A Final Plea to Frontier for Longer Hairstyles

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http://science.howstuffworks.com/spacewalk3.htm

Well according to this article any attempt at immersive realism in this thread is not going to work for emergency deployment of helmets unless us 34th century pilots live in an exotic gas mixture atmosphere like commercial deep-sea saturation divers do on earth (or the people who get to walk around in orbit today).

Also I bolded the section which matters; it's nice to see astronauts are like the rest of us average people..... they put their own spacesuit on one leg at a time.

So; with regard to 2.3 dropping we have covered not walking around (zero G!), going to the toilet and now dressing ourselves. What's next?

No reason to expect Elite space suits and spacecraft to maintain different pressures. Indeed, there are several reasons to assume they are both near one atmosphere, not the least of which is the likelyhood of that being the default pressure inside as starport and what happens when you enter a starport with a burst canopy.
 
And that was a low blow...calling me two-faced. I didnt expect that from you, but if you think the team that did an awesome job and spend over a year working on the character creator is lazy then something is wrong with you.

Well sorry but we ALL without exception have things in ed we dont agree with and every right to state our opinion without being labeled unapprieciative.

Peace.
 
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NASA has no problem with long hair in Zero G.

Karen Nyberg has done two missions to the International Space Station with her hair long.

I didn't imply NASA had a problem with it.

And it's not like i choose the picture of an astronaut with long hair that has worked in the ISS for a reason or anything, such as showing people who might not be aware that in 0G, there isn't anything holding your hair down and mostly out of the way.
 
On one hand, I believe that more customization options for player avatars is a good thing. People have long hair, people like long hair, I don't see a problem with having long hair as an option with CC. Obviously Frontier hasn't done it, either for realism reasons due to the helmets, or (and more likely) for development reasons due to the behavior of long hair in zero gravity and the problems (and cycle cost) of modeling said behavior. Small value added for a lot of design cost. Frontier can't put everything that everyone wants into the game immediately, if they could then I'd have all of my exploration wishes and desires implemented! Heck I'd be happy with just one of them implemented.

On the other hand though, I personally feel that Momo is being far too rigid on this issue. I like roleplaying in games, I've done it in the past, admittedly not to anywhere near the restrictions that Momo puts on it, but it can be fun. But to quit a video game simply because you can't make your avatar have the hair that you do in real life? That seems like a level of requirement that can never be fully attained and a tad over the top obsessive. What will be the next roleplaying immersion breaker for Momo? If she gets the long hair but can't find her exact eye color, will she want to quit again? What if her avatar can't have her fingernails the same color as her real life nails? Or maybe there isn't an eyebrow option that is close enough to reality?

Sometimes a game is just a game, and roleplaying can sometimes include a little bit of compromise, and that is perfectly fine and okay. In fact, compromise is absolutely required when roleplaying with the imprecise customization options of games today, because NO game can ever be completely realistic, nor can it possibly have every option that every player wants. Not yet, not in today's market.

What Frontier showed us today was nothing short of one of the best character creators I've ever seen in the industry, and I've seen most of them. Is it missing long hair? Yes. So why not roleplay your character with shorter than normal hair? It might be fun to change things up some, to roleplay yourself in a slightly different way.

A video game is a rigid thing designed with mathematical rules and written laws combined with limited assets. A lot can be done to hide those boundaries or expand them, but they will always be there. However, the players, the gamers, we have the ability to bend to the game's rules, to mold ourselves to whatever the game's rules require or even dictate of us. It's how explorers find so much entertainment in a space simulation game with very little actual gameplay for explorers. It's how space pirates can find fun in a game which hasn't given them much development or content to fulfill them. Sometimes a game is just a game, no matter how much we want it to be real life, and yes just sometimes we need to suspend our disbelief's or even adapt to certain aspects of the game in order to find enjoyment in it. And if we can't, well then it's either time to learn how to adapt or it's time to stop playing.

I wish you well Momo, but I feel like you are going to have to either learn to adapt and compromise, or stop playing. Because this really isn't just about hair, it's about inflexibility, and that's a much greater issue than video game hair length.

Good luck, and I hope you find a solution which allows you to keep playing Elite Dangerous. [yesnod]
 
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Sally Ride had shoulder length hair.
s07-02-014a_0.jpg
 
I'm sure the devs just love it when they are told they are being lazy.

Its called project management for a reason. You manage the resources on the project. Devs are not sat around doing nothing. But the managers have to decide when and where to allocate resources. Devs working on animating and modelling long hair are not working on something else.

I'll tell you what, thought experiment for you.

You're in charge of development at FD.

Devs are telling you that modelling long hair is going to take about 1000 hours combined from multiple people to implement. There is another task, let's say the creation of a new type of SRV, that will also require the work of the same people, and coincidentally will also take 1000 hours to implement.

Now, think about this, which is likely to get more people excited? Which is going to generate more gameplay and positive feedback? Which do you go for first? How important is that long hair now?

(Ok, i know someone will immediately say "but they are not doing a new SRV - as far as we know - yeah, i know, just an example. Pick a feature of multicrew then instead, like the gunner position will take that same time. Ah, but then why not both? Because both will mean delaying release for another few weeks, and then we will have people complaining that its taking even longer for 2.3 to be released).

Really, its nothing to do with devs being lazy, and such accusations are asinine. Its about managing resources.

You say that but then you see that far too often with Elite people are unhappy with areas of the game. Part of that does boil down to FDev pushing the very limits of what they can get away with shipping with the least amount of effort. I'm not necessarily saying that's wrong though. But you need to consider what the playerbase of you expects. And this among other things is just another pile things people take issue with. Once players see that happen again and again then yes some are going to view that riding the edge as laziness.

That said that's not what I'm saying here. But this certain thing feels horribly like there wasn't as much care gone into the rest of it and they were maybe hoping to be able to ride on the idea of the helmet being the reasoning for it. Since we have been saying this since the EGX video you would think that they'd at least put in some to please those of us that have been on about this for so long
 
Well sorry but we ALL without exception have things in ed we dont agree with and every right to state our opinion without being labeled unapprieciative.

Peace.

Who are you roleplaying at now? Didnt you just label FD character creation team as lazy? Deuces.
 
Many of us have stated that we were hoping for longer hair options with the character creator, especially on the female avatars. As a woman with long hair in real life, I've always envisioned my character to also have long hair. Now I get why some might see this as a minor thing but for the role players around this community our's character's appearance to the world is just as important as our ability to hyperspace jump.

For me personally the character creator is the single most important update to Elite Dangerous because it finally gives others a face to put with the words written about my character.

This was frightening because it hinted at the idea of my character, who is based directly off me in my real life, won't almost certainly be forced to have short hair. I'm not comfortable with that idea. So much so that it strongly threatens my future in this game. I've always have had extremely long hair in real life, usually dyed pink. In most video games where a character creator allowed for it my characters would always have the longest hair possible that also was dyed to match my personality.

I understand. Rep++

Personally, I'd be unhappy, if there were no options for a beard (like I have in real life). I love long hair; when I first met my wife, she had hair down to her waist. She has it cut short these days, but I really loved her long hair.

FD, please add long hair as an option.
 
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This just in......Long HairTM will be introduced with a new mode called "Tracey Caldwell Dyson rockin" when ED includes WALKING AROUND YOUR SHIP.
 
I didn't imply NASA had a problem with it.

And it's not like i choose the picture of an astronaut with long hair that has worked in the ISS for a reason or anything, such as showing people who might not be aware that in 0G, there isn't anything holding your hair down and mostly out of the way.

You did see the live stream. There's hair in that build now long enough to hand freely, and it's modeled in such a way that it's not being effected by zero g. Which is why I don't think frontier are to worried about that side of it
 
You can stop posting pics of astronauts with long hair. I haven't seen a single post arguing that they don't exist. Clearly they do. The question is whether or not FD care to or are able to incorporate long hair meshes for any reason--some hypothetical reasons I have myself offered.
 
Who are you roleplaying at now? Didnt you just label FD character creation team as lazy? Deuces.

Look sunshine 99% of my posts are supporting frontier and defending this game against petty whinny issues. So low and behold i think it's a bit lazy not covering hair style properly hopefully they will add it when they get the time.

I think fdev were lazy big woopy do. not going to take it back it's called an opinion. As a side note i love engeneers and the implematation how many of you hair police think that was lazy.
 
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