Soundtrack for this thread: https://www.youtube.com/watch?v=7dyl0j3WU6Y
Surely it is https://youtu.be/L0MK7qz13bU?t=64
Yes, I may be being a bit insensitive but 30+ pages?
Soundtrack for this thread: https://www.youtube.com/watch?v=7dyl0j3WU6Y
The problem with this, is that you are talking about astrounouts of today, with massive great big helmets and suits that can fit long hair in them. What we have in ED with the remlock helmets and suits are completelt different to now.
I can see my comment went wayyy over your head.
*chuckles*
The answer isn't going to change unfortunately. That was written with the help of Mr Brookes himself! I don't just pluck this information from thin air!
Edit - I see you're talking from a lore perspective specifically. I understand... but the technical limitations have the final say here, not the lore reasoning behind it.
Do you really want to restart your character and loose all your credits/ship/ranks/etc just because frontier add in new hairstyles, tattoos or decide you really don't like that "wicked witch of the west" nose style? If you ask these questions that's what you'll end up with.
I am pretty sure neither care about the technical limitations of a non-realistic space game.
Already said previously I am a long haired male that would love long hair in game, but I appreciate that it's not my game and if the devs make a decision, that's not my decision to complain about. If we need to have short hair for now instead of removing another part of the update such as the vastly improved camera system, then sorry mate but the term "deal with it" come to mind.
I also have respect for deceased equine mammals...
Ah of course, I forgot only females can have long hair.
Pot, kettle....tom-eh-to, tom-ah-to
But...he's saying it's got nothing to do with what's "normal" or even justifiable, but instead what CAN be done.
"My problem with this"...has zero relevance at this stage.
Pretty sure we can just add a note to OP that we've hit the conclusion and close the thread.
My post was more of inquisitive than criticism. I really don't care much about changing hairdos or small details there and hereI am curious how persistence of player *character* ties into all this with on look forwards.
As far as I understand FD was curious to give unlimited freedom in tweaking our avatars. I understand that. It goes a bit against consistency, but it is not that painful price to pay to give people what they want. Just wanted to hear is that it and this will be how things will be on also for walking around.
Is... is this really what gaming has devolved into in the intervening decades between me playing Frontier: Elite II back in those Halcyon days, me not playing games much if at all since then, and me now suddenly getting back into Elite-as-an-online-game?
People are actually and seriously being concerned with whether their virtual avatar has long virtual hair or not AND getting distressed about it AND some others bringing in identity politics to the discussion?
I feel like I've been in some weird slumber for 3 decades and woken up in the Idiocracy.
Some people need to undertake a serious bit of introspection and ponder their existence on this planet, and whether or not, on the whole, getting this seriously and deeply embroiled in a virtual world arcade game is a healthy thing or not. Whether, on the face of it, it is worth expending your life's precious time and energy on actually getting upset about virtual hair in a virtual arcade game!
Long hair in space? LuL
To the OP, I'd imagine this could be more the result of technical restrictions with respect to the game's performance than any lore or design reason why long hair isn't available.
Other games with characters creators tend to do long hair rendering pretty badly in games. Either it's a blocky chunk of solid geometry, or layers of flattened geometric chunks, textured with a combination of hair textures and alpha textures for transparency.
The problems are that the high frequency detail looks bad from a distance, high poly geometry hair layers look will look crap if not animated, and animating them imposes an un-necessary performance load on the game, when the game is already doing so much with the character, cockpit and ship rendering of multiple ships within the same instance at once.
To actually render long hair really well you need to use sophisticated methods, which incidentally also impose an even greater performance load that in a game like ED they may not be able to afford. There mere fact that we're already going to have fully detailed in game avatars, fully-rendered in-engine alongside our ships and all the other loveliness going on is a real testament to the programming genius of the guys at FDev. The characters alone represent a boatload of vertex, texture and lighting data that will eat up a reasonable chunk of RAM. LOD systems can't offset this, as player's have full control over camera features that will allow them to view their avatars at any time, meaning that this information will need to be stored in RAM for the duration of play, as the nature of PC hardware is such that you would never be able to stream the data to RAM fast enough for a camera-based LOD system to load the pilot data on the fly.
I would add, however, that I'm not a games developer. So take all this with a grain of salt as I may of course be completely wrong, and long hair rendering is something FDev can trivially implement with little performance impact![]()
My problem with this Is their entire argument for this option to be added. Its funny how Momoka the OP of this thread started to realize that and logged off for the night but others couldnt grasp that and urged the OP to press on.