what title says
Sandro is probably kicking himself already for saying that![]()
To my recollection Sandro said he wanted Repair Limpets but, immediately said there were no plans to have them appear. We can take this one of two ways, insist it was a promise made by Sandro, or let the wheels turn knowing there is someone, on the Dev staff, that wants to see them.
I kinda feel like I know which way the community will choose but, I have my own ways.
I think there is a lot more things FD can do with the limpets, hull repair being one of them and...
Exploration limpets being another. I think entering a new system and being able to launch limpets towards bodies in that system and getting all the data that way would be much more interesting and fun gameplay than having to fly to each and every moon and planet yourself all the time.
But if FD wants to add more functions for limpets than they will have to implement a much more flexible controller system, otherwise the mechanic will become very limiting and stifling very soon. We do need controllers that can program limpets for more than one task.
Using limpets will become much more flexible and fun if you can program them for whatever you want to use them.
For example if I currently encounter an npc that needs fuel I never have fuel limpets on board, but I do have collector limpets or mining limpets that are useless in the situation. So the encounter is frustrating, because I have no gameplay options. With a multicontroller I could simply program the limpets for the task at hand.
Multi programmable controllers could be much more expensive.
It would be worth it too me.
Limpets would see much more use I bet if the controllers are more flexible.
I would also like limpets working different, like one universal limpet controller, but individual drones able to be bought, fuel, hull repair, collector, prospector etc ... it's painful havign to sactrifice so many internals for all different kinds of limpet stations and additionally even space for the limpets. the way how limpets work could be one by targetting:
taget friendly subsystem: repair limpet
target friendly ship: hull repair:
target friendly fuell: refuel
target debris: collector, target enemy canopy: hatch breaker
target asteroid: prospector limpet fired.
list other stuff I forgot or could be possible
this would allow some cool, rescue PS's to eb built with long jump range and a limpet controller module and stuffed with various drones for serveral purposes to save people.
I think there is a lot more things FD can do with the limpets, hull repair being one of them and...
Exploration limpets being another.
Grappling hook limpet. When pirates attach to the enemy hull and then spacewalk to board the trophy ship!
holo battles on the ships?
Dear passangers you are currently raided, please lay down or my holo rifle gonna shoot you holo holes in your skulls, now pleace place all valuables in this holobag.