Always make me wonder about an AI hand off. Not simple to do but potentially effective??
Oh, so they need my client for my ship to be able to take damage..... because, as Sandro has said a few times now, there is no "infallible arbiter" to take over the ship of the departed player, i.e. player clients are not to be trusted to take over the ships of other players.
- LOWER the rebuy costs if attacked/destroyed by a real CMDR to 1/10th of the regular rebuy costs
- KEEP rebuy costs as is if attacked/killed by NPC
= 50% to 70% less combat logging
____________________
Why?
- Combat logging is only annoying for real PvP situations in which a CMDR attacks another one.
- If you don't have to grind hardcore for the rebuy costs, the will to stay in the game is way higher. 30 mio. credits rebuy for a Corvette is hard grind work. People LOG OFF and it's comprehensible
- No PvE aspect of the game will be touched
- Beginners do not loose all they have if they get attacked by a PvP player. Even they can afford 1/10th of the regular rebuy costs and they gain experience in fighting
- Everyone is happy, pirating will work more often again, player fight interaction is good fun, beginners gain experience, PvPers are happy after destroying ships, PvP is more fun for everyone, PvE not touchet... Whooohhhhhhhhh! That's really working...
- LOWER the rebuy costs if attacked/destroyed by a real CMDR to 1/10th of the regular rebuy costs
- KEEP rebuy costs as is if attacked/killed by NPC
= 50% to 70% less combat logging
To both camps I would recommend this. The former shouldn't play in open, simple like that. I know I know, all those arguments, meeting other people yaddah yaddah. There's Mobius for you. No excuse.
True that, this is why the bounty of player killing must be increased, but friendly ingame competition stimulated, and to step up against grievers must be taken much more seriously.How would reducing the potential loss from attacking another player reduce Combat Logging - as reduced losses for a PvP destruction would probably lead to an increase in PvP in general? (as those who enjoy initiating it would lose less on each destruction)
You are not mentioning content loss is typically beginner's and clueless morons problem, whom don't have enough smarts to always have reserves, if it happens with the some times they will learn the lesson, or just rage quit from the game.Rebuy at 10% would probably be a minor concern to the player compared to the loss of the contents of their ship.
The easiest solution to combat logging is to ignore it.
If someone's not interested in playing fair, I'll find somebody else to game with.
People do know that E:D is not a PvP game?![]()
Fair point but let me rephrase this.
If someone don't want to play with you why you trying to force him? [weird]
It can't end well.
There is no debate in there.If someone intentionally picks the opposing side in a combat zone, I'm not exactly forcing combat on to them...
Not every PvP situation is to do with sociopathic ganking y'know.![]()
It's not about the rebuy. Mostly that is recovered in a trivial amount of time.
What's a friendly pirate macro?
This idea is garbage. Do not take the risk out of open play.