A Final Plea to Frontier for Longer Hairstyles

Status
Thread Closed: Not open for further replies.
She had a team of specialists stuff it under a skullcap which she wore during ascent and descent.

I'm sure the team of specialists is blasted into orbit any time an astronaut with long hair (I won't be sexist and assume it's a female astronaut) needs to suit up for a spacewalk; or prior to descent from orbit.

Welcome to the future:

giphy.gif
 
Last edited:
I think more choices are good and understand how lack of customization options might affect someone's enjoyment of the game.

And this is despite my personal feelings that hair is stupid and useless and that everyone would be better off if they just shaved their heads.

Your complexity is deep...very deep. How do you manage to go on....
 
I'm sure the team of specialists is blasted into orbit any time an astronaut with long hair (I won't be sexist and assume it's a female astronaut) needs to suit up for a spacewalk; or prior to descent from orbit.

That would be the specialist on board that helps the space walkers suit up. They aren't dressing themselves, y'know.
 
Well, RP wise, all the men should have long beards and hair, all the woman should have incredibly long hair, I know I've never been able to get out of my pilot seat for a cut n shave ;)

HOLO-you....

- - - Updated - - -

What complexity?

Hair = bad. Choice = good. My choice = bald. Anyone else's choice = none of my concern.

Seems pretty simple to me.

And humble too....
 
Problem i see is that elite ships don't have artificial gravity, this is what long hair looks like in 0G.

406px-Weightless_hair.jpg

NASA has no problem with long hair in Zero G.

Karen Nyberg has done two missions to the International Space Station with her hair long.

Nyberg graduated summa laude with a degree in mechanical engineering from the University of North Dakota in 1994. She continued her studies at the University of Texas at Austin, centered on human thermoregulation and experimental metabolic testing and control, and focusing on the control of thermal neutrality in space suits. This work at the Austin BioHeat Transfer Laboratory led to her doctorate in 1998.

She was selected as an Astronaut Candidate by NASA in July 2000. After two years of training and evaluation she qualified as a Mission Specialist and was assigned for technical duties in the Astronaut Office Station Operations Branch. She was Crew Support Astronaut for the Expedition 6 crew during their six-month mission on the ISS. In July 2006, Nyberg took part in NEEMO 10, a deep-sea training and simulation exercise at the Aquarius underwater laboratory to help NASA prepare for the return of astronauts to the moon and manned missions to Mars. Nyberg and her crewmates lived and worked underwater for seven days.

Nyberg was in the crew of STS-124, which flew to the ISS in May 2008. This was the second of three flights to deliver components to complete the Japanese Kibō laboratory. In May 2009, she was assigned to the STS-132 mission, which launched in May 2010, but had to be replaced three months later due to a temporary medical condition. Nyberg then served in a technical role until she received her next assignment, as a flight engineer on the Expedition 36/37.

In 2013 Nyberg served as a flight engineer on ISS Expedition 36 and Expedition 37, having launched on Soyuz TMA-09M. On the 50th anniversary on June 16, 2013 of Vostok 6, the first spaceshot by a woman, Valentina Tereshkova, Nyberg was one of only two women then in space, the other being Chinese astronaut Yaping aboard the Tiangong-1 on the Shenzhou 10 mission. In September she posted a photograph of a stuffed dinosaur she had created in orbit from space station scraps.


Any shorthairs on the forum with more space hours logged?
 
If the helmet was the dev's reason, it's incredibly weak. They've already included the no-helmet option, so there's no expectation it stays on.

As for "two looks", a keybind to "Deploy Hairpoints" would work nicely! :D

I did notice that. By that time I was pretty depressed but it did pop into my head for a second. A no helmet option? How would that work? would it mean your life support doesn't kick in at all? That might actually be a fun idea if it worked that way. I like silly ideas like that from time to time
 
While I would love them to use TressFX, get half a dozen commanders in the same instance all using it, and watch your graphics card burn.:cool:
Well I wasn't suggessting they go nuts with coding in every single strand of movement and smack out Nvidia levels of hair FX ala Witcher 3. Just the basic coding necessary in order for the hair not to clip through the body, there's plenty of little tricks available to achieve that. At most it might be something akin to Arkham Knight Batgirl's hair geometry, which was mostly a static clump of realisticaly flowing looking hair.
 
Of course it's doable. Everything is doable in a virtual world. The question is whether or not it's worth it to devote resources to said issues. What's the payoff here? How many players intend to have a character with long hair? Is that number large enough to justify the extra work it takes to make long hair models?

I sense the poll of the week... ;)
 
Would longer ponytails and buns make the hairists here feel better? :D
I have a sneaking suspicion this has more to do with performance issues than anything else to be honest.
Every game with physics based hair I've played has had problems one way or another.
Who knows maybe Eddie and his team prototyped long hair and it didn't work properly, had clipping issues or was a resource hog.
And when you get to the level of detail Frontier have shown us, long static mesh hair doesn't cut it.
 
Based on the trailer, I think they mention it's a technical limitation not a choice, per se.

I'm all for adding more realism via long hair for girls and guys.
In real life, there's loads of girls (and guys with long hair) who ride motor cycles...and helmets, so "helmets" can not be the reason.

I'm with you OP.

Clicker
 
Last edited:
As an Asian guy, I'm really just hoping there's Asian options in there; didn't see any during the trailer :(

I saw 1 (or 2?) examples during the live stream. And those were just a few templates. Plus the customization controls give you the full capability to mold any face so you could also build one yourself. It's a very impressive character creator.
 
And humble too....

No, definitely not that.

I did notice that. By that time I was pretty depressed but it did pop into my head for a second. A no helmet option? How would that work? would it mean your life support doesn't kick in at all? That might actually be a fun idea if it worked that way. I like silly ideas like that from time to time

Helmet probably deploys automatically on loss of cabin pressure. Though it would have to be pretty fast to protect against ruptured eardrums and burst lungs in the case of explosive decompression.
 
The only silly thing is that this will be the only charactor ceator i have ever seen that does not represent long hair. Very lazy development frontier.

Then please tell me of a game like Elite dangerous....there is none. Its a unique game. What you are saying is VERY unappreciative of the teams work and NOT true after what little we saw today on the live stream.

- - - Updated - - -

*shrugs*

Too bad for you I guess :)

Not really...I have funTM.
 
Programming realistic long hair is a crapton of effort. Tomb raider did it correctly and it was advertised as a huge feature. Sure frontier could spend hundreds of thousand of dollars and man hours getting hair physics correctly for the 5 people who want to be a space princess in ED or they could, you know, spend the money and effort on stuff that actually matters to most people.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom