed depth.
So we would travel the galaxy looking for missions we didn't try, not knowing what will wait us in next system.
They have this on Star Trek Online. In my experience, player-made content is poorly-written and long-winded. Also, it's easily exploitable. Imagine players creating missions with wave after wave of Elite ranked Sidewinders to grind for combat rank or level up NPC crew.
 
yes i would have to agree.. regarding Dev's Time..
imagine though... if we could create interactive full motion video sequences to enhance missions with simple voice overs where each sequence would play out after reaching a specific Goal or objective..
i believe it is the non-interaction and zero background on missions gives it this lifeless mission system we currently have

if Fdev's ever decide to create a inputting system for video sequences...to allow players to create stories and backgrounds.. it would add life to the missions system we currently have..
no doubt the future holds hope!

Creating community content on the same quality level of a professional studio is incredibly difficult, time consuming and requires professional skills and knowledge. In fact I know only about one community project that actually meets these standards, the mods created by SureAI are definitely worth the effort. But they are working for years with 100 people and hire professional voice actors. Everything else is ambitioned but sadly not enough. I've played mods for TES, Total War, Mount & Blade, etc and I've never seen something that was polished enough to be officially included in a game.
 
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Yup! if everybody knew scripting and not exploiting it could work. And it is time consuming, it took me two months to create 5mission campaign in arma, endless replaying to remove bugs and to set it work from various approach, but it is fun!
Maybe some day if there would be offline mode and workshop.
 
No, a player generated mission can't be any more interesting than a automatic mission. The players could only use the same variables the automated mission system can use. There is nothing to gain here, just waste of dev time. Make missions better instead.

On the whole I agree...but there may be one advantage...Players can provide more relevant flavor text for the area they are in and especially for Minor Factions and the BGS. A small advantage admittedly mostly for RPG folks, but for some this can make a big difference. For example:

Mission : Fly to Shonessa Sys and Kill 10 Pirates
Standard Description: Cmdr we need you fly to the Shonessa system and eliminate 10 Pirates for us...
Player Desc.: Cmdr We've lost another ship the BlackWing Pirates. The Transport Vessel Calypso was last reported in the Shonessa System, BlueSun Corp needs your expertise in clearing the Shipping Lanes for our Transport ships. Bring 10 Pirate vessels to justice! Ohhh Seven!


There would need to be limits to who and how often these could be entered as well as difficulty and reward controls.
 
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Creating community content on the same quality level of a professional studio is incredibly difficult, time consuming and requires professional skills and knowledge. In fact I know only about one community project that actually meets these standards, the mods created by SureAI are definitely worth the effort. But they are working for years with 100 people and hire professional voice actors. Everything else is ambitioned but sadly not enough. I've played mods for TES, Total War, Mount & Blade, etc and I've never seen something that was polished enough to be officially included in a game.

i believe some sort of standard should be adhered to yes..
people writing a script and voicing over really wouldnt be that diffucult surely?
whats more if people took to the Camera's and carried out a FMV following their script.. for their minor faction, people would enjoy the oppurtunity to act on screen in their favourite game, even if it was just a front shot with them giving orders(dressed-up)..

i think to share and act in a roleplay scenario and be seen in a game would be immensely satisfying for anyone wishing to promote themselves
... but mission directive intro's/end sequence.. neednt be long and drawn out.. rather short and in time with sequence of events occurring
 
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