COMBAT LOGGING solution -= EASY and WORKING =-

Always make me wonder about an AI hand off. Not simple to do but potentially effective??

It would be effective. But it's like saying that just never sleeping again would be an effective way to have more time to play Elite. It's technically true, but infeasible and trying to do it would cause major problems.

The game server(s) can't fly a ship around and can't necessarily make a reliable call over which (if either) client logged. Which means trusting the client to do both, and you never trust the client.
 
.... because, as Sandro has said a few times now, there is no "infallible arbiter" to take over the ship of the departed player, i.e. player clients are not to be trusted to take over the ships of other players.
Oh, so they need my client for my ship to be able to take damage.

Well a 20-30 second period where you are able to still take damage after exiting ungracefully is my best idea.

They shall have to make another server called the "Combat Log Master 2000" that's capable of commanding unmanned ships.
 
- LOWER the rebuy costs if attacked/destroyed by a real CMDR to 1/10th of the regular rebuy costs

- KEEP rebuy costs as is if attacked/killed by NPC

= 50% to 70% less combat logging


____________________
Why?

- Combat logging is only annoying for real PvP situations in which a CMDR attacks another one.
- If you don't have to grind hardcore for the rebuy costs, the will to stay in the game is way higher. 30 mio. credits rebuy for a Corvette is hard grind work. People LOG OFF and it's comprehensible
- No PvE aspect of the game will be touched
- Beginners do not loose all they have if they get attacked by a PvP player. Even they can afford 1/10th of the regular rebuy costs and they gain experience in fighting
- Everyone is happy, pirating will work more often again, player fight interaction is good fun, beginners gain experience, PvPers are happy after destroying ships, PvP is more fun for everyone, PvE not touchet... Whooohhhhhhhhh! That's really working...

Agree! +1
 
Many people don't disconnect because of the rebuy, and the rebuy is the the only tangible in-game loss we can inflict, not to mention one of the only deterrents there is to harassment in Open, and reducing that to pander to cheaters is flatly absurd. If you are willing to cheat to save 5% of the value of your ship, you shouldn't be playing. You should be banned or otherwise prevented from interfering with other players and the game's BGS.

Also, intentional, illegitimate, disconnections are most obvious in PvP scenarios, but they are still cheating even in PvE encounters.

I'll never be in favor of any suggestion that involves reducing the already comically low cost of ship loss.
 
- LOWER the rebuy costs if attacked/destroyed by a real CMDR to 1/10th of the regular rebuy costs

- KEEP rebuy costs as is if attacked/killed by NPC

= 50% to 70% less combat logging

That's a totally normal way in MMOs, that PvP could not hurt other players in a form of lose of assets.
WoW made ist so since day one. A kill by another player does not result in rep costs like in pve.

You don't need a percentage of insurance. Simply remove the loss of money and cargo in case of a PvP kill at all.

It will only reduce the fun for players which like to hurt other players by loosing their assets.

Or implement a real PVE mode with no "friendly" fire or something. And all will be happy.
 
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Minonian

Banned
You know what? Lets cut the gibberish, and get to the main point, say the hidden truth behind all the yadda yadda behind whining about combat logging.

Some people want the others to be a victim. And all the attempt to justify punishing combat logging, forbid it. Is just a pathetic attempt to explain this, find an excuse to it.
 
To both camps I would recommend this. The former shouldn't play in open, simple like that. I know I know, all those arguments, meeting other people yaddah yaddah. There's Mobius for you. No excuse.

Good post, but I have to make a counterpoint to this particular argument: Mobius doesn't and can't provide a shared environment for everybody who wants a pure cooperative experience. It's split into two groups (likely three in the near future) and only available to the minority of players who participate in an out-of-game community.

On the other hand, if an unlimited capacity Mobius equivalent was available to all players as an option from the main menu the "don't play in open" response would be completely valid.
 

Minonian

Banned
How would reducing the potential loss from attacking another player reduce Combat Logging - as reduced losses for a PvP destruction would probably lead to an increase in PvP in general? (as those who enjoy initiating it would lose less on each destruction)
True that, this is why the bounty of player killing must be increased, but friendly ingame competition stimulated, and to step up against grievers must be taken much more seriously.

So we going to have more PVP. Where at you wrong? most PVP-ers especially grievers using low end low cost builds so they can afford losing without problem anyway. high ship rebuy cost is mostly is a normal PVE-er concern.

Rebuy at 10% would probably be a minor concern to the player compared to the loss of the contents of their ship.
You are not mentioning content loss is typically beginner's and clueless morons problem, whom don't have enough smarts to always have reserves, if it happens with the some times they will learn the lesson, or just rage quit from the game.
 
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Minonian

Banned
The easiest solution to combat logging is to ignore it.

If someone's not interested in playing fair, I'll find somebody else to game with.

Fair point but let me rephrase this.
If someone don't want to play with you why you trying to force him? [weird]
It can't end well.

- - - Updated - - -
 
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Fair point but let me rephrase this.
If someone don't want to play with you why you trying to force him? [weird]
It can't end well.

If someone intentionally picks the opposing side in a combat zone, I'm not exactly forcing combat on to them...

Not every PvP situation is to do with sociopathic ganking y'know. ;)
 
well now that im rich, for me personally money isnt a problem, but if i was going to die to a player, and i have my npc crew with me, which really is unlikely sincei only use npc crew in solo or private group because of the chance of loosing them, for lets say i was in open with npc crew, and i was going to die, i would combat log in an instant, and if frontier want to ban me for it, let them.
 

Minonian

Banned
If someone intentionally picks the opposing side in a combat zone, I'm not exactly forcing combat on to them...

Not every PvP situation is to do with sociopathic ganking y'know. ;)
There is no debate in there. :)

Except the sociopath. That's psychopathy, and the ganking. It's grieving. :D
Oh?! And the intention. He is not picked up the other side to oppose you, but because he chosen that side.. :p
 
That WOULD have been a good fix, except there's now the potential loss of a NPC pilot you trained too.

To be effective you'd need to account for:
* No NPC loss on death via PvP, or provide the chance to buy an escape-pod
* Cargo missions don't fail if mission cargo is lost via PvP

It's not about the rebuy. Mostly that is recovered in a trivial amount of time.

That's emblematic of the massive disconnect between the players on this forum (and reddit), and the wider playerbase... Of the folk I play with, only two of us frequent the forums, and the vast majority would take days or weeks to recoup a rebuy. They don't stack massacre missions, don't do Sothis runs, don't flip mission boards, don't have have massive ships that can make X million an hour and whose greatest payout was a low tier CG payout. Not everyone one plays this game to the exclusion of all else, and to those people death is very non-trivial.

What's a friendly pirate macro?

"Yarrrrg! I want a small snippet of ye cargo, not ye life. Submit and pay ye toll, and ye will be upon your way"
 
This idea is garbage. Do not take the risk out of open play.


Want to fix combat logging? Git gud at escaping unwanted encounters, or take your deaths with some courage at least. Combat loggers are cowards.
 

Minonian

Banned
This idea is garbage. Do not take the risk out of open play.

Right... Now, take a closer look to the last post on the previous page, and read it very - very carefully. maybe you will understand why your statement is as stupid it can possibly gets.

naturally you are not going to, and as a pirate keep accusing anyone who don't want to be your prey with cowardice.
 
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